Create a 30-second ultra-realistic UGC-style promotional video featuring a Kawasaki Ninja H2R. The video should feel like authentic footage filmed by a confident motorcycle creator, while maintaining premium cinematic quality. Scene 1, 0–5 seconds: Start with a handheld smartphone-style shot of the creator walking toward the Kawasaki Ninja H2R parked in a modern underground garage. The creator looks into the camera and says naturally, “Okay, this might be one of the wildest bikes I’ve ever seen.” Quick close-ups reveal the sharp front fairing, aerodynamic bodywork, carbon-fiber details, exposed mechanical elements, and aggressive styling. Scene 2, 5–12 seconds: Cut to the creator sitting on the motorcycle and starting the engine. Capture the realistic engine sound, subtle vibration, dashboard lighting, and exhaust note. The creator says, “The Ninja H2R just looks absolutely insane in person.” Use natural handheld camera movement mixed with cinematic close-up shots. Scene 3, 12–22 seconds: Show the motorcycle riding on a closed professional track. Use dynamic tracking shots from multiple realistic camera positions, including low side angles, rear follow shots, and wide track shots. Show controlled acceleration, cornering, and aerodynamic movement without reckless public-road behavior. Add realistic tire movement, suspension response, wind interaction, and natural motion blur. Scene 4, 22–27 seconds: Return to the creator standing beside the parked bike. He looks at the camera and says, “The design, the sound, the presence… everything feels next level.” Scene 5, 27–30 seconds: Finish with a slow cinematic reveal of the Ninja H2R from front three-quarter angle as the creator walks away. End with clean on-screen text: “Ninja H2R. Built to stand apart.” Visual style: authentic UGC meets premium motorcycle commercial. Photorealistic live-action appearance, natural skin texture, realistic motorcycle materials, accurate proportions, physically believable movement, natural lighting, subtle handheld imperfections, realistic audio synchronization, cinematic depth of field, smooth transitions, detailed reflections, 4K quality. Avoid CGI appearance, plastic textures, distorted motorcycle geometry, unrealistic riding physics, duplicated bikes, fake-looking environments, excessive camera shake, or exaggerated effects.
Vehicle
Explore free Vehicle video prompts from YouMind's AI prompt library, grouped under subjects. Every prompt is curated from real creative workflows and ready to copy, adapt, and reuse.
A cinematic action fight scene inside an old, crowded Pakistani passenger train compartment. A young woman with long brown hair, wearing a blue denim jacket and loose white pants, fights multiple men dressed in black. She performs fast, realistic martial-arts moves, dodging punches and delivering powerful kicks and strikes. The fight moves through the narrow aisle between old worn-out blue train seats. Dynamic handheld camera movement, low-angle shots, wide shots and close-ups, realistic body movement, natural motion blur, dramatic physical choreography, intense expressions, dusty vintage train interior, daylight coming through the windows, gritty realistic atmosphere, cinematic color grading, shallow depth of field, highly detailed, photorealistic, realistic skin texture, Hollywood-style action cinematography, 35mm lens, high contrast, 4K, smooth motion, no text, no subtitles, no watermark. Negative Prompt: cartoon, anime, CGI look, unrealistic anatomy, extra fingers, extra limbs, distorted face, duplicate people, floating objects, unnatural movement, excessive blood, gore, blurry faces, low quality, oversaturated colors, text, subtitles, watermark, logo. Aspect Ratio: 16:9 Style: Photorealistic cinematic action Duration: 20 seconds Camera: Handheld + dynamic tracking + low-angle shots Quality: 4K cinematic realism
CINEMATIC SHORT FILM, 46 sec, 16:9, photorealistic Hollywood sci-fi action, dystopian highway apocalypse. Cold steel-grey sky, burning orange explosions, volumetric god rays, anamorphic lens, film grain. HERO: muscular woman, curly dark hair, olive tank top, black jeans and boots, fierce expression. BIKE: matte-black futuristic armored motorcycle, twin fat front wheels, white glowing headlights, mounted cannon. 1 (0-2s): Low-angle front tracking, hero races toward camera on a wrecked highway, burning car and black smoke behind. 2 (2-4s): Side-front tracking, bike leans through a curve under an overpass, headlights flaring. 3 (5-6s): Extreme close-up of the bike's armored cannon and engine, her hand on the handlebar, motion blur. 4 (7-9s): Tight close-up of her face low over the bike, intense eyes, wind-blown curls, shallow depth of field. 5 (10-11s): Wide low-angle, giant black alien warship over the highway fires an orange beam, ground explosion. 6 (12-14s): Huge fireball erupts, hero's tiny silhouette speeds away, yellow car blurs past. 7 (15-16s): Side close-up, hero crouched on the bike, engulfed in orange fire and smoke. 8 (17-18s): Ground-level shot of rusted abandoned cars, open doors, a boot flies through the frame. 9 (19-21s): Blonde woman in black leather jacket aims a heavy sci-fi rifle at camera, burning wreckage behind. 10 (22-23s): Frontal tracking, hero bursts out from under a dark overpass, smoke columns behind. 11 (24-26s): Driver POV down the highway, collapsed overpass and debris ahead, lone black car in the lane. 12 (27-28s): Wide side shot, bike launches off a broken concrete slab, front wheel high. 13 (29-33s): Slow-motion low-angle, hero and bike airborne against dramatic clouds and god rays, red taillight glowing. 14 (34-36s): Close-up, rear wheel hits a broken slab and explodes in a fireball, sparks and debris, slow motion. 15 (37-38s): Wide ground-level, debris-covered highway, overturned burning car, tiny hero falling through the sky. 16 (39-42s): Hero lands and skids into a low crouch, one knee and hand down, fire behind her. 17 (43-46s): Medium close-up, she rises, fierce eyes, wall of orange fire exploding behind her, freeze on hero pose. MOTION: fast tracking, whip pans, slow-motion airborne beat, handheld shake on explosions, realistic physics, consistent character and bike design. NEGATIVE PROMPT: cartoon, anime, CGI look, plastic skin, deformed face, bad hands, extra limbs, extra wheels, changing bike design, inconsistent character, blurry, low resolution, flicker, morphing, warped anatomy, text, subtitles, watermark, logo, oversaturated, duplicate characters, unnatural motion
Ultra-realistic viral amateur smartphone footage, 20 seconds, filmed by an unseen pedestrian in bright daytime. Raw handheld phone camera, strong natural shake, accidental reframing, bad digital zoom, autofocus hunting, compression artifacts, wind on microphone, spontaneous laughter, authentic city noise. Absolutely no cinematic stabilization. Main subject: ONE enormous overweight fluffy cat riding a SMALL MOTORIZED CITY SCOOTER, not a kick scooter. The cat sits upright on the seat like a human commuter, front paws clearly resting on the handlebars, hind paws near the footboard. Completely serious expression, realistic fur moving in the wind. Camera operator: unseen adult speaking excitedly in ENGLISH. Busy sunny city street with café terraces, parked cars, pedestrians, crosswalk and traffic lights. 0-4s: Chaotic discovery Camera casually films the street, then suddenly jerks toward something approaching. FILMER: “Yo… YO! Is that a CAT on a scooter?!” Fast ugly digital zoom. 4-8s: Full reveal The giant fluffy cat rides past on the motor scooter, tiny scooter engine buzzing, paws firmly steering. Its belly almost touches the handlebars. FILMER starts laughing: “No way! Look at this dude!” 8-12s: Viral comedy beat The traffic light turns red. The cat calmly brakes and stops perfectly at the line beside a normal car. The driver looks over in total disbelief. The cat stares straight ahead like an exhausted commuter. FILMER: “HE STOPPED AT THE LIGHT!” 12-16s: Fun escalation A car behind gives a tiny horn beep. The cat turns its head slowly, annoyed, then presses the scooter horn with one paw: “BEEP BEEP.” FILMER completely loses it: “BRO HAS ROAD RAGE!” 16-20s: Perfect payoff Light changes. The cat twists the throttle and rides away confidently, fluffy tail blowing behind it. As it passes camera, it gives one dead-serious sideways glance. FILMER: “HE’S GOT PLACES TO BE!” Camera shakes from laughter and nearly points at the pavement. Hard cut. Clearly a motor scooter with seat, engine, handlebars and footboard, NOT a kick scooter, one cat only, believable scooter motion, realistic cat anatomy adapted naturally to riding posture, authentic amateur phone footage, spontaneous English reactions, strong comedic timing, photorealistic daylight, no text, no logos.
Create a 9:16 38 second video of someone drinking tea from first person perspective, as the cyber truck drives them around FSD style the desert in Phoenix, Arizona.
Video Prompt 1 (0-10 seconds): High-Speed Pull + Giant Waves + Flip + High Launch DURATION: Part 1 of 2 (10 seconds) | ASPECT RATIO: 9:16 | STYLE: Photorealistic cinematic aerial action, 4K, 60fps, strong motion blur, full high-speed pace, no slow motion SUBJECT: A bright yellow and red inflatable tube raft, tethered by a tow rope to a fast white speedboat. Four adults in orange life jackets ride the raft, gripping the handles tightly, laughing and screaming with excitement. Crystal-clear turquoise tropical ocean. CAMERA: A cinematic drone shot at high altitude, looking almost straight down, then dropping lower and tracking the raft from behind at an angle. Fast, smooth movement with fast whip-tilts to follow the riders. One continuous shot, no cuts. LIGHTING: Bright midday tropical sunlight, sparkling reflections on the waves, vivid saturated colors, sun glare on the water spray. TIMELINE: 0-3s: From above, the speedboat roars forward, pulling the raft at extreme speed. Thick white wakes trail behind both. The riders laugh and grip the handles, hair whipping in the wind, and the raft skips over the water. 3-6s: Huge, fast-rolling ocean waves, several meters tall, rise ahead. The boat carves through them and the raft slams into the first giant wave, launching briefly into the air and crashing back down with massive spray. The riders cling on, screaming with joy. 6-8s: The boat cuts hard across a towering wave crest. The raft catches the peak at full speed and flips violently. 8-10s: The riders are catapulted extremely high into the air, tumbling and spinning, arms flailing. The camera tilts up sharply to track them against the bright sky. End the segment as the riders climb toward the top of their arc, high above the sea. SOUND: A roaring speedboat engine, rushing wind, crashing waves, heavy splashes, rope tension, and excited screams. Natural ambience only, no music. [Continuity Lock] The raft stays bright yellow and red and the same size, with the same four riders in orange life jackets, all keeping the same faces, hair, and outfits throughout. The boat stays white, with the same tow rope connection. The turquoise ocean and daylight stay consistent. There is exactly one raft, one boat, and four riders, with no duplicates and no extra people. The camera makes no cuts or scene changes. [Sound Lock] The engine and wave ambience run continuously and build with the speed. Each splash and impact syncs to the visual, and there are no silent gaps. [Physics Rules] Realistic gravity and water physics. The launch is caused by the raft hitting the wave crest and flipping, with no flying or anti-gravity. This is a playful water-sport ride with no injuries, no blood, and no distress. NEGATIVE: No cartoon look, no slow motion, no cuts, no duplicated riders or rafts, no distorted or extra limbs, no changed clothing or colors, no floating bodies, no unrealistic water
Create a 30-second vertical 9:16 ultra-photorealistic miniature vintage car restoration time-lapse. A rusty abandoned classic car is restored by hundreds of tiny realistic adult workers inside the SAME miniature workshop. Extreme macro cinematography, shallow depth of field, warm cinematic lighting, realistic metal, paint, leather, glass, dust and tools. Every 2 seconds, show a NEW physical restoration stage: 0–2s: Inspect and dismantle rusty parts. 2–4s: Remove wheels, panels, lights and bumpers. 4–6s: Sand and remove rust. 6–8s: Weld dents and repair body panels. 8–10s: Clean and prepare the metal. 10–12s: Apply primer. 12–14s: Spray glossy deep-red paint. 14–16s: Polish the fresh paint. 16–18s: Rebuild and install engine. 18–20s: Install suspension, brakes and wheels. 20–22s: Install grille, bumpers, lights and chrome parts. 22–24s: Restore seats, dashboard and interior. 24–26s: Install windows and final details. 26–28s: Start engine, test lights and polish the car. 28–30s: Finished vintage car drives out of the workshop. Hundreds of tiny workers must remain continuously visible, performing different tasks simultaneously—carrying, lifting, sanding, welding, painting, polishing, tightening and installing. Every transformation must happen physically and step-by-step. Same car, workshop, scale and lighting throughout. No instant appearance, morphing, teleportation, floating objects, CGI, cartoon, plastic look, duplicated workers, text, logos or watermark.
Create a player and tools for Another World's approach to animation. Also create a realtime video for Kavinsky-Nightcall starring Lester from Another World driving to the lab. Use crude compression for binary+data <250KB.
Create a cinematic photorealistic action-thriller sequence set in a modern downtown city surrounded by tall skyscrapers. Start with an extreme close-up of a young woman’s frightened face, wet eyes, realistic skin texture, dramatic lighting and intense emotional expression. Cut to a high aerial drone shot flying between dense skyscrapers, looking down at a busy city street with cars, pedestrians, traffic markings and realistic urban details. The camera moves rapidly forward between the buildings with cinematic motion blur. Cut to a dynamic POV shot from inside a moving luxury car, focusing on the side-view mirror. In the mirror reflection, a heavily armored futuristic black tactical vehicle is driving aggressively alongside the car, with an armed tactical soldier visible inside. Keep the mirror reflection realistic and sharply detailed while the surrounding city moves with natural motion blur. Continue with fast-paced aerial and street-level shots showing the armored vehicle chasing cars through the downtown streets. Add realistic smoke, dust, damaged vehicles and cinematic atmosphere. End with a dramatic top-down aerial shot looking directly at the city intersection as a vehicle moves through traffic and a powerful explosion suddenly erupts nearby, producing a bright orange fireball, thick gray smoke, sparks and debris. Ultra-realistic physics, realistic vehicle movement, cinematic camera transitions, natural lighting, shallow depth of field, high detail, realistic motion blur, blockbuster Hollywood action-movie cinematography, photorealistic, 4K, HDR, anamorphic lens, dramatic color grading, intense suspenseful atmosphere.
Seedance2.5 Backrooms Train Prompt: Please strictly refer to all images uploaded in this session to generate a 30-second, 16:9 landscape, hyper-realistic, cinematic-grade, true one-shot video, compatible with Seedance 2.5. The theme is "A Chinese city rush-hour subway train, while maintaining normal high-speed operation throughout, unexpectedly enters a Backrooms/Liminal Space system that continuously invades reality, constantly changes, and becomes increasingly impossible." Please strictly distinguish the usage of the images: The first five images are the only visual references for the five main scenes, corresponding sequentially to [Classic Yellow Level 0], [Office Dark Forest], [Fake Sky Residential Area], [GET OUT Endless Dark Lawn], and [Ultimate Poolrooms/Flooded Water Hall]. The last three images are references for abnormal creatures. Among them, the two key entities responsible for "close-range face-jump/window-hitting scares" are only the Black Slender Monster and the White Eviscerated Monster; the Yellow Hazmat Suit Monster is used only as a distant static observer or mid-to-far distance abnormal silhouette, not responsible for the main window-hitting scare. Highest Priority Rule 1: All five main scene images I uploaded can only be understood as "local visual samples within a huge continuous world." You absolutely cannot treat the reference image itself as a complete scene to stop and display there, nor can you directly paste the reference image outside the train window as a static background. The model must automatically extend into a complete 3D world hundreds of meters or even boundary-less, along the direction of train movement, the direction already passed by the train, and the depth of space, based on the architectural materials, structure, lighting, color, abnormal elements, and spatial language of each image. For example, Yellow Level 0 must be expanded into a huge yellow maze composed of dozens or hundreds of rows of yellow pillars, corners, doorways, low fluorescent lights, yellowed wallpaper, and old carpets; the Office Forest must be expanded into a huge office forest composed of hundreds of meters of continuous acoustic panel ceilings, office pillars, checkerboard floors, tree roots, tall grass, shrubs, and giant trunks; the Fake Sky Residential Area must be expanded into a complete community composed of many continuous residences, lawns, sidewalks, mailboxes, streetlights, and an infinite office ceiling above; the GET OUT Dark Lawn must be expanded into a huge wet grass space without normal sky or horizon; Ultimate Poolrooms must be expanded into a huge water hall system composed of many continuous white tile pillars, pool rooms, doorways, railings, steps, platforms, water channels, semi-submerged corridors, and deep water areas. Reference images only define "the visual language and structural logic of the world," they absolutely do not define "displaying this entire image completely." Highest Priority Rule 2: From the first frame at second 0 to the last frame at second 30, the train must always maintain exactly the same high-speed gear. There should be no starting, accelerating, decelerating, stopping, hovering, or slowing down to showcase wonders. The speed cannot decrease due to monster appearances, scene changes, flood arrivals, or entering Poolrooms. The entire video must always look like a real Chinese city rush-hour subway train rushing forward at a fixed normal high speed. Highest Priority Rule 3: The external motion direction throughout the film must always be consistent, it must be the same direction. It absolutely cannot suddenly reverse after crossing scenes, nor can there be errors like reversing, pulling back, shuttling backward, or sudden left-right direction reversals. Please explicitly lock: All near-view, mid-view, far-view objects outside the window, occluders, water flows, and monster passing directions must uniformly sweep from the left side of the screen to the right side at high speed; the same train, same forward direction, same outside-window sweeping direction cannot change from beginning to end. Any near-view object within 1-5 meters of the window, including pillars, wall corners, door frames, tree trunks, residential walls, streetlights, road signs, grass edges, tile pillars, railings, pool edges, handrails, huge doorway edges, and churning water walls, must fly past the window continuously from left to right at very fast horizontal speed, producing real, direction-consistent high-speed motion blur. It cannot just let one object pass; multiple groups of similar structures must appear continuously, e.g., the first pillar passes, the second pillar immediately follows, wall corner passes, door frame passes, third row of pillars continues to pass. Mid-view buildings must always continue to recede noticeably, and far views must also continue to shift backward, but because the distance is farther, the screen displacement amplitude is smaller. This difference can only come from real parallax, and must absolutely not imply the train is slowing down. Highest Priority Rule 4: The entire 30 seconds must be a true one-shot. There can only exist the same camera, the same 24mm wide-angle lens, the same adult eye-level fixed position, the same shooting axis, the same real Chinese city subway car, the same large side window, the same window frame, and the same batch of passengers. The camera is fixed at adult eye-level height at the rear of the car, slightly angled towards the front of the car. About 65%-70% of the left side of the screen is always the same large side window and the abnormal world outside, while about 30%-35% of the right side always retains the interior of the same real car, including passengers, handrails, straps, top lights, seat edges, door frames, and door structures. Absolutely prohibited: cutting shots, hidden editing, changing cars, changing windows, changing positions, changing focal length, re-composing, moving camera closer to glass, window frame disappearing, side window becoming front window, full-screen blackouts, full-screen white flashes, Morph, digital dissolves, portals, space melting, and game-level style scene changes. Highest Priority Rule 5: Transitions between different scenes must be completed through "real space evolution + giant object full-window occlusion," being both natural and impactful, not simply A ending and B appearing. Each transition must first allow the next scene's material, structure, lighting, or terrain to grow out from within the current scene, then have a huge near-view structure or huge moving entity completely occlude the entire window, and naturally expose the new scene when the occlusion leaves. Occluders usable for transitions include: giant concrete tunnel walls, yellow giant pillars, collapsed walls, giant tree trunks, residential exterior walls, streetlight poles, backs of road signs, entire pure black structural walls, giant tile pillars, pool walls, and entire churning floods. Occluders must also obey the same direction rule, uniformly sweeping from left to right at high speed across the window, and absolutely cannot reverse due to scene changes. Highest Priority Rule 6: Each main scene must possess its own internal "process of change," not a fixed background. As the train passes at high speed, the space outside the window must also continuously invade, crack, darken, grow new structures, accumulate water, rise/fall, collapse, or expand. Highest Priority Rule 7: The two monsters responsible for the main scare tasks—the Black Slender Monster and the White Eviscerated Monster—must both have clear "face-jump/window-hit" effects. They are the two abnormal entities most likely to scare passengers and viewers in the whole film; however, their appearance methods must still differ somewhat, not being exactly the same. The Black Slender Monster is more suitable for silent, abrupt, shadow-like sudden approach to the entire window, focusing on eeriness and oppression; the White Eviscerated Monster is more suitable for strong close-range explosive window-hitting or tapping, focusing on physiological shock. The Yellow Hazmat Suit Monster only appears as a distant/mid-ground static observer, does not perform face-jumps, and does not hit the window. Highest Priority Rule 8: The car must be a very realistic weekday evening rush-hour subway car in a Chinese first-tier or new first-tier city, with about 20-30 ordinary Chinese commuting passengers, mostly Chinese people, both male and female, primarily ordinary white-collar workers, students, and office workers aged 20-45. They wear shirts, T-shirts, thin jackets, hoodies, ordinary pants, sports shoes, and commuter shoes. Some carry backpacks, shoulder bags, canvas bags; some hold phones, wear earphones, hold thermos cups; some sit, some stand holding handrails and straps. Characters must be natural and real, not looking like models or extras. At second 0, most people are in ordinary commuting states, looking down at phones, wearing earphones, spacing out, leaning against handrails; as abnormalities gradually escalate, a few people first look up, frown, remove one earphone, stop scrolling phones, lightly touch companions, silently raise phones, grip handrails tightly; when the Black Monster or White Eviscerated Monster performs face-jumps/window-hits, nearby passengers must have corresponding reactions, such as body jerking back, phone almost dropping, instinctively raising hands to block, short startled cries, quickly looking outside the window, moving closer to neighbors, but overall still maintaining realistic restraint. Prohibited: synchronized screaming of the whole car, collective running around, exaggerated horror movie acting. Specific time structure is as follows: 0-0.5 seconds: Real Chinese city only flashes briefly. The train is already running at high speed from the first frame. Outside the window, sound barriers, elevated bridge piers, high-rise residences, ordinary office buildings, and a small amount of Chinese urban streetscape flash quickly. Near structures sweep rapidly from left to right. Do not establish a comfortable real environment. 0.5-2 seconds: The train rushes into a real Chinese subway tunnel at the exact same high speed. The transition from the real world to the Backrooms world must be richer, not monotonous, not just entering a normal tunnel. Initially, it is still gray concrete tunnel walls, pipes, cable troughs, maintenance lights, inspection doors, and niches sweeping continuously at high speed, but soon the tunnel begins to be invaded by the Backrooms: Ordinary maintenance lights are gradually replaced by rectangular office fluorescent lights; behind some inspection doors, yellow wallpaper and old carpets flash briefly; yellowed walls, office pillars, and low fluorescent lights that shouldn't exist gradually appear on concrete walls. The real tunnel seems to be swallowed, covered, and grafted from within by another world. Finally, a huge close-range tunnel concrete wall sweeps completely across the window from left to right at high speed, covering the entire window. After the wall leaves, the real tunnel has thoroughly evolved into the huge yellow Level 0 corresponding to Reference Image 1. 2-6.3 seconds: First Main Scene: Classic Yellow Level 0. This must be a huge yellow maze extending continuously for hundreds of meters. Rows of yellow pillars, wall corners, doorways, low fluorescent lights, yellowed wallpaper, and damp old carpets constantly sweep from left to right at high speed. This scene must continuously change internally: Upon entry, it is relatively intact, then cracks appear increasingly on carpets and floors, parts of the floor arch up, break, sink; wall corners begin to become damp, blacken, and mold; some fluorescent lights start flickering and extinguishing; the first batch of tree roots, wet grass, and tiny plants grow from cracks. The Yellow Hazmat Suit Monster can appear for the first time in this segment, but only as a distant static observer: It stands between a group of yellow pillars, or deep inside a distant doorway, body facing the car, almost motionless, only chopped up by foreground pillars repeatedly, flashing in and out, creating a sense of being watched. The Black Slender Monster takes on the first true "face-jump/window-hit scare" in the latter half of this scene: Initially it only appears once or twice among distant/mid-ground pillars, like an unnatural black vertical shadow. Then, after a giant pillar sweeps past, it suddenly presses very close to the outside of the window, almost filling more than half the window surface with its entire black face or upper body instantly, silently looking into the car, as if the entire face/head is pressed directly against the glass. But it does not stay long, does not repeatedly hit the window, but under the train's continuous high-speed advance, it merely completes one extremely short, abrupt, terrifying face-grazing sweep, and is immediately flung backward by the high speed. Passengers by the window will be visibly scared, bodies jerking back, phones almost slipping, someone looking up stunned. The end of this scene must naturally transition to the second scene according to your requirements: Ground cracks deepen rapidly, tree roots become thicker, real trees begin to grow from broken ground, yellow carpets are torn apart by wet mud, tall grass, and tree roots, fluorescent lights dim overall, yellow pillars are gradually occupied by a real forest. Finally, several giant tree trunks, thick tree roots, and a collapsed section of yellow wall-pillars sweep continuously from left to right across the window at high speed, completely covering the window. After the occlusion leaves, enter the second scene. 6.3-11.8 seconds: Second Main Scene: Office Dark Forest. Must be expanded into a continuous office forest hundreds of meters long. Above is still acoustic panel ceilings, rectangular fluorescent lights, vents, and fire sprinklers; below is checkerboard floors, wet mud, standing water, tree roots, tall grass, shrubs, and many real tree trunks. Multiple tree trunks, office pillars, wall corners, and shrubs sweep continuously from left to right at high speed. This space must continuously change internally: Upon entry, office structures still occupy a high proportion, then lights become darker, ceilings gradually missing, tree density increasing, grass getting taller, tree roots crawling over office pillars and walls, the office becoming more and more like it is completely swallowed by a dark forest. No main window-hitting monster is arranged in this scene, leaving the scare focus for the two main monsters before and after, but the Yellow Hazmat Suit Monster can appear once more in the depths, still only distant static or slowly turning head, not approaching. The latter half of the second scene must reflect the feeling of "the train starts to slowly go uphill, or drive upwards, or like a brief drop followed by continuing upward charge," but the train speed remains completely unchanged, no deceleration. Express height changes through vertical parallax changes of ground outside window, tree trunks, and pillar rows: The ground line and building baseline outside the window begin to tilt and rise, the space seems to enter an upward track or slope. Then, sidewalks, trimmed lawns, mailboxes, streetlights, and residential roofs gradually appear between trees. The Office Forest and Residential Area briefly coexist. Finally, use a close-range giant tree trunk, a residential exterior wall, and a streetlight pole to sweep continuously from left to right at high speed across the entire window, forming a natural full-window occlusion. After the occlusion leaves, enter the third scene. 11.8-16.8 seconds: Third Main Scene: Fake Sky Residential Area. Strictly refer to Image 3 and expand into a huge continuous community. Dozens of low-rise residences, lawns, sidewalks, mailboxes, shrubs, and streetlights retreat continuously at high speed along the train's direction of travel. But the truly eerie part is that there is no sky overhead, only a vast infinite office ceiling, dense rectangular fluorescent lights, and vents. This scene itself must also change: Upon entry, residences are relatively clear, then cold white fog gets heavier, distances between residences become increasingly abnormal, lights in some houses go out, streets are empty, office lights above begin to lose brightness in patches, the entire community gradually transforms from "eerie residential area" to "uninhabited area swallowed by darkness." The Yellow Hazmat Suit Monster is most suitable here as the only clearly visible distant observer: It can stand at the door of a house, edge of a lawn, distant intersection, or between two streetlights, quietly looking at the car, not approaching, not chasing, not hitting the window. More and more passengers look outside the window, some raise phones, some wake up neighbors. The transition from the third scene to the fourth scene must conform to your idea: Overall lighting dims. Along the train's forward direction, office lights above turn off row by row, houses disappear one by one into thick fog and darkness, residences and streetlights reduce rapidly, finally leaving only wet grass and boundless pure black. Then, a close-range streetlight pole, a residential side wall, and a whole sheet of window-pressing pure black structural wall sweep continuously from left to right at high speed, completely blacking out the entire window. After the dark structure leaves, enter the fourth scene. 16.8-22.2 seconds: Fourth Main Scene: GET OUT Endless Dark Lawn. Refer to Image 4, but must be expanded into a huge wet grass space with no sky, no clear boundaries, no normal horizon. The GET OUT road sign is only a brief near-view element swept past when the train passes at high speed, it must fly out of the frame quickly; the lonely slide in the distance is only an abnormal far-view element, not staying for a long time. This space must continuously change internally and gradually enhance the horror feeling: Upon entry, it is mainly dark wet grass and some shallow puddles, then wind strengthens, blades of grass begin to topple and sway in sheets, more puddles appear and connect, ground reflections get stronger, larger standing water surfaces and flowing ripples appear between grass patches. The White Eviscerated Monster takes on the second and strongest "face-jump/window-hit scare" of the whole film in this scene: It initially does not approach immediately, but appears intermittently in the darkness, e.g., briefly standing behind a road sign, near a slide, or deep in the grass, swallowed by darkness then briefly revealed. Then, when the train approaches at high speed and a huge close-range dark grassy slope or structure sweeps past, it suddenly lunges at the window from very close side-front, its entire upper body or twisted face instantly pressing against the glass, possibly accompanied by one clear tap or impact action on the glass, causing slight vibration, but it can only happen once, repeated lunges are not allowed, lying on the glass for a long time is not allowed; since the train continues at high speed, it is immediately flung backward after completing this strongest scare. Nearby passengers will show the most obvious startled reactions: Someone jerks back violently, phone almost drops, standing passengers grip handrails tightly, someone lets out a short cry, someone instinctively hides behind a companion, but the car overall still maintains realistic restraint. After the window-hitting scare, standing water in the dark grass increases rapidly and starts losing control, large amounts of churning water appear in the distance and mid-ground, as if a great flood is approaching from the dark depths. This scene naturally transitions to the fifth scene according to your requirements: Suddenly, massive amounts of floodwater surge horizontally from the side-front or deep within the space, water churning, splashing, surface rolling continuously, forming a huge water wall sweeping completely across the window from left to right at high speed, fully covering the entire outside-window area. This big flood transition must be very impactful. 22.2-30 seconds: Fifth Main Scene: Ultimate Poolrooms/Flooded Water Hall. After the flood water wall leaves, the previous flood must naturally evolve into the pool water inside this new world, rather than looking like a sudden cut. Strictly refer to Image 5 and expand it into a huge, incomprehensible continuous Poolrooms system: Hundreds of small white square tile pillars, multi-layered pool rooms, huge doorways, railings, steps, platforms, semi-submerged corridors, narrow water channels, light cyan pool water, and some nearly black deep water areas, continuously sweeping from left to right at high speed. The train maintains exactly the same high-speed gear from entry to end as at the beginning; final scene sudden acceleration is not allowed, nor is decelerating for viewing. This scene must continuously change internally and become scarcer: Upon entry, pool rooms are relatively regular, then water levels rise continuously, more and more steps, lower doorways, and corridors are swallowed by water, larger multi-layered pool rooms unfold in the distance, new water flows continue to surge from some high doorways, water surface changes from relatively calm to constantly showing waves, backflows, churning, and strong reflections, some deep water areas become darker and darker, like bottomless wells, larger new spaces are constantly revealed behind giant tile pillars. No new window-hitting scares are arranged in this scene to avoid repetition; if a monster needs to appear again, only allow either the Black Slender Monster or the White Eviscerated Monster to appear in a more restrained way, e.g., standing silently only in a distant doorway, or appearing as a blurry black shadow outline only under deep water, or revealing half a body behind a giant tile pillar. Absolutely no repeating face-jumps to avoid repetitive techniques. At this point, most passengers in the car have stopped their original commuting behaviors. Some grip straps tightly, some hold phones but forget to shoot, some silently move toward the center of the car, some stare death-like out the window from between other passengers' shoulders. External pale watery light constantly reflects on passengers' faces, window glass, stainless steel handrails, and car walls. At the end of 30 seconds, the train is still rushing at exactly the same high speed as at seconds 1, 5, and 10, towards deeper, larger, darker Poolrooms. It ends directly, no stopping, no decelerating, no blackout, no fade-out, no destination appearing. The overall texture must look like "a real camera accidentally recording an impossible architectural world." It must have real Chinese subway materials, real human skin, real glass reflections, glass smudges, fine dust, fingerprints, slight water marks, real fluorescent lights, slight flickering, old walls, old carpets, real bark, real grass blades, real residences, white tiles, water reflections, rust, mold traces, moderately restrained photographic grain, natural dynamic range, and real directional motion blur. Absolutely prohibited: Slow sightseeing, train deceleration, reverse motion, direction reversal after scene switching, any scene being displayed statically, static backgrounds, reference image pasting, slideshow feel, complete Scene A suddenly becoming complete Scene B, game level feel, cyberpunk, neon, HUD, UI, magic circles, portals, obvious CG, Unreal Engine texture, cheap VHS glitches, camera position changes, window frame disappearance, changing cars, changing positions. Ultimately, the entire 30 seconds must present as: A completely normal Chinese evening rush-hour subway, with unchanging high speed, unchanging forward direction, unchanging outside-window sweeping direction, charging from a tunnel gradually eroded by the real world into Level 0. Level 0 ground cracks and grows tree roots and darkens overall. Giant trees cover the window, then enter the Office Dark Forest. The train produces obvious uphill/height changes without decelerating and naturally drives into the Fake Sky Residential Area. The residential area's lights and space are swallowed by darkness, then entering the GET OUT Dark Lawn. The White Eviscerated Monster completes one strongest close-range window-hitting scare. Subsequently, a great flood sweeps the entire window and naturally evolves into Ultimate Poolrooms. In the whole film, the Black Slender Monster and White Eviscerated Monster respectively undertake the two strongest face-jump/window-hit scares, while the Yellow Hazmat Suit Monster is always just a distant observer; the same subway, same passengers, same window, same position, same speed, same motion direction, never reversing, never stopping from beginning to end.
Cinematic photorealistic sci-fi action sequence, moody desaturated color grade, dramatic lighting, hyper-detailed mechanical design, motion blur for speed, 4K film quality. Scene 1: Wide low-angle tracking shot of a futuristic armored rider in black tactical exosuit on a black-gold angular sci-fi motorcycle, speeding on empty highway, overcast sky. Scene 2: Close-up transformation shot — motorcycle's rear panels mechanically unfold like wings while riding at high speed, sparks of light on metal joints. Scene 3: Low-angle hero reveal shot of a sleek black Batmobile-style supercar with scissor/wing doors opening, front LED light strip glowing. Scene 4: Rear-tracking low-angle shot of two motorcycles riding side by side on the highway, wheels blurred with speed. Scene 5: Rear pursuit shot of the black supercar driving with glowing taillights, a motorcycle catching up close behind. Scene 6: Aerial drone top-down shot of a curving highway with the car and motorcycles racing, small flying drone visible above for scale. Scene 7: Close-up action shot of the car's front wheel with sparks flying off the road surface, high-speed drift feel. Scene 8: Interior POV shot from the car's dashboard, glowing speedometer, driving fast through a dark tunnel with lights streaking past. Scene 9: Tunnel chase shot — motorcycle and car entering/exiting a concrete tunnel, wet road reflections, cinematic light contrast. Negative prompt: blurry, low quality, distorted proportions, extra limbs, deformed hands, warped motorcycle frame, flickering lights, inconsistent lighting, cartoonish, low-res textures, watermark, text, logo, oversaturated colors, daytime bright sun (unless overcast), shaky unstable camera, jerky motion, unrealistic physics, plastic look, glitch artifacts.
15-second, 16:9 premium hypercar commercial. Photorealistic cinematic luxury, ultra-realistic automotive cinematography. Use Image 1 ONLY as reference for the car’s shape, W-logo, materials, proportions and design. Keep the EXACT SAME CAR throughout. Stable geometry, identical wheels, body panels, paint and proportions. ONE CONTINUOUS SHOT. No cuts, no teleporting, no direction reversal. The car ALWAYS moves forward. 0–3s — LOW HERO ENTRY: Nighttime city overpass with wet asphalt and elegant reflections. Camera starts extremely low beside the front wheel, smoothly tracking the car as it moves forward. Reveal the headlights, sculpted fender, aerodynamic splitter and naturally spinning wheel. 3–6s — DRIVER + COCKPIT: Camera smoothly arcs around the front quarter and tracks alongside the car. Through the window, clearly show a REAL DRIVER with hands naturally controlling the steering wheel. Briefly reveal the premium cockpit. City lights glide realistically across the glossy gunmetal body. 6–9s — WHEEL DETAIL: Move into an extreme cinematic close-up of the spinning wheel, tire, rim and brake caliper. Tire and rim rotate naturally, while the center W-logo cap remains perfectly upright and does NOT rotate. Camera smoothly rises along the fender toward the windshield, revealing the driver again. 9–12s — FRONT HERO: Camera glides across the windshield and sweeps around the front corner into a dramatic low frontal hero angle. Clearly show headlights, aerodynamic nose and W emblem. Maintain stable reflections, geometry and lighting. 12–15s — ACCELERATION + REAR CHASE: Driver accelerates. The car continues moving FORWARD. Camera smoothly travels from the side around to the REAR, transitioning into a low rear three-quarter chase shot. The hypercar accelerates away down the illuminated highway. Rear lights gradually become smaller in the distance. The car NEVER reverses. STYLE: Ultra-premium automotive commercial, restrained luxury, dramatic nighttime lighting, glossy metallic gunmetal paint, realistic wet-road reflections, natural driver movement, precise cinematic camera choreography, realistic physics, shallow depth of field, premium commercial-grade finish.
Create a video of Portland, OR's bus service on a random Tuesday! Showcase Portland's different neighborhoods at a high level and then zoom in on specific routes in each quadrant (absorbing North Portland into NE and South Portland into SW for brevity). Use a light theme. Slow down the speed of the bus animation when zoomed in, without increasing the total duration too much so the viewer can appreciate some of the landscape and streets it travels through in a given loop.
Cinematic action shot, a female pilot in a white pilot uniform shirt and black trousers leaps out of the open cabin door of a private jet onto the wet metal wing during a severe storm, heavy rain, thick mist, high-speed wind blowing her long black hair, dramatic cinematic lighting, intense mood, 8k resolution, photorealistic
Keep everything as is but the windshield must not break… ok this seems better 😅✌️
Create a 30-second premium cinematic advertisement centered around a powerful heavy motorcycle and a striking adult female rider. The film should initially feel like a serious, high-budget cinematic action thriller — NOT a motorcycle commercial. For the first 20 seconds, create mystery and tension. The audience should wonder where she is going, what she is searching for, and why she is riding alone through such a dangerous environment. The motorcycle should feel heavy, powerful, expensive and mechanically realistic. The story should naturally build from: MYSTERY → PURSUIT → DANGER → DESTINATION → REVEAL → HERO PRODUCT Do NOT copy any existing advertisement, film, commercial, character, composition, scene or visual sequence. Create an entirely original story. VISUAL STYLE Photorealistic cinematic filmmaking. Premium high-budget automotive commercial production. Large-format cinema look with 35mm anamorphic photography. Deep cinematic contrast, natural skin texture, realistic motorcycle materials, metal, leather, glass and rubber. Realistic engine vibration, suspension movement and mechanical motion. Subtle film grain, natural motion blur and realistic environmental lighting. No cartoon appearance. No generic AI aesthetic. The motorcycle must remain physically believable and visually consistent throughout the entire film. Use dramatic wide landscapes contrasted with intimate close-ups. The color palette begins cold and desaturated and gradually transitions into rich, warm golden tones toward the final reveal. MAIN CHARACTER A strikingly beautiful adult woman in her late 20s. Dark flowing hair naturally tucked beneath a premium black motorcycle helmet. Confident, focused expression. Natural makeup. She wears a fitted black leather motorcycle jacket, dark riding pants, black gloves and realistic protective riding boots. Her appearance, clothing, helmet and motorcycle remain perfectly consistent throughout the entire film. She should look like a real professional rider, not a fashion model posing on a motorcycle. MOTORCYCLE A massive premium heavy motorcycle. Muscular proportions. Large engine. Wide rear tire. Heavy metallic frame. Premium black and brushed-metal finishes. Realistic suspension movement. Visible engine vibration. Powerful headlight. Subtle reflections across the fuel tank. The motorcycle should feel extremely powerful but elegant. Keep the exact motorcycle design consistent throughout every shot. SCENE 1 — THE UNKNOWN ROAD 0–5 SECONDS EXTREME WIDE CINEMATIC SHOT. A gigantic empty mountain road disappears into dense fog. Cold early-morning atmosphere. Wind moves across the landscape. Nothing else is visible. A distant engine roar slowly grows louder. A heavy motorcycle suddenly emerges from the fog. The female rider sits completely steady as the enormous machine moves through the empty road. Camera gradually moves closer. CUT TO an extreme close-up of her eyes inside the helmet. Focused. Unemotional. She looks toward something far ahead. Her hand subtly tightens around the throttle. The engine note rises. Transition naturally into the next shot while maintaining continuous motion and sound. SCENE 2 — THE PURSUIT 5–10 SECONDS Rapid cinematic sequence. The motorcycle accelerates through a winding mountain road. Low camera almost touching the asphalt. The rear tire throws tiny particles of water from the wet road. Close-up of her gloved hand twisting the throttle. The engine responds with a deep mechanical roar. Close-up of her boot shifting naturally through the gear. Close-up of the speedometer climbing. Wide aerial-style shot: The tiny motorcycle cuts through an enormous mountain landscape. She suddenly checks her rear-view mirror. Something appears to be following her in the far distance, but it is never clearly revealed. Music intensifies. She accelerates harder. Maintain continuous visual flow between shots with no black frames or unnecessary transitions. SCENE 3 — THE DANGER 10–16 SECONDS The weather suddenly becomes violent. Heavy rain begins. Lightning briefly illuminates the mountains. The road narrows dramatically beside a massive cliff. The rider slows. A large fallen tree partially blocks the road. She stops. For a moment, everything becomes quiet except the motorcycle idling in the rain. She looks at the obstacle. Then notices a narrow dirt path disappearing into the dark forest. A subtle confident smile. She turns the handlebars. The heavy motorcycle leaves the paved road. The massive tires crush wet gravel. Mud and water splash naturally around the wheels. The camera follows closely as she enters the forest. She disappears deeper into the darkness. SCENE 4 — THE DESTINATION 16–21 SECONDS The dark forest suddenly opens. The motorcycle emerges onto a spectacular mountain overlook. The storm has cleared. Golden sunlight breaks through the clouds. The entire visual atmosphere transforms from cold and desaturated into rich, warm cinematic tones. The rider slowly stops. She removes her helmet. Her dark hair falls naturally around her shoulders. She looks toward the enormous horizon. For the first time, the mystery becomes clear: She wasn't running from anything. She was searching for this place. She walks toward the edge of the overlook. Then slowly turns back toward the motorcycle. SCENE 5 — THE MOTORCYCLE REVEAL 21–26 SECONDS The music drops into a restrained, almost silent moment. The camera begins a slow, elegant cinematic orbit around the motorcycle. Golden sunlight glides across the metallic bodywork. Show beautiful macro details through fluid transitions: Engine components. Brushed-metal frame. Fuel tank reflections. Headlight. Leather seat. Brake assembly. Wide rear tire. Suspension. Small mechanical vibrations are visible while the engine idles. The rider sits back on the motorcycle. She starts the engine. A deep, powerful mechanical sound fills the mountain landscape. She gives the throttle one controlled twist. VOICEOVER: “Some roads aren't meant to be easy.” Brief pause. “They're meant to be remembered.” No text appears on screen during the story. SCENE 6 — FINAL HERO SHOT 26–30 SECONDS Ultra-premium cinematic hero shot. The woman sits confidently on the heavy motorcycle at the edge of the mountain overlook. Golden sunset behind her. Wind moves her hair and leather jacket naturally. The motorcycle dominates the foreground. The camera slowly pushes toward the front headlight. The headlight switches on. Hold for a powerful final composition. Only now introduce minimal elegant typography: BUILT FOR THE ROAD. After a brief beat, reveal the motorcycle brand name beneath it. Final sound: ONE DEEP ENGINE REV. CUT TO BLACK ONLY AT THE VERY END.
A Tesla Cybertruck driving up an extremely rocky river, featuring a hazelnut-colored vinyl wrap with a realistic wood glaze finish, detailed brass accents around the tires, along the bottom of the vehicle, and framing the front bumper
Create a cinematic, highly detailed, interactive 3D rocket launch from an ocean platform at dawn. Deliver the complete project in one HTML file that opens directly in Chrome. Use Three.js + WebGL and procedural assets. Embed assets wherever practical; a reliable CDN may
Create a 30-second ultra-realistic UGC-style promotional video featuring a Kawasaki Ninja H2R. The video should feel like authentic footage filmed by a confident motorcycle creator, while maintaining premium cinematic quality. Scene 1, 0–5 seconds: Start with a handheld smartphone-style shot of the creator walking toward the Kawasaki Ninja H2R parked in a modern underground garage. The creator looks into the camera and says naturally, “Okay, this might be one of the wildest bikes I’ve ever seen.” Quick close-ups reveal the sharp front fairing, aerodynamic bodywork, carbon-fiber details, exposed mechanical elements, and aggressive styling. Scene 2, 5–12 seconds: Cut to the creator sitting on the motorcycle and starting the engine. Capture the realistic engine sound, subtle vibration, dashboard lighting, and exhaust note. The creator says, “The Ninja H2R just looks absolutely insane in person.” Use natural handheld camera movement mixed with cinematic close-up shots. Scene 3, 12–22 seconds: Show the motorcycle riding on a closed professional track. Use dynamic tracking shots from multiple realistic camera positions, including low side angles, rear follow shots, and wide track shots. Show controlled acceleration, cornering, and aerodynamic movement without reckless public-road behavior. Add realistic tire movement, suspension response, wind interaction, and natural motion blur. Scene 4, 22–27 seconds: Return to the creator standing beside the parked bike. He looks at the camera and says, “The design, the sound, the presence… everything feels next level.” Scene 5, 27–30 seconds: Finish with a slow cinematic reveal of the Ninja H2R from front three-quarter angle as the creator walks away. End with clean on-screen text: “Ninja H2R. Built to stand apart.” Visual style: authentic UGC meets premium motorcycle commercial. Photorealistic live-action appearance, natural skin texture, realistic motorcycle materials, accurate proportions, physically believable movement, natural lighting, subtle handheld imperfections, realistic audio synchronization, cinematic depth of field, smooth transitions, detailed reflections, 4K quality. Avoid CGI appearance, plastic textures, distorted motorcycle geometry, unrealistic riding physics, duplicated bikes, fake-looking environments, excessive camera shake, or exaggerated effects.
CINEMATIC SHORT FILM, 46 sec, 16:9, photorealistic Hollywood sci-fi action, dystopian highway apocalypse. Cold steel-grey sky, burning orange explosions, volumetric god rays, anamorphic lens, film grain. HERO: muscular woman, curly dark hair, olive tank top, black jeans and boots, fierce expression. BIKE: matte-black futuristic armored motorcycle, twin fat front wheels, white glowing headlights, mounted cannon. 1 (0-2s): Low-angle front tracking, hero races toward camera on a wrecked highway, burning car and black smoke behind. 2 (2-4s): Side-front tracking, bike leans through a curve under an overpass, headlights flaring. 3 (5-6s): Extreme close-up of the bike's armored cannon and engine, her hand on the handlebar, motion blur. 4 (7-9s): Tight close-up of her face low over the bike, intense eyes, wind-blown curls, shallow depth of field. 5 (10-11s): Wide low-angle, giant black alien warship over the highway fires an orange beam, ground explosion. 6 (12-14s): Huge fireball erupts, hero's tiny silhouette speeds away, yellow car blurs past. 7 (15-16s): Side close-up, hero crouched on the bike, engulfed in orange fire and smoke. 8 (17-18s): Ground-level shot of rusted abandoned cars, open doors, a boot flies through the frame. 9 (19-21s): Blonde woman in black leather jacket aims a heavy sci-fi rifle at camera, burning wreckage behind. 10 (22-23s): Frontal tracking, hero bursts out from under a dark overpass, smoke columns behind. 11 (24-26s): Driver POV down the highway, collapsed overpass and debris ahead, lone black car in the lane. 12 (27-28s): Wide side shot, bike launches off a broken concrete slab, front wheel high. 13 (29-33s): Slow-motion low-angle, hero and bike airborne against dramatic clouds and god rays, red taillight glowing. 14 (34-36s): Close-up, rear wheel hits a broken slab and explodes in a fireball, sparks and debris, slow motion. 15 (37-38s): Wide ground-level, debris-covered highway, overturned burning car, tiny hero falling through the sky. 16 (39-42s): Hero lands and skids into a low crouch, one knee and hand down, fire behind her. 17 (43-46s): Medium close-up, she rises, fierce eyes, wall of orange fire exploding behind her, freeze on hero pose. MOTION: fast tracking, whip pans, slow-motion airborne beat, handheld shake on explosions, realistic physics, consistent character and bike design. NEGATIVE PROMPT: cartoon, anime, CGI look, plastic skin, deformed face, bad hands, extra limbs, extra wheels, changing bike design, inconsistent character, blurry, low resolution, flicker, morphing, warped anatomy, text, subtitles, watermark, logo, oversaturated, duplicate characters, unnatural motion
Create a 9:16 38 second video of someone drinking tea from first person perspective, as the cyber truck drives them around FSD style the desert in Phoenix, Arizona.
Create a 30-second vertical 9:16 ultra-photorealistic miniature vintage car restoration time-lapse. A rusty abandoned classic car is restored by hundreds of tiny realistic adult workers inside the SAME miniature workshop. Extreme macro cinematography, shallow depth of field, warm cinematic lighting, realistic metal, paint, leather, glass, dust and tools. Every 2 seconds, show a NEW physical restoration stage: 0–2s: Inspect and dismantle rusty parts. 2–4s: Remove wheels, panels, lights and bumpers. 4–6s: Sand and remove rust. 6–8s: Weld dents and repair body panels. 8–10s: Clean and prepare the metal. 10–12s: Apply primer. 12–14s: Spray glossy deep-red paint. 14–16s: Polish the fresh paint. 16–18s: Rebuild and install engine. 18–20s: Install suspension, brakes and wheels. 20–22s: Install grille, bumpers, lights and chrome parts. 22–24s: Restore seats, dashboard and interior. 24–26s: Install windows and final details. 26–28s: Start engine, test lights and polish the car. 28–30s: Finished vintage car drives out of the workshop. Hundreds of tiny workers must remain continuously visible, performing different tasks simultaneously—carrying, lifting, sanding, welding, painting, polishing, tightening and installing. Every transformation must happen physically and step-by-step. Same car, workshop, scale and lighting throughout. No instant appearance, morphing, teleportation, floating objects, CGI, cartoon, plastic look, duplicated workers, text, logos or watermark.
Create a cinematic photorealistic action-thriller sequence set in a modern downtown city surrounded by tall skyscrapers. Start with an extreme close-up of a young woman’s frightened face, wet eyes, realistic skin texture, dramatic lighting and intense emotional expression. Cut to a high aerial drone shot flying between dense skyscrapers, looking down at a busy city street with cars, pedestrians, traffic markings and realistic urban details. The camera moves rapidly forward between the buildings with cinematic motion blur. Cut to a dynamic POV shot from inside a moving luxury car, focusing on the side-view mirror. In the mirror reflection, a heavily armored futuristic black tactical vehicle is driving aggressively alongside the car, with an armed tactical soldier visible inside. Keep the mirror reflection realistic and sharply detailed while the surrounding city moves with natural motion blur. Continue with fast-paced aerial and street-level shots showing the armored vehicle chasing cars through the downtown streets. Add realistic smoke, dust, damaged vehicles and cinematic atmosphere. End with a dramatic top-down aerial shot looking directly at the city intersection as a vehicle moves through traffic and a powerful explosion suddenly erupts nearby, producing a bright orange fireball, thick gray smoke, sparks and debris. Ultra-realistic physics, realistic vehicle movement, cinematic camera transitions, natural lighting, shallow depth of field, high detail, realistic motion blur, blockbuster Hollywood action-movie cinematography, photorealistic, 4K, HDR, anamorphic lens, dramatic color grading, intense suspenseful atmosphere.
Cinematic photorealistic sci-fi action sequence, moody desaturated color grade, dramatic lighting, hyper-detailed mechanical design, motion blur for speed, 4K film quality. Scene 1: Wide low-angle tracking shot of a futuristic armored rider in black tactical exosuit on a black-gold angular sci-fi motorcycle, speeding on empty highway, overcast sky. Scene 2: Close-up transformation shot — motorcycle's rear panels mechanically unfold like wings while riding at high speed, sparks of light on metal joints. Scene 3: Low-angle hero reveal shot of a sleek black Batmobile-style supercar with scissor/wing doors opening, front LED light strip glowing. Scene 4: Rear-tracking low-angle shot of two motorcycles riding side by side on the highway, wheels blurred with speed. Scene 5: Rear pursuit shot of the black supercar driving with glowing taillights, a motorcycle catching up close behind. Scene 6: Aerial drone top-down shot of a curving highway with the car and motorcycles racing, small flying drone visible above for scale. Scene 7: Close-up action shot of the car's front wheel with sparks flying off the road surface, high-speed drift feel. Scene 8: Interior POV shot from the car's dashboard, glowing speedometer, driving fast through a dark tunnel with lights streaking past. Scene 9: Tunnel chase shot — motorcycle and car entering/exiting a concrete tunnel, wet road reflections, cinematic light contrast. Negative prompt: blurry, low quality, distorted proportions, extra limbs, deformed hands, warped motorcycle frame, flickering lights, inconsistent lighting, cartoonish, low-res textures, watermark, text, logo, oversaturated colors, daytime bright sun (unless overcast), shaky unstable camera, jerky motion, unrealistic physics, plastic look, glitch artifacts.
Create a video of Portland, OR's bus service on a random Tuesday! Showcase Portland's different neighborhoods at a high level and then zoom in on specific routes in each quadrant (absorbing North Portland into NE and South Portland into SW for brevity). Use a light theme. Slow down the speed of the bus animation when zoomed in, without increasing the total duration too much so the viewer can appreciate some of the landscape and streets it travels through in a given loop.
Keep everything as is but the windshield must not break… ok this seems better 😅✌️
A Tesla Cybertruck driving up an extremely rocky river, featuring a hazelnut-colored vinyl wrap with a realistic wood glaze finish, detailed brass accents around the tires, along the bottom of the vehicle, and framing the front bumper
A cinematic action fight scene inside an old, crowded Pakistani passenger train compartment. A young woman with long brown hair, wearing a blue denim jacket and loose white pants, fights multiple men dressed in black. She performs fast, realistic martial-arts moves, dodging punches and delivering powerful kicks and strikes. The fight moves through the narrow aisle between old worn-out blue train seats. Dynamic handheld camera movement, low-angle shots, wide shots and close-ups, realistic body movement, natural motion blur, dramatic physical choreography, intense expressions, dusty vintage train interior, daylight coming through the windows, gritty realistic atmosphere, cinematic color grading, shallow depth of field, highly detailed, photorealistic, realistic skin texture, Hollywood-style action cinematography, 35mm lens, high contrast, 4K, smooth motion, no text, no subtitles, no watermark. Negative Prompt: cartoon, anime, CGI look, unrealistic anatomy, extra fingers, extra limbs, distorted face, duplicate people, floating objects, unnatural movement, excessive blood, gore, blurry faces, low quality, oversaturated colors, text, subtitles, watermark, logo. Aspect Ratio: 16:9 Style: Photorealistic cinematic action Duration: 20 seconds Camera: Handheld + dynamic tracking + low-angle shots Quality: 4K cinematic realism
Ultra-realistic viral amateur smartphone footage, 20 seconds, filmed by an unseen pedestrian in bright daytime. Raw handheld phone camera, strong natural shake, accidental reframing, bad digital zoom, autofocus hunting, compression artifacts, wind on microphone, spontaneous laughter, authentic city noise. Absolutely no cinematic stabilization. Main subject: ONE enormous overweight fluffy cat riding a SMALL MOTORIZED CITY SCOOTER, not a kick scooter. The cat sits upright on the seat like a human commuter, front paws clearly resting on the handlebars, hind paws near the footboard. Completely serious expression, realistic fur moving in the wind. Camera operator: unseen adult speaking excitedly in ENGLISH. Busy sunny city street with café terraces, parked cars, pedestrians, crosswalk and traffic lights. 0-4s: Chaotic discovery Camera casually films the street, then suddenly jerks toward something approaching. FILMER: “Yo… YO! Is that a CAT on a scooter?!” Fast ugly digital zoom. 4-8s: Full reveal The giant fluffy cat rides past on the motor scooter, tiny scooter engine buzzing, paws firmly steering. Its belly almost touches the handlebars. FILMER starts laughing: “No way! Look at this dude!” 8-12s: Viral comedy beat The traffic light turns red. The cat calmly brakes and stops perfectly at the line beside a normal car. The driver looks over in total disbelief. The cat stares straight ahead like an exhausted commuter. FILMER: “HE STOPPED AT THE LIGHT!” 12-16s: Fun escalation A car behind gives a tiny horn beep. The cat turns its head slowly, annoyed, then presses the scooter horn with one paw: “BEEP BEEP.” FILMER completely loses it: “BRO HAS ROAD RAGE!” 16-20s: Perfect payoff Light changes. The cat twists the throttle and rides away confidently, fluffy tail blowing behind it. As it passes camera, it gives one dead-serious sideways glance. FILMER: “HE’S GOT PLACES TO BE!” Camera shakes from laughter and nearly points at the pavement. Hard cut. Clearly a motor scooter with seat, engine, handlebars and footboard, NOT a kick scooter, one cat only, believable scooter motion, realistic cat anatomy adapted naturally to riding posture, authentic amateur phone footage, spontaneous English reactions, strong comedic timing, photorealistic daylight, no text, no logos.
Video Prompt 1 (0-10 seconds): High-Speed Pull + Giant Waves + Flip + High Launch DURATION: Part 1 of 2 (10 seconds) | ASPECT RATIO: 9:16 | STYLE: Photorealistic cinematic aerial action, 4K, 60fps, strong motion blur, full high-speed pace, no slow motion SUBJECT: A bright yellow and red inflatable tube raft, tethered by a tow rope to a fast white speedboat. Four adults in orange life jackets ride the raft, gripping the handles tightly, laughing and screaming with excitement. Crystal-clear turquoise tropical ocean. CAMERA: A cinematic drone shot at high altitude, looking almost straight down, then dropping lower and tracking the raft from behind at an angle. Fast, smooth movement with fast whip-tilts to follow the riders. One continuous shot, no cuts. LIGHTING: Bright midday tropical sunlight, sparkling reflections on the waves, vivid saturated colors, sun glare on the water spray. TIMELINE: 0-3s: From above, the speedboat roars forward, pulling the raft at extreme speed. Thick white wakes trail behind both. The riders laugh and grip the handles, hair whipping in the wind, and the raft skips over the water. 3-6s: Huge, fast-rolling ocean waves, several meters tall, rise ahead. The boat carves through them and the raft slams into the first giant wave, launching briefly into the air and crashing back down with massive spray. The riders cling on, screaming with joy. 6-8s: The boat cuts hard across a towering wave crest. The raft catches the peak at full speed and flips violently. 8-10s: The riders are catapulted extremely high into the air, tumbling and spinning, arms flailing. The camera tilts up sharply to track them against the bright sky. End the segment as the riders climb toward the top of their arc, high above the sea. SOUND: A roaring speedboat engine, rushing wind, crashing waves, heavy splashes, rope tension, and excited screams. Natural ambience only, no music. [Continuity Lock] The raft stays bright yellow and red and the same size, with the same four riders in orange life jackets, all keeping the same faces, hair, and outfits throughout. The boat stays white, with the same tow rope connection. The turquoise ocean and daylight stay consistent. There is exactly one raft, one boat, and four riders, with no duplicates and no extra people. The camera makes no cuts or scene changes. [Sound Lock] The engine and wave ambience run continuously and build with the speed. Each splash and impact syncs to the visual, and there are no silent gaps. [Physics Rules] Realistic gravity and water physics. The launch is caused by the raft hitting the wave crest and flipping, with no flying or anti-gravity. This is a playful water-sport ride with no injuries, no blood, and no distress. NEGATIVE: No cartoon look, no slow motion, no cuts, no duplicated riders or rafts, no distorted or extra limbs, no changed clothing or colors, no floating bodies, no unrealistic water
Create a player and tools for Another World's approach to animation. Also create a realtime video for Kavinsky-Nightcall starring Lester from Another World driving to the lab. Use crude compression for binary+data <250KB.
Seedance2.5 Backrooms Train Prompt: Please strictly refer to all images uploaded in this session to generate a 30-second, 16:9 landscape, hyper-realistic, cinematic-grade, true one-shot video, compatible with Seedance 2.5. The theme is "A Chinese city rush-hour subway train, while maintaining normal high-speed operation throughout, unexpectedly enters a Backrooms/Liminal Space system that continuously invades reality, constantly changes, and becomes increasingly impossible." Please strictly distinguish the usage of the images: The first five images are the only visual references for the five main scenes, corresponding sequentially to [Classic Yellow Level 0], [Office Dark Forest], [Fake Sky Residential Area], [GET OUT Endless Dark Lawn], and [Ultimate Poolrooms/Flooded Water Hall]. The last three images are references for abnormal creatures. Among them, the two key entities responsible for "close-range face-jump/window-hitting scares" are only the Black Slender Monster and the White Eviscerated Monster; the Yellow Hazmat Suit Monster is used only as a distant static observer or mid-to-far distance abnormal silhouette, not responsible for the main window-hitting scare. Highest Priority Rule 1: All five main scene images I uploaded can only be understood as "local visual samples within a huge continuous world." You absolutely cannot treat the reference image itself as a complete scene to stop and display there, nor can you directly paste the reference image outside the train window as a static background. The model must automatically extend into a complete 3D world hundreds of meters or even boundary-less, along the direction of train movement, the direction already passed by the train, and the depth of space, based on the architectural materials, structure, lighting, color, abnormal elements, and spatial language of each image. For example, Yellow Level 0 must be expanded into a huge yellow maze composed of dozens or hundreds of rows of yellow pillars, corners, doorways, low fluorescent lights, yellowed wallpaper, and old carpets; the Office Forest must be expanded into a huge office forest composed of hundreds of meters of continuous acoustic panel ceilings, office pillars, checkerboard floors, tree roots, tall grass, shrubs, and giant trunks; the Fake Sky Residential Area must be expanded into a complete community composed of many continuous residences, lawns, sidewalks, mailboxes, streetlights, and an infinite office ceiling above; the GET OUT Dark Lawn must be expanded into a huge wet grass space without normal sky or horizon; Ultimate Poolrooms must be expanded into a huge water hall system composed of many continuous white tile pillars, pool rooms, doorways, railings, steps, platforms, water channels, semi-submerged corridors, and deep water areas. Reference images only define "the visual language and structural logic of the world," they absolutely do not define "displaying this entire image completely." Highest Priority Rule 2: From the first frame at second 0 to the last frame at second 30, the train must always maintain exactly the same high-speed gear. There should be no starting, accelerating, decelerating, stopping, hovering, or slowing down to showcase wonders. The speed cannot decrease due to monster appearances, scene changes, flood arrivals, or entering Poolrooms. The entire video must always look like a real Chinese city rush-hour subway train rushing forward at a fixed normal high speed. Highest Priority Rule 3: The external motion direction throughout the film must always be consistent, it must be the same direction. It absolutely cannot suddenly reverse after crossing scenes, nor can there be errors like reversing, pulling back, shuttling backward, or sudden left-right direction reversals. Please explicitly lock: All near-view, mid-view, far-view objects outside the window, occluders, water flows, and monster passing directions must uniformly sweep from the left side of the screen to the right side at high speed; the same train, same forward direction, same outside-window sweeping direction cannot change from beginning to end. Any near-view object within 1-5 meters of the window, including pillars, wall corners, door frames, tree trunks, residential walls, streetlights, road signs, grass edges, tile pillars, railings, pool edges, handrails, huge doorway edges, and churning water walls, must fly past the window continuously from left to right at very fast horizontal speed, producing real, direction-consistent high-speed motion blur. It cannot just let one object pass; multiple groups of similar structures must appear continuously, e.g., the first pillar passes, the second pillar immediately follows, wall corner passes, door frame passes, third row of pillars continues to pass. Mid-view buildings must always continue to recede noticeably, and far views must also continue to shift backward, but because the distance is farther, the screen displacement amplitude is smaller. This difference can only come from real parallax, and must absolutely not imply the train is slowing down. Highest Priority Rule 4: The entire 30 seconds must be a true one-shot. There can only exist the same camera, the same 24mm wide-angle lens, the same adult eye-level fixed position, the same shooting axis, the same real Chinese city subway car, the same large side window, the same window frame, and the same batch of passengers. The camera is fixed at adult eye-level height at the rear of the car, slightly angled towards the front of the car. About 65%-70% of the left side of the screen is always the same large side window and the abnormal world outside, while about 30%-35% of the right side always retains the interior of the same real car, including passengers, handrails, straps, top lights, seat edges, door frames, and door structures. Absolutely prohibited: cutting shots, hidden editing, changing cars, changing windows, changing positions, changing focal length, re-composing, moving camera closer to glass, window frame disappearing, side window becoming front window, full-screen blackouts, full-screen white flashes, Morph, digital dissolves, portals, space melting, and game-level style scene changes. Highest Priority Rule 5: Transitions between different scenes must be completed through "real space evolution + giant object full-window occlusion," being both natural and impactful, not simply A ending and B appearing. Each transition must first allow the next scene's material, structure, lighting, or terrain to grow out from within the current scene, then have a huge near-view structure or huge moving entity completely occlude the entire window, and naturally expose the new scene when the occlusion leaves. Occluders usable for transitions include: giant concrete tunnel walls, yellow giant pillars, collapsed walls, giant tree trunks, residential exterior walls, streetlight poles, backs of road signs, entire pure black structural walls, giant tile pillars, pool walls, and entire churning floods. Occluders must also obey the same direction rule, uniformly sweeping from left to right at high speed across the window, and absolutely cannot reverse due to scene changes. Highest Priority Rule 6: Each main scene must possess its own internal "process of change," not a fixed background. As the train passes at high speed, the space outside the window must also continuously invade, crack, darken, grow new structures, accumulate water, rise/fall, collapse, or expand. Highest Priority Rule 7: The two monsters responsible for the main scare tasks—the Black Slender Monster and the White Eviscerated Monster—must both have clear "face-jump/window-hit" effects. They are the two abnormal entities most likely to scare passengers and viewers in the whole film; however, their appearance methods must still differ somewhat, not being exactly the same. The Black Slender Monster is more suitable for silent, abrupt, shadow-like sudden approach to the entire window, focusing on eeriness and oppression; the White Eviscerated Monster is more suitable for strong close-range explosive window-hitting or tapping, focusing on physiological shock. The Yellow Hazmat Suit Monster only appears as a distant/mid-ground static observer, does not perform face-jumps, and does not hit the window. Highest Priority Rule 8: The car must be a very realistic weekday evening rush-hour subway car in a Chinese first-tier or new first-tier city, with about 20-30 ordinary Chinese commuting passengers, mostly Chinese people, both male and female, primarily ordinary white-collar workers, students, and office workers aged 20-45. They wear shirts, T-shirts, thin jackets, hoodies, ordinary pants, sports shoes, and commuter shoes. Some carry backpacks, shoulder bags, canvas bags; some hold phones, wear earphones, hold thermos cups; some sit, some stand holding handrails and straps. Characters must be natural and real, not looking like models or extras. At second 0, most people are in ordinary commuting states, looking down at phones, wearing earphones, spacing out, leaning against handrails; as abnormalities gradually escalate, a few people first look up, frown, remove one earphone, stop scrolling phones, lightly touch companions, silently raise phones, grip handrails tightly; when the Black Monster or White Eviscerated Monster performs face-jumps/window-hits, nearby passengers must have corresponding reactions, such as body jerking back, phone almost dropping, instinctively raising hands to block, short startled cries, quickly looking outside the window, moving closer to neighbors, but overall still maintaining realistic restraint. Prohibited: synchronized screaming of the whole car, collective running around, exaggerated horror movie acting. Specific time structure is as follows: 0-0.5 seconds: Real Chinese city only flashes briefly. The train is already running at high speed from the first frame. Outside the window, sound barriers, elevated bridge piers, high-rise residences, ordinary office buildings, and a small amount of Chinese urban streetscape flash quickly. Near structures sweep rapidly from left to right. Do not establish a comfortable real environment. 0.5-2 seconds: The train rushes into a real Chinese subway tunnel at the exact same high speed. The transition from the real world to the Backrooms world must be richer, not monotonous, not just entering a normal tunnel. Initially, it is still gray concrete tunnel walls, pipes, cable troughs, maintenance lights, inspection doors, and niches sweeping continuously at high speed, but soon the tunnel begins to be invaded by the Backrooms: Ordinary maintenance lights are gradually replaced by rectangular office fluorescent lights; behind some inspection doors, yellow wallpaper and old carpets flash briefly; yellowed walls, office pillars, and low fluorescent lights that shouldn't exist gradually appear on concrete walls. The real tunnel seems to be swallowed, covered, and grafted from within by another world. Finally, a huge close-range tunnel concrete wall sweeps completely across the window from left to right at high speed, covering the entire window. After the wall leaves, the real tunnel has thoroughly evolved into the huge yellow Level 0 corresponding to Reference Image 1. 2-6.3 seconds: First Main Scene: Classic Yellow Level 0. This must be a huge yellow maze extending continuously for hundreds of meters. Rows of yellow pillars, wall corners, doorways, low fluorescent lights, yellowed wallpaper, and damp old carpets constantly sweep from left to right at high speed. This scene must continuously change internally: Upon entry, it is relatively intact, then cracks appear increasingly on carpets and floors, parts of the floor arch up, break, sink; wall corners begin to become damp, blacken, and mold; some fluorescent lights start flickering and extinguishing; the first batch of tree roots, wet grass, and tiny plants grow from cracks. The Yellow Hazmat Suit Monster can appear for the first time in this segment, but only as a distant static observer: It stands between a group of yellow pillars, or deep inside a distant doorway, body facing the car, almost motionless, only chopped up by foreground pillars repeatedly, flashing in and out, creating a sense of being watched. The Black Slender Monster takes on the first true "face-jump/window-hit scare" in the latter half of this scene: Initially it only appears once or twice among distant/mid-ground pillars, like an unnatural black vertical shadow. Then, after a giant pillar sweeps past, it suddenly presses very close to the outside of the window, almost filling more than half the window surface with its entire black face or upper body instantly, silently looking into the car, as if the entire face/head is pressed directly against the glass. But it does not stay long, does not repeatedly hit the window, but under the train's continuous high-speed advance, it merely completes one extremely short, abrupt, terrifying face-grazing sweep, and is immediately flung backward by the high speed. Passengers by the window will be visibly scared, bodies jerking back, phones almost slipping, someone looking up stunned. The end of this scene must naturally transition to the second scene according to your requirements: Ground cracks deepen rapidly, tree roots become thicker, real trees begin to grow from broken ground, yellow carpets are torn apart by wet mud, tall grass, and tree roots, fluorescent lights dim overall, yellow pillars are gradually occupied by a real forest. Finally, several giant tree trunks, thick tree roots, and a collapsed section of yellow wall-pillars sweep continuously from left to right across the window at high speed, completely covering the window. After the occlusion leaves, enter the second scene. 6.3-11.8 seconds: Second Main Scene: Office Dark Forest. Must be expanded into a continuous office forest hundreds of meters long. Above is still acoustic panel ceilings, rectangular fluorescent lights, vents, and fire sprinklers; below is checkerboard floors, wet mud, standing water, tree roots, tall grass, shrubs, and many real tree trunks. Multiple tree trunks, office pillars, wall corners, and shrubs sweep continuously from left to right at high speed. This space must continuously change internally: Upon entry, office structures still occupy a high proportion, then lights become darker, ceilings gradually missing, tree density increasing, grass getting taller, tree roots crawling over office pillars and walls, the office becoming more and more like it is completely swallowed by a dark forest. No main window-hitting monster is arranged in this scene, leaving the scare focus for the two main monsters before and after, but the Yellow Hazmat Suit Monster can appear once more in the depths, still only distant static or slowly turning head, not approaching. The latter half of the second scene must reflect the feeling of "the train starts to slowly go uphill, or drive upwards, or like a brief drop followed by continuing upward charge," but the train speed remains completely unchanged, no deceleration. Express height changes through vertical parallax changes of ground outside window, tree trunks, and pillar rows: The ground line and building baseline outside the window begin to tilt and rise, the space seems to enter an upward track or slope. Then, sidewalks, trimmed lawns, mailboxes, streetlights, and residential roofs gradually appear between trees. The Office Forest and Residential Area briefly coexist. Finally, use a close-range giant tree trunk, a residential exterior wall, and a streetlight pole to sweep continuously from left to right at high speed across the entire window, forming a natural full-window occlusion. After the occlusion leaves, enter the third scene. 11.8-16.8 seconds: Third Main Scene: Fake Sky Residential Area. Strictly refer to Image 3 and expand into a huge continuous community. Dozens of low-rise residences, lawns, sidewalks, mailboxes, shrubs, and streetlights retreat continuously at high speed along the train's direction of travel. But the truly eerie part is that there is no sky overhead, only a vast infinite office ceiling, dense rectangular fluorescent lights, and vents. This scene itself must also change: Upon entry, residences are relatively clear, then cold white fog gets heavier, distances between residences become increasingly abnormal, lights in some houses go out, streets are empty, office lights above begin to lose brightness in patches, the entire community gradually transforms from "eerie residential area" to "uninhabited area swallowed by darkness." The Yellow Hazmat Suit Monster is most suitable here as the only clearly visible distant observer: It can stand at the door of a house, edge of a lawn, distant intersection, or between two streetlights, quietly looking at the car, not approaching, not chasing, not hitting the window. More and more passengers look outside the window, some raise phones, some wake up neighbors. The transition from the third scene to the fourth scene must conform to your idea: Overall lighting dims. Along the train's forward direction, office lights above turn off row by row, houses disappear one by one into thick fog and darkness, residences and streetlights reduce rapidly, finally leaving only wet grass and boundless pure black. Then, a close-range streetlight pole, a residential side wall, and a whole sheet of window-pressing pure black structural wall sweep continuously from left to right at high speed, completely blacking out the entire window. After the dark structure leaves, enter the fourth scene. 16.8-22.2 seconds: Fourth Main Scene: GET OUT Endless Dark Lawn. Refer to Image 4, but must be expanded into a huge wet grass space with no sky, no clear boundaries, no normal horizon. The GET OUT road sign is only a brief near-view element swept past when the train passes at high speed, it must fly out of the frame quickly; the lonely slide in the distance is only an abnormal far-view element, not staying for a long time. This space must continuously change internally and gradually enhance the horror feeling: Upon entry, it is mainly dark wet grass and some shallow puddles, then wind strengthens, blades of grass begin to topple and sway in sheets, more puddles appear and connect, ground reflections get stronger, larger standing water surfaces and flowing ripples appear between grass patches. The White Eviscerated Monster takes on the second and strongest "face-jump/window-hit scare" of the whole film in this scene: It initially does not approach immediately, but appears intermittently in the darkness, e.g., briefly standing behind a road sign, near a slide, or deep in the grass, swallowed by darkness then briefly revealed. Then, when the train approaches at high speed and a huge close-range dark grassy slope or structure sweeps past, it suddenly lunges at the window from very close side-front, its entire upper body or twisted face instantly pressing against the glass, possibly accompanied by one clear tap or impact action on the glass, causing slight vibration, but it can only happen once, repeated lunges are not allowed, lying on the glass for a long time is not allowed; since the train continues at high speed, it is immediately flung backward after completing this strongest scare. Nearby passengers will show the most obvious startled reactions: Someone jerks back violently, phone almost drops, standing passengers grip handrails tightly, someone lets out a short cry, someone instinctively hides behind a companion, but the car overall still maintains realistic restraint. After the window-hitting scare, standing water in the dark grass increases rapidly and starts losing control, large amounts of churning water appear in the distance and mid-ground, as if a great flood is approaching from the dark depths. This scene naturally transitions to the fifth scene according to your requirements: Suddenly, massive amounts of floodwater surge horizontally from the side-front or deep within the space, water churning, splashing, surface rolling continuously, forming a huge water wall sweeping completely across the window from left to right at high speed, fully covering the entire outside-window area. This big flood transition must be very impactful. 22.2-30 seconds: Fifth Main Scene: Ultimate Poolrooms/Flooded Water Hall. After the flood water wall leaves, the previous flood must naturally evolve into the pool water inside this new world, rather than looking like a sudden cut. Strictly refer to Image 5 and expand it into a huge, incomprehensible continuous Poolrooms system: Hundreds of small white square tile pillars, multi-layered pool rooms, huge doorways, railings, steps, platforms, semi-submerged corridors, narrow water channels, light cyan pool water, and some nearly black deep water areas, continuously sweeping from left to right at high speed. The train maintains exactly the same high-speed gear from entry to end as at the beginning; final scene sudden acceleration is not allowed, nor is decelerating for viewing. This scene must continuously change internally and become scarcer: Upon entry, pool rooms are relatively regular, then water levels rise continuously, more and more steps, lower doorways, and corridors are swallowed by water, larger multi-layered pool rooms unfold in the distance, new water flows continue to surge from some high doorways, water surface changes from relatively calm to constantly showing waves, backflows, churning, and strong reflections, some deep water areas become darker and darker, like bottomless wells, larger new spaces are constantly revealed behind giant tile pillars. No new window-hitting scares are arranged in this scene to avoid repetition; if a monster needs to appear again, only allow either the Black Slender Monster or the White Eviscerated Monster to appear in a more restrained way, e.g., standing silently only in a distant doorway, or appearing as a blurry black shadow outline only under deep water, or revealing half a body behind a giant tile pillar. Absolutely no repeating face-jumps to avoid repetitive techniques. At this point, most passengers in the car have stopped their original commuting behaviors. Some grip straps tightly, some hold phones but forget to shoot, some silently move toward the center of the car, some stare death-like out the window from between other passengers' shoulders. External pale watery light constantly reflects on passengers' faces, window glass, stainless steel handrails, and car walls. At the end of 30 seconds, the train is still rushing at exactly the same high speed as at seconds 1, 5, and 10, towards deeper, larger, darker Poolrooms. It ends directly, no stopping, no decelerating, no blackout, no fade-out, no destination appearing. The overall texture must look like "a real camera accidentally recording an impossible architectural world." It must have real Chinese subway materials, real human skin, real glass reflections, glass smudges, fine dust, fingerprints, slight water marks, real fluorescent lights, slight flickering, old walls, old carpets, real bark, real grass blades, real residences, white tiles, water reflections, rust, mold traces, moderately restrained photographic grain, natural dynamic range, and real directional motion blur. Absolutely prohibited: Slow sightseeing, train deceleration, reverse motion, direction reversal after scene switching, any scene being displayed statically, static backgrounds, reference image pasting, slideshow feel, complete Scene A suddenly becoming complete Scene B, game level feel, cyberpunk, neon, HUD, UI, magic circles, portals, obvious CG, Unreal Engine texture, cheap VHS glitches, camera position changes, window frame disappearance, changing cars, changing positions. Ultimately, the entire 30 seconds must present as: A completely normal Chinese evening rush-hour subway, with unchanging high speed, unchanging forward direction, unchanging outside-window sweeping direction, charging from a tunnel gradually eroded by the real world into Level 0. Level 0 ground cracks and grows tree roots and darkens overall. Giant trees cover the window, then enter the Office Dark Forest. The train produces obvious uphill/height changes without decelerating and naturally drives into the Fake Sky Residential Area. The residential area's lights and space are swallowed by darkness, then entering the GET OUT Dark Lawn. The White Eviscerated Monster completes one strongest close-range window-hitting scare. Subsequently, a great flood sweeps the entire window and naturally evolves into Ultimate Poolrooms. In the whole film, the Black Slender Monster and White Eviscerated Monster respectively undertake the two strongest face-jump/window-hit scares, while the Yellow Hazmat Suit Monster is always just a distant observer; the same subway, same passengers, same window, same position, same speed, same motion direction, never reversing, never stopping from beginning to end.
15-second, 16:9 premium hypercar commercial. Photorealistic cinematic luxury, ultra-realistic automotive cinematography. Use Image 1 ONLY as reference for the car’s shape, W-logo, materials, proportions and design. Keep the EXACT SAME CAR throughout. Stable geometry, identical wheels, body panels, paint and proportions. ONE CONTINUOUS SHOT. No cuts, no teleporting, no direction reversal. The car ALWAYS moves forward. 0–3s — LOW HERO ENTRY: Nighttime city overpass with wet asphalt and elegant reflections. Camera starts extremely low beside the front wheel, smoothly tracking the car as it moves forward. Reveal the headlights, sculpted fender, aerodynamic splitter and naturally spinning wheel. 3–6s — DRIVER + COCKPIT: Camera smoothly arcs around the front quarter and tracks alongside the car. Through the window, clearly show a REAL DRIVER with hands naturally controlling the steering wheel. Briefly reveal the premium cockpit. City lights glide realistically across the glossy gunmetal body. 6–9s — WHEEL DETAIL: Move into an extreme cinematic close-up of the spinning wheel, tire, rim and brake caliper. Tire and rim rotate naturally, while the center W-logo cap remains perfectly upright and does NOT rotate. Camera smoothly rises along the fender toward the windshield, revealing the driver again. 9–12s — FRONT HERO: Camera glides across the windshield and sweeps around the front corner into a dramatic low frontal hero angle. Clearly show headlights, aerodynamic nose and W emblem. Maintain stable reflections, geometry and lighting. 12–15s — ACCELERATION + REAR CHASE: Driver accelerates. The car continues moving FORWARD. Camera smoothly travels from the side around to the REAR, transitioning into a low rear three-quarter chase shot. The hypercar accelerates away down the illuminated highway. Rear lights gradually become smaller in the distance. The car NEVER reverses. STYLE: Ultra-premium automotive commercial, restrained luxury, dramatic nighttime lighting, glossy metallic gunmetal paint, realistic wet-road reflections, natural driver movement, precise cinematic camera choreography, realistic physics, shallow depth of field, premium commercial-grade finish.
Cinematic action shot, a female pilot in a white pilot uniform shirt and black trousers leaps out of the open cabin door of a private jet onto the wet metal wing during a severe storm, heavy rain, thick mist, high-speed wind blowing her long black hair, dramatic cinematic lighting, intense mood, 8k resolution, photorealistic
Create a 30-second premium cinematic advertisement centered around a powerful heavy motorcycle and a striking adult female rider. The film should initially feel like a serious, high-budget cinematic action thriller — NOT a motorcycle commercial. For the first 20 seconds, create mystery and tension. The audience should wonder where she is going, what she is searching for, and why she is riding alone through such a dangerous environment. The motorcycle should feel heavy, powerful, expensive and mechanically realistic. The story should naturally build from: MYSTERY → PURSUIT → DANGER → DESTINATION → REVEAL → HERO PRODUCT Do NOT copy any existing advertisement, film, commercial, character, composition, scene or visual sequence. Create an entirely original story. VISUAL STYLE Photorealistic cinematic filmmaking. Premium high-budget automotive commercial production. Large-format cinema look with 35mm anamorphic photography. Deep cinematic contrast, natural skin texture, realistic motorcycle materials, metal, leather, glass and rubber. Realistic engine vibration, suspension movement and mechanical motion. Subtle film grain, natural motion blur and realistic environmental lighting. No cartoon appearance. No generic AI aesthetic. The motorcycle must remain physically believable and visually consistent throughout the entire film. Use dramatic wide landscapes contrasted with intimate close-ups. The color palette begins cold and desaturated and gradually transitions into rich, warm golden tones toward the final reveal. MAIN CHARACTER A strikingly beautiful adult woman in her late 20s. Dark flowing hair naturally tucked beneath a premium black motorcycle helmet. Confident, focused expression. Natural makeup. She wears a fitted black leather motorcycle jacket, dark riding pants, black gloves and realistic protective riding boots. Her appearance, clothing, helmet and motorcycle remain perfectly consistent throughout the entire film. She should look like a real professional rider, not a fashion model posing on a motorcycle. MOTORCYCLE A massive premium heavy motorcycle. Muscular proportions. Large engine. Wide rear tire. Heavy metallic frame. Premium black and brushed-metal finishes. Realistic suspension movement. Visible engine vibration. Powerful headlight. Subtle reflections across the fuel tank. The motorcycle should feel extremely powerful but elegant. Keep the exact motorcycle design consistent throughout every shot. SCENE 1 — THE UNKNOWN ROAD 0–5 SECONDS EXTREME WIDE CINEMATIC SHOT. A gigantic empty mountain road disappears into dense fog. Cold early-morning atmosphere. Wind moves across the landscape. Nothing else is visible. A distant engine roar slowly grows louder. A heavy motorcycle suddenly emerges from the fog. The female rider sits completely steady as the enormous machine moves through the empty road. Camera gradually moves closer. CUT TO an extreme close-up of her eyes inside the helmet. Focused. Unemotional. She looks toward something far ahead. Her hand subtly tightens around the throttle. The engine note rises. Transition naturally into the next shot while maintaining continuous motion and sound. SCENE 2 — THE PURSUIT 5–10 SECONDS Rapid cinematic sequence. The motorcycle accelerates through a winding mountain road. Low camera almost touching the asphalt. The rear tire throws tiny particles of water from the wet road. Close-up of her gloved hand twisting the throttle. The engine responds with a deep mechanical roar. Close-up of her boot shifting naturally through the gear. Close-up of the speedometer climbing. Wide aerial-style shot: The tiny motorcycle cuts through an enormous mountain landscape. She suddenly checks her rear-view mirror. Something appears to be following her in the far distance, but it is never clearly revealed. Music intensifies. She accelerates harder. Maintain continuous visual flow between shots with no black frames or unnecessary transitions. SCENE 3 — THE DANGER 10–16 SECONDS The weather suddenly becomes violent. Heavy rain begins. Lightning briefly illuminates the mountains. The road narrows dramatically beside a massive cliff. The rider slows. A large fallen tree partially blocks the road. She stops. For a moment, everything becomes quiet except the motorcycle idling in the rain. She looks at the obstacle. Then notices a narrow dirt path disappearing into the dark forest. A subtle confident smile. She turns the handlebars. The heavy motorcycle leaves the paved road. The massive tires crush wet gravel. Mud and water splash naturally around the wheels. The camera follows closely as she enters the forest. She disappears deeper into the darkness. SCENE 4 — THE DESTINATION 16–21 SECONDS The dark forest suddenly opens. The motorcycle emerges onto a spectacular mountain overlook. The storm has cleared. Golden sunlight breaks through the clouds. The entire visual atmosphere transforms from cold and desaturated into rich, warm cinematic tones. The rider slowly stops. She removes her helmet. Her dark hair falls naturally around her shoulders. She looks toward the enormous horizon. For the first time, the mystery becomes clear: She wasn't running from anything. She was searching for this place. She walks toward the edge of the overlook. Then slowly turns back toward the motorcycle. SCENE 5 — THE MOTORCYCLE REVEAL 21–26 SECONDS The music drops into a restrained, almost silent moment. The camera begins a slow, elegant cinematic orbit around the motorcycle. Golden sunlight glides across the metallic bodywork. Show beautiful macro details through fluid transitions: Engine components. Brushed-metal frame. Fuel tank reflections. Headlight. Leather seat. Brake assembly. Wide rear tire. Suspension. Small mechanical vibrations are visible while the engine idles. The rider sits back on the motorcycle. She starts the engine. A deep, powerful mechanical sound fills the mountain landscape. She gives the throttle one controlled twist. VOICEOVER: “Some roads aren't meant to be easy.” Brief pause. “They're meant to be remembered.” No text appears on screen during the story. SCENE 6 — FINAL HERO SHOT 26–30 SECONDS Ultra-premium cinematic hero shot. The woman sits confidently on the heavy motorcycle at the edge of the mountain overlook. Golden sunset behind her. Wind moves her hair and leather jacket naturally. The motorcycle dominates the foreground. The camera slowly pushes toward the front headlight. The headlight switches on. Hold for a powerful final composition. Only now introduce minimal elegant typography: BUILT FOR THE ROAD. After a brief beat, reveal the motorcycle brand name beneath it. Final sound: ONE DEEP ENGINE REV. CUT TO BLACK ONLY AT THE VERY END.
Create a cinematic, highly detailed, interactive 3D rocket launch from an ocean platform at dawn. Deliver the complete project in one HTML file that opens directly in Chrome. Use Three.js + WebGL and procedural assets. Embed assets wherever practical; a reliable CDN may
Create a 30-second ultra-realistic UGC-style promotional video featuring a Kawasaki Ninja H2R. The video should feel like authentic footage filmed by a confident motorcycle creator, while maintaining premium cinematic quality. Scene 1, 0–5 seconds: Start with a handheld smartphone-style shot of the creator walking toward the Kawasaki Ninja H2R parked in a modern underground garage. The creator looks into the camera and says naturally, “Okay, this might be one of the wildest bikes I’ve ever seen.” Quick close-ups reveal the sharp front fairing, aerodynamic bodywork, carbon-fiber details, exposed mechanical elements, and aggressive styling. Scene 2, 5–12 seconds: Cut to the creator sitting on the motorcycle and starting the engine. Capture the realistic engine sound, subtle vibration, dashboard lighting, and exhaust note. The creator says, “The Ninja H2R just looks absolutely insane in person.” Use natural handheld camera movement mixed with cinematic close-up shots. Scene 3, 12–22 seconds: Show the motorcycle riding on a closed professional track. Use dynamic tracking shots from multiple realistic camera positions, including low side angles, rear follow shots, and wide track shots. Show controlled acceleration, cornering, and aerodynamic movement without reckless public-road behavior. Add realistic tire movement, suspension response, wind interaction, and natural motion blur. Scene 4, 22–27 seconds: Return to the creator standing beside the parked bike. He looks at the camera and says, “The design, the sound, the presence… everything feels next level.” Scene 5, 27–30 seconds: Finish with a slow cinematic reveal of the Ninja H2R from front three-quarter angle as the creator walks away. End with clean on-screen text: “Ninja H2R. Built to stand apart.” Visual style: authentic UGC meets premium motorcycle commercial. Photorealistic live-action appearance, natural skin texture, realistic motorcycle materials, accurate proportions, physically believable movement, natural lighting, subtle handheld imperfections, realistic audio synchronization, cinematic depth of field, smooth transitions, detailed reflections, 4K quality. Avoid CGI appearance, plastic textures, distorted motorcycle geometry, unrealistic riding physics, duplicated bikes, fake-looking environments, excessive camera shake, or exaggerated effects.
Ultra-realistic viral amateur smartphone footage, 20 seconds, filmed by an unseen pedestrian in bright daytime. Raw handheld phone camera, strong natural shake, accidental reframing, bad digital zoom, autofocus hunting, compression artifacts, wind on microphone, spontaneous laughter, authentic city noise. Absolutely no cinematic stabilization. Main subject: ONE enormous overweight fluffy cat riding a SMALL MOTORIZED CITY SCOOTER, not a kick scooter. The cat sits upright on the seat like a human commuter, front paws clearly resting on the handlebars, hind paws near the footboard. Completely serious expression, realistic fur moving in the wind. Camera operator: unseen adult speaking excitedly in ENGLISH. Busy sunny city street with café terraces, parked cars, pedestrians, crosswalk and traffic lights. 0-4s: Chaotic discovery Camera casually films the street, then suddenly jerks toward something approaching. FILMER: “Yo… YO! Is that a CAT on a scooter?!” Fast ugly digital zoom. 4-8s: Full reveal The giant fluffy cat rides past on the motor scooter, tiny scooter engine buzzing, paws firmly steering. Its belly almost touches the handlebars. FILMER starts laughing: “No way! Look at this dude!” 8-12s: Viral comedy beat The traffic light turns red. The cat calmly brakes and stops perfectly at the line beside a normal car. The driver looks over in total disbelief. The cat stares straight ahead like an exhausted commuter. FILMER: “HE STOPPED AT THE LIGHT!” 12-16s: Fun escalation A car behind gives a tiny horn beep. The cat turns its head slowly, annoyed, then presses the scooter horn with one paw: “BEEP BEEP.” FILMER completely loses it: “BRO HAS ROAD RAGE!” 16-20s: Perfect payoff Light changes. The cat twists the throttle and rides away confidently, fluffy tail blowing behind it. As it passes camera, it gives one dead-serious sideways glance. FILMER: “HE’S GOT PLACES TO BE!” Camera shakes from laughter and nearly points at the pavement. Hard cut. Clearly a motor scooter with seat, engine, handlebars and footboard, NOT a kick scooter, one cat only, believable scooter motion, realistic cat anatomy adapted naturally to riding posture, authentic amateur phone footage, spontaneous English reactions, strong comedic timing, photorealistic daylight, no text, no logos.
Create a 30-second vertical 9:16 ultra-photorealistic miniature vintage car restoration time-lapse. A rusty abandoned classic car is restored by hundreds of tiny realistic adult workers inside the SAME miniature workshop. Extreme macro cinematography, shallow depth of field, warm cinematic lighting, realistic metal, paint, leather, glass, dust and tools. Every 2 seconds, show a NEW physical restoration stage: 0–2s: Inspect and dismantle rusty parts. 2–4s: Remove wheels, panels, lights and bumpers. 4–6s: Sand and remove rust. 6–8s: Weld dents and repair body panels. 8–10s: Clean and prepare the metal. 10–12s: Apply primer. 12–14s: Spray glossy deep-red paint. 14–16s: Polish the fresh paint. 16–18s: Rebuild and install engine. 18–20s: Install suspension, brakes and wheels. 20–22s: Install grille, bumpers, lights and chrome parts. 22–24s: Restore seats, dashboard and interior. 24–26s: Install windows and final details. 26–28s: Start engine, test lights and polish the car. 28–30s: Finished vintage car drives out of the workshop. Hundreds of tiny workers must remain continuously visible, performing different tasks simultaneously—carrying, lifting, sanding, welding, painting, polishing, tightening and installing. Every transformation must happen physically and step-by-step. Same car, workshop, scale and lighting throughout. No instant appearance, morphing, teleportation, floating objects, CGI, cartoon, plastic look, duplicated workers, text, logos or watermark.
Seedance2.5 Backrooms Train Prompt: Please strictly refer to all images uploaded in this session to generate a 30-second, 16:9 landscape, hyper-realistic, cinematic-grade, true one-shot video, compatible with Seedance 2.5. The theme is "A Chinese city rush-hour subway train, while maintaining normal high-speed operation throughout, unexpectedly enters a Backrooms/Liminal Space system that continuously invades reality, constantly changes, and becomes increasingly impossible." Please strictly distinguish the usage of the images: The first five images are the only visual references for the five main scenes, corresponding sequentially to [Classic Yellow Level 0], [Office Dark Forest], [Fake Sky Residential Area], [GET OUT Endless Dark Lawn], and [Ultimate Poolrooms/Flooded Water Hall]. The last three images are references for abnormal creatures. Among them, the two key entities responsible for "close-range face-jump/window-hitting scares" are only the Black Slender Monster and the White Eviscerated Monster; the Yellow Hazmat Suit Monster is used only as a distant static observer or mid-to-far distance abnormal silhouette, not responsible for the main window-hitting scare. Highest Priority Rule 1: All five main scene images I uploaded can only be understood as "local visual samples within a huge continuous world." You absolutely cannot treat the reference image itself as a complete scene to stop and display there, nor can you directly paste the reference image outside the train window as a static background. The model must automatically extend into a complete 3D world hundreds of meters or even boundary-less, along the direction of train movement, the direction already passed by the train, and the depth of space, based on the architectural materials, structure, lighting, color, abnormal elements, and spatial language of each image. For example, Yellow Level 0 must be expanded into a huge yellow maze composed of dozens or hundreds of rows of yellow pillars, corners, doorways, low fluorescent lights, yellowed wallpaper, and old carpets; the Office Forest must be expanded into a huge office forest composed of hundreds of meters of continuous acoustic panel ceilings, office pillars, checkerboard floors, tree roots, tall grass, shrubs, and giant trunks; the Fake Sky Residential Area must be expanded into a complete community composed of many continuous residences, lawns, sidewalks, mailboxes, streetlights, and an infinite office ceiling above; the GET OUT Dark Lawn must be expanded into a huge wet grass space without normal sky or horizon; Ultimate Poolrooms must be expanded into a huge water hall system composed of many continuous white tile pillars, pool rooms, doorways, railings, steps, platforms, water channels, semi-submerged corridors, and deep water areas. Reference images only define "the visual language and structural logic of the world," they absolutely do not define "displaying this entire image completely." Highest Priority Rule 2: From the first frame at second 0 to the last frame at second 30, the train must always maintain exactly the same high-speed gear. There should be no starting, accelerating, decelerating, stopping, hovering, or slowing down to showcase wonders. The speed cannot decrease due to monster appearances, scene changes, flood arrivals, or entering Poolrooms. The entire video must always look like a real Chinese city rush-hour subway train rushing forward at a fixed normal high speed. Highest Priority Rule 3: The external motion direction throughout the film must always be consistent, it must be the same direction. It absolutely cannot suddenly reverse after crossing scenes, nor can there be errors like reversing, pulling back, shuttling backward, or sudden left-right direction reversals. Please explicitly lock: All near-view, mid-view, far-view objects outside the window, occluders, water flows, and monster passing directions must uniformly sweep from the left side of the screen to the right side at high speed; the same train, same forward direction, same outside-window sweeping direction cannot change from beginning to end. Any near-view object within 1-5 meters of the window, including pillars, wall corners, door frames, tree trunks, residential walls, streetlights, road signs, grass edges, tile pillars, railings, pool edges, handrails, huge doorway edges, and churning water walls, must fly past the window continuously from left to right at very fast horizontal speed, producing real, direction-consistent high-speed motion blur. It cannot just let one object pass; multiple groups of similar structures must appear continuously, e.g., the first pillar passes, the second pillar immediately follows, wall corner passes, door frame passes, third row of pillars continues to pass. Mid-view buildings must always continue to recede noticeably, and far views must also continue to shift backward, but because the distance is farther, the screen displacement amplitude is smaller. This difference can only come from real parallax, and must absolutely not imply the train is slowing down. Highest Priority Rule 4: The entire 30 seconds must be a true one-shot. There can only exist the same camera, the same 24mm wide-angle lens, the same adult eye-level fixed position, the same shooting axis, the same real Chinese city subway car, the same large side window, the same window frame, and the same batch of passengers. The camera is fixed at adult eye-level height at the rear of the car, slightly angled towards the front of the car. About 65%-70% of the left side of the screen is always the same large side window and the abnormal world outside, while about 30%-35% of the right side always retains the interior of the same real car, including passengers, handrails, straps, top lights, seat edges, door frames, and door structures. Absolutely prohibited: cutting shots, hidden editing, changing cars, changing windows, changing positions, changing focal length, re-composing, moving camera closer to glass, window frame disappearing, side window becoming front window, full-screen blackouts, full-screen white flashes, Morph, digital dissolves, portals, space melting, and game-level style scene changes. Highest Priority Rule 5: Transitions between different scenes must be completed through "real space evolution + giant object full-window occlusion," being both natural and impactful, not simply A ending and B appearing. Each transition must first allow the next scene's material, structure, lighting, or terrain to grow out from within the current scene, then have a huge near-view structure or huge moving entity completely occlude the entire window, and naturally expose the new scene when the occlusion leaves. Occluders usable for transitions include: giant concrete tunnel walls, yellow giant pillars, collapsed walls, giant tree trunks, residential exterior walls, streetlight poles, backs of road signs, entire pure black structural walls, giant tile pillars, pool walls, and entire churning floods. Occluders must also obey the same direction rule, uniformly sweeping from left to right at high speed across the window, and absolutely cannot reverse due to scene changes. Highest Priority Rule 6: Each main scene must possess its own internal "process of change," not a fixed background. As the train passes at high speed, the space outside the window must also continuously invade, crack, darken, grow new structures, accumulate water, rise/fall, collapse, or expand. Highest Priority Rule 7: The two monsters responsible for the main scare tasks—the Black Slender Monster and the White Eviscerated Monster—must both have clear "face-jump/window-hit" effects. They are the two abnormal entities most likely to scare passengers and viewers in the whole film; however, their appearance methods must still differ somewhat, not being exactly the same. The Black Slender Monster is more suitable for silent, abrupt, shadow-like sudden approach to the entire window, focusing on eeriness and oppression; the White Eviscerated Monster is more suitable for strong close-range explosive window-hitting or tapping, focusing on physiological shock. The Yellow Hazmat Suit Monster only appears as a distant/mid-ground static observer, does not perform face-jumps, and does not hit the window. Highest Priority Rule 8: The car must be a very realistic weekday evening rush-hour subway car in a Chinese first-tier or new first-tier city, with about 20-30 ordinary Chinese commuting passengers, mostly Chinese people, both male and female, primarily ordinary white-collar workers, students, and office workers aged 20-45. They wear shirts, T-shirts, thin jackets, hoodies, ordinary pants, sports shoes, and commuter shoes. Some carry backpacks, shoulder bags, canvas bags; some hold phones, wear earphones, hold thermos cups; some sit, some stand holding handrails and straps. Characters must be natural and real, not looking like models or extras. At second 0, most people are in ordinary commuting states, looking down at phones, wearing earphones, spacing out, leaning against handrails; as abnormalities gradually escalate, a few people first look up, frown, remove one earphone, stop scrolling phones, lightly touch companions, silently raise phones, grip handrails tightly; when the Black Monster or White Eviscerated Monster performs face-jumps/window-hits, nearby passengers must have corresponding reactions, such as body jerking back, phone almost dropping, instinctively raising hands to block, short startled cries, quickly looking outside the window, moving closer to neighbors, but overall still maintaining realistic restraint. Prohibited: synchronized screaming of the whole car, collective running around, exaggerated horror movie acting. Specific time structure is as follows: 0-0.5 seconds: Real Chinese city only flashes briefly. The train is already running at high speed from the first frame. Outside the window, sound barriers, elevated bridge piers, high-rise residences, ordinary office buildings, and a small amount of Chinese urban streetscape flash quickly. Near structures sweep rapidly from left to right. Do not establish a comfortable real environment. 0.5-2 seconds: The train rushes into a real Chinese subway tunnel at the exact same high speed. The transition from the real world to the Backrooms world must be richer, not monotonous, not just entering a normal tunnel. Initially, it is still gray concrete tunnel walls, pipes, cable troughs, maintenance lights, inspection doors, and niches sweeping continuously at high speed, but soon the tunnel begins to be invaded by the Backrooms: Ordinary maintenance lights are gradually replaced by rectangular office fluorescent lights; behind some inspection doors, yellow wallpaper and old carpets flash briefly; yellowed walls, office pillars, and low fluorescent lights that shouldn't exist gradually appear on concrete walls. The real tunnel seems to be swallowed, covered, and grafted from within by another world. Finally, a huge close-range tunnel concrete wall sweeps completely across the window from left to right at high speed, covering the entire window. After the wall leaves, the real tunnel has thoroughly evolved into the huge yellow Level 0 corresponding to Reference Image 1. 2-6.3 seconds: First Main Scene: Classic Yellow Level 0. This must be a huge yellow maze extending continuously for hundreds of meters. Rows of yellow pillars, wall corners, doorways, low fluorescent lights, yellowed wallpaper, and damp old carpets constantly sweep from left to right at high speed. This scene must continuously change internally: Upon entry, it is relatively intact, then cracks appear increasingly on carpets and floors, parts of the floor arch up, break, sink; wall corners begin to become damp, blacken, and mold; some fluorescent lights start flickering and extinguishing; the first batch of tree roots, wet grass, and tiny plants grow from cracks. The Yellow Hazmat Suit Monster can appear for the first time in this segment, but only as a distant static observer: It stands between a group of yellow pillars, or deep inside a distant doorway, body facing the car, almost motionless, only chopped up by foreground pillars repeatedly, flashing in and out, creating a sense of being watched. The Black Slender Monster takes on the first true "face-jump/window-hit scare" in the latter half of this scene: Initially it only appears once or twice among distant/mid-ground pillars, like an unnatural black vertical shadow. Then, after a giant pillar sweeps past, it suddenly presses very close to the outside of the window, almost filling more than half the window surface with its entire black face or upper body instantly, silently looking into the car, as if the entire face/head is pressed directly against the glass. But it does not stay long, does not repeatedly hit the window, but under the train's continuous high-speed advance, it merely completes one extremely short, abrupt, terrifying face-grazing sweep, and is immediately flung backward by the high speed. Passengers by the window will be visibly scared, bodies jerking back, phones almost slipping, someone looking up stunned. The end of this scene must naturally transition to the second scene according to your requirements: Ground cracks deepen rapidly, tree roots become thicker, real trees begin to grow from broken ground, yellow carpets are torn apart by wet mud, tall grass, and tree roots, fluorescent lights dim overall, yellow pillars are gradually occupied by a real forest. Finally, several giant tree trunks, thick tree roots, and a collapsed section of yellow wall-pillars sweep continuously from left to right across the window at high speed, completely covering the window. After the occlusion leaves, enter the second scene. 6.3-11.8 seconds: Second Main Scene: Office Dark Forest. Must be expanded into a continuous office forest hundreds of meters long. Above is still acoustic panel ceilings, rectangular fluorescent lights, vents, and fire sprinklers; below is checkerboard floors, wet mud, standing water, tree roots, tall grass, shrubs, and many real tree trunks. Multiple tree trunks, office pillars, wall corners, and shrubs sweep continuously from left to right at high speed. This space must continuously change internally: Upon entry, office structures still occupy a high proportion, then lights become darker, ceilings gradually missing, tree density increasing, grass getting taller, tree roots crawling over office pillars and walls, the office becoming more and more like it is completely swallowed by a dark forest. No main window-hitting monster is arranged in this scene, leaving the scare focus for the two main monsters before and after, but the Yellow Hazmat Suit Monster can appear once more in the depths, still only distant static or slowly turning head, not approaching. The latter half of the second scene must reflect the feeling of "the train starts to slowly go uphill, or drive upwards, or like a brief drop followed by continuing upward charge," but the train speed remains completely unchanged, no deceleration. Express height changes through vertical parallax changes of ground outside window, tree trunks, and pillar rows: The ground line and building baseline outside the window begin to tilt and rise, the space seems to enter an upward track or slope. Then, sidewalks, trimmed lawns, mailboxes, streetlights, and residential roofs gradually appear between trees. The Office Forest and Residential Area briefly coexist. Finally, use a close-range giant tree trunk, a residential exterior wall, and a streetlight pole to sweep continuously from left to right at high speed across the entire window, forming a natural full-window occlusion. After the occlusion leaves, enter the third scene. 11.8-16.8 seconds: Third Main Scene: Fake Sky Residential Area. Strictly refer to Image 3 and expand into a huge continuous community. Dozens of low-rise residences, lawns, sidewalks, mailboxes, shrubs, and streetlights retreat continuously at high speed along the train's direction of travel. But the truly eerie part is that there is no sky overhead, only a vast infinite office ceiling, dense rectangular fluorescent lights, and vents. This scene itself must also change: Upon entry, residences are relatively clear, then cold white fog gets heavier, distances between residences become increasingly abnormal, lights in some houses go out, streets are empty, office lights above begin to lose brightness in patches, the entire community gradually transforms from "eerie residential area" to "uninhabited area swallowed by darkness." The Yellow Hazmat Suit Monster is most suitable here as the only clearly visible distant observer: It can stand at the door of a house, edge of a lawn, distant intersection, or between two streetlights, quietly looking at the car, not approaching, not chasing, not hitting the window. More and more passengers look outside the window, some raise phones, some wake up neighbors. The transition from the third scene to the fourth scene must conform to your idea: Overall lighting dims. Along the train's forward direction, office lights above turn off row by row, houses disappear one by one into thick fog and darkness, residences and streetlights reduce rapidly, finally leaving only wet grass and boundless pure black. Then, a close-range streetlight pole, a residential side wall, and a whole sheet of window-pressing pure black structural wall sweep continuously from left to right at high speed, completely blacking out the entire window. After the dark structure leaves, enter the fourth scene. 16.8-22.2 seconds: Fourth Main Scene: GET OUT Endless Dark Lawn. Refer to Image 4, but must be expanded into a huge wet grass space with no sky, no clear boundaries, no normal horizon. The GET OUT road sign is only a brief near-view element swept past when the train passes at high speed, it must fly out of the frame quickly; the lonely slide in the distance is only an abnormal far-view element, not staying for a long time. This space must continuously change internally and gradually enhance the horror feeling: Upon entry, it is mainly dark wet grass and some shallow puddles, then wind strengthens, blades of grass begin to topple and sway in sheets, more puddles appear and connect, ground reflections get stronger, larger standing water surfaces and flowing ripples appear between grass patches. The White Eviscerated Monster takes on the second and strongest "face-jump/window-hit scare" of the whole film in this scene: It initially does not approach immediately, but appears intermittently in the darkness, e.g., briefly standing behind a road sign, near a slide, or deep in the grass, swallowed by darkness then briefly revealed. Then, when the train approaches at high speed and a huge close-range dark grassy slope or structure sweeps past, it suddenly lunges at the window from very close side-front, its entire upper body or twisted face instantly pressing against the glass, possibly accompanied by one clear tap or impact action on the glass, causing slight vibration, but it can only happen once, repeated lunges are not allowed, lying on the glass for a long time is not allowed; since the train continues at high speed, it is immediately flung backward after completing this strongest scare. Nearby passengers will show the most obvious startled reactions: Someone jerks back violently, phone almost drops, standing passengers grip handrails tightly, someone lets out a short cry, someone instinctively hides behind a companion, but the car overall still maintains realistic restraint. After the window-hitting scare, standing water in the dark grass increases rapidly and starts losing control, large amounts of churning water appear in the distance and mid-ground, as if a great flood is approaching from the dark depths. This scene naturally transitions to the fifth scene according to your requirements: Suddenly, massive amounts of floodwater surge horizontally from the side-front or deep within the space, water churning, splashing, surface rolling continuously, forming a huge water wall sweeping completely across the window from left to right at high speed, fully covering the entire outside-window area. This big flood transition must be very impactful. 22.2-30 seconds: Fifth Main Scene: Ultimate Poolrooms/Flooded Water Hall. After the flood water wall leaves, the previous flood must naturally evolve into the pool water inside this new world, rather than looking like a sudden cut. Strictly refer to Image 5 and expand it into a huge, incomprehensible continuous Poolrooms system: Hundreds of small white square tile pillars, multi-layered pool rooms, huge doorways, railings, steps, platforms, semi-submerged corridors, narrow water channels, light cyan pool water, and some nearly black deep water areas, continuously sweeping from left to right at high speed. The train maintains exactly the same high-speed gear from entry to end as at the beginning; final scene sudden acceleration is not allowed, nor is decelerating for viewing. This scene must continuously change internally and become scarcer: Upon entry, pool rooms are relatively regular, then water levels rise continuously, more and more steps, lower doorways, and corridors are swallowed by water, larger multi-layered pool rooms unfold in the distance, new water flows continue to surge from some high doorways, water surface changes from relatively calm to constantly showing waves, backflows, churning, and strong reflections, some deep water areas become darker and darker, like bottomless wells, larger new spaces are constantly revealed behind giant tile pillars. No new window-hitting scares are arranged in this scene to avoid repetition; if a monster needs to appear again, only allow either the Black Slender Monster or the White Eviscerated Monster to appear in a more restrained way, e.g., standing silently only in a distant doorway, or appearing as a blurry black shadow outline only under deep water, or revealing half a body behind a giant tile pillar. Absolutely no repeating face-jumps to avoid repetitive techniques. At this point, most passengers in the car have stopped their original commuting behaviors. Some grip straps tightly, some hold phones but forget to shoot, some silently move toward the center of the car, some stare death-like out the window from between other passengers' shoulders. External pale watery light constantly reflects on passengers' faces, window glass, stainless steel handrails, and car walls. At the end of 30 seconds, the train is still rushing at exactly the same high speed as at seconds 1, 5, and 10, towards deeper, larger, darker Poolrooms. It ends directly, no stopping, no decelerating, no blackout, no fade-out, no destination appearing. The overall texture must look like "a real camera accidentally recording an impossible architectural world." It must have real Chinese subway materials, real human skin, real glass reflections, glass smudges, fine dust, fingerprints, slight water marks, real fluorescent lights, slight flickering, old walls, old carpets, real bark, real grass blades, real residences, white tiles, water reflections, rust, mold traces, moderately restrained photographic grain, natural dynamic range, and real directional motion blur. Absolutely prohibited: Slow sightseeing, train deceleration, reverse motion, direction reversal after scene switching, any scene being displayed statically, static backgrounds, reference image pasting, slideshow feel, complete Scene A suddenly becoming complete Scene B, game level feel, cyberpunk, neon, HUD, UI, magic circles, portals, obvious CG, Unreal Engine texture, cheap VHS glitches, camera position changes, window frame disappearance, changing cars, changing positions. Ultimately, the entire 30 seconds must present as: A completely normal Chinese evening rush-hour subway, with unchanging high speed, unchanging forward direction, unchanging outside-window sweeping direction, charging from a tunnel gradually eroded by the real world into Level 0. Level 0 ground cracks and grows tree roots and darkens overall. Giant trees cover the window, then enter the Office Dark Forest. The train produces obvious uphill/height changes without decelerating and naturally drives into the Fake Sky Residential Area. The residential area's lights and space are swallowed by darkness, then entering the GET OUT Dark Lawn. The White Eviscerated Monster completes one strongest close-range window-hitting scare. Subsequently, a great flood sweeps the entire window and naturally evolves into Ultimate Poolrooms. In the whole film, the Black Slender Monster and White Eviscerated Monster respectively undertake the two strongest face-jump/window-hit scares, while the Yellow Hazmat Suit Monster is always just a distant observer; the same subway, same passengers, same window, same position, same speed, same motion direction, never reversing, never stopping from beginning to end.
Create a video of Portland, OR's bus service on a random Tuesday! Showcase Portland's different neighborhoods at a high level and then zoom in on specific routes in each quadrant (absorbing North Portland into NE and South Portland into SW for brevity). Use a light theme. Slow down the speed of the bus animation when zoomed in, without increasing the total duration too much so the viewer can appreciate some of the landscape and streets it travels through in a given loop.
A Tesla Cybertruck driving up an extremely rocky river, featuring a hazelnut-colored vinyl wrap with a realistic wood glaze finish, detailed brass accents around the tires, along the bottom of the vehicle, and framing the front bumper
A cinematic action fight scene inside an old, crowded Pakistani passenger train compartment. A young woman with long brown hair, wearing a blue denim jacket and loose white pants, fights multiple men dressed in black. She performs fast, realistic martial-arts moves, dodging punches and delivering powerful kicks and strikes. The fight moves through the narrow aisle between old worn-out blue train seats. Dynamic handheld camera movement, low-angle shots, wide shots and close-ups, realistic body movement, natural motion blur, dramatic physical choreography, intense expressions, dusty vintage train interior, daylight coming through the windows, gritty realistic atmosphere, cinematic color grading, shallow depth of field, highly detailed, photorealistic, realistic skin texture, Hollywood-style action cinematography, 35mm lens, high contrast, 4K, smooth motion, no text, no subtitles, no watermark. Negative Prompt: cartoon, anime, CGI look, unrealistic anatomy, extra fingers, extra limbs, distorted face, duplicate people, floating objects, unnatural movement, excessive blood, gore, blurry faces, low quality, oversaturated colors, text, subtitles, watermark, logo. Aspect Ratio: 16:9 Style: Photorealistic cinematic action Duration: 20 seconds Camera: Handheld + dynamic tracking + low-angle shots Quality: 4K cinematic realism
Create a 9:16 38 second video of someone drinking tea from first person perspective, as the cyber truck drives them around FSD style the desert in Phoenix, Arizona.
Create a player and tools for Another World's approach to animation. Also create a realtime video for Kavinsky-Nightcall starring Lester from Another World driving to the lab. Use crude compression for binary+data <250KB.
Cinematic photorealistic sci-fi action sequence, moody desaturated color grade, dramatic lighting, hyper-detailed mechanical design, motion blur for speed, 4K film quality. Scene 1: Wide low-angle tracking shot of a futuristic armored rider in black tactical exosuit on a black-gold angular sci-fi motorcycle, speeding on empty highway, overcast sky. Scene 2: Close-up transformation shot — motorcycle's rear panels mechanically unfold like wings while riding at high speed, sparks of light on metal joints. Scene 3: Low-angle hero reveal shot of a sleek black Batmobile-style supercar with scissor/wing doors opening, front LED light strip glowing. Scene 4: Rear-tracking low-angle shot of two motorcycles riding side by side on the highway, wheels blurred with speed. Scene 5: Rear pursuit shot of the black supercar driving with glowing taillights, a motorcycle catching up close behind. Scene 6: Aerial drone top-down shot of a curving highway with the car and motorcycles racing, small flying drone visible above for scale. Scene 7: Close-up action shot of the car's front wheel with sparks flying off the road surface, high-speed drift feel. Scene 8: Interior POV shot from the car's dashboard, glowing speedometer, driving fast through a dark tunnel with lights streaking past. Scene 9: Tunnel chase shot — motorcycle and car entering/exiting a concrete tunnel, wet road reflections, cinematic light contrast. Negative prompt: blurry, low quality, distorted proportions, extra limbs, deformed hands, warped motorcycle frame, flickering lights, inconsistent lighting, cartoonish, low-res textures, watermark, text, logo, oversaturated colors, daytime bright sun (unless overcast), shaky unstable camera, jerky motion, unrealistic physics, plastic look, glitch artifacts.
Cinematic action shot, a female pilot in a white pilot uniform shirt and black trousers leaps out of the open cabin door of a private jet onto the wet metal wing during a severe storm, heavy rain, thick mist, high-speed wind blowing her long black hair, dramatic cinematic lighting, intense mood, 8k resolution, photorealistic
Create a cinematic, highly detailed, interactive 3D rocket launch from an ocean platform at dawn. Deliver the complete project in one HTML file that opens directly in Chrome. Use Three.js + WebGL and procedural assets. Embed assets wherever practical; a reliable CDN may
CINEMATIC SHORT FILM, 46 sec, 16:9, photorealistic Hollywood sci-fi action, dystopian highway apocalypse. Cold steel-grey sky, burning orange explosions, volumetric god rays, anamorphic lens, film grain. HERO: muscular woman, curly dark hair, olive tank top, black jeans and boots, fierce expression. BIKE: matte-black futuristic armored motorcycle, twin fat front wheels, white glowing headlights, mounted cannon. 1 (0-2s): Low-angle front tracking, hero races toward camera on a wrecked highway, burning car and black smoke behind. 2 (2-4s): Side-front tracking, bike leans through a curve under an overpass, headlights flaring. 3 (5-6s): Extreme close-up of the bike's armored cannon and engine, her hand on the handlebar, motion blur. 4 (7-9s): Tight close-up of her face low over the bike, intense eyes, wind-blown curls, shallow depth of field. 5 (10-11s): Wide low-angle, giant black alien warship over the highway fires an orange beam, ground explosion. 6 (12-14s): Huge fireball erupts, hero's tiny silhouette speeds away, yellow car blurs past. 7 (15-16s): Side close-up, hero crouched on the bike, engulfed in orange fire and smoke. 8 (17-18s): Ground-level shot of rusted abandoned cars, open doors, a boot flies through the frame. 9 (19-21s): Blonde woman in black leather jacket aims a heavy sci-fi rifle at camera, burning wreckage behind. 10 (22-23s): Frontal tracking, hero bursts out from under a dark overpass, smoke columns behind. 11 (24-26s): Driver POV down the highway, collapsed overpass and debris ahead, lone black car in the lane. 12 (27-28s): Wide side shot, bike launches off a broken concrete slab, front wheel high. 13 (29-33s): Slow-motion low-angle, hero and bike airborne against dramatic clouds and god rays, red taillight glowing. 14 (34-36s): Close-up, rear wheel hits a broken slab and explodes in a fireball, sparks and debris, slow motion. 15 (37-38s): Wide ground-level, debris-covered highway, overturned burning car, tiny hero falling through the sky. 16 (39-42s): Hero lands and skids into a low crouch, one knee and hand down, fire behind her. 17 (43-46s): Medium close-up, she rises, fierce eyes, wall of orange fire exploding behind her, freeze on hero pose. MOTION: fast tracking, whip pans, slow-motion airborne beat, handheld shake on explosions, realistic physics, consistent character and bike design. NEGATIVE PROMPT: cartoon, anime, CGI look, plastic skin, deformed face, bad hands, extra limbs, extra wheels, changing bike design, inconsistent character, blurry, low resolution, flicker, morphing, warped anatomy, text, subtitles, watermark, logo, oversaturated, duplicate characters, unnatural motion
Video Prompt 1 (0-10 seconds): High-Speed Pull + Giant Waves + Flip + High Launch DURATION: Part 1 of 2 (10 seconds) | ASPECT RATIO: 9:16 | STYLE: Photorealistic cinematic aerial action, 4K, 60fps, strong motion blur, full high-speed pace, no slow motion SUBJECT: A bright yellow and red inflatable tube raft, tethered by a tow rope to a fast white speedboat. Four adults in orange life jackets ride the raft, gripping the handles tightly, laughing and screaming with excitement. Crystal-clear turquoise tropical ocean. CAMERA: A cinematic drone shot at high altitude, looking almost straight down, then dropping lower and tracking the raft from behind at an angle. Fast, smooth movement with fast whip-tilts to follow the riders. One continuous shot, no cuts. LIGHTING: Bright midday tropical sunlight, sparkling reflections on the waves, vivid saturated colors, sun glare on the water spray. TIMELINE: 0-3s: From above, the speedboat roars forward, pulling the raft at extreme speed. Thick white wakes trail behind both. The riders laugh and grip the handles, hair whipping in the wind, and the raft skips over the water. 3-6s: Huge, fast-rolling ocean waves, several meters tall, rise ahead. The boat carves through them and the raft slams into the first giant wave, launching briefly into the air and crashing back down with massive spray. The riders cling on, screaming with joy. 6-8s: The boat cuts hard across a towering wave crest. The raft catches the peak at full speed and flips violently. 8-10s: The riders are catapulted extremely high into the air, tumbling and spinning, arms flailing. The camera tilts up sharply to track them against the bright sky. End the segment as the riders climb toward the top of their arc, high above the sea. SOUND: A roaring speedboat engine, rushing wind, crashing waves, heavy splashes, rope tension, and excited screams. Natural ambience only, no music. [Continuity Lock] The raft stays bright yellow and red and the same size, with the same four riders in orange life jackets, all keeping the same faces, hair, and outfits throughout. The boat stays white, with the same tow rope connection. The turquoise ocean and daylight stay consistent. There is exactly one raft, one boat, and four riders, with no duplicates and no extra people. The camera makes no cuts or scene changes. [Sound Lock] The engine and wave ambience run continuously and build with the speed. Each splash and impact syncs to the visual, and there are no silent gaps. [Physics Rules] Realistic gravity and water physics. The launch is caused by the raft hitting the wave crest and flipping, with no flying or anti-gravity. This is a playful water-sport ride with no injuries, no blood, and no distress. NEGATIVE: No cartoon look, no slow motion, no cuts, no duplicated riders or rafts, no distorted or extra limbs, no changed clothing or colors, no floating bodies, no unrealistic water
Create a cinematic photorealistic action-thriller sequence set in a modern downtown city surrounded by tall skyscrapers. Start with an extreme close-up of a young woman’s frightened face, wet eyes, realistic skin texture, dramatic lighting and intense emotional expression. Cut to a high aerial drone shot flying between dense skyscrapers, looking down at a busy city street with cars, pedestrians, traffic markings and realistic urban details. The camera moves rapidly forward between the buildings with cinematic motion blur. Cut to a dynamic POV shot from inside a moving luxury car, focusing on the side-view mirror. In the mirror reflection, a heavily armored futuristic black tactical vehicle is driving aggressively alongside the car, with an armed tactical soldier visible inside. Keep the mirror reflection realistic and sharply detailed while the surrounding city moves with natural motion blur. Continue with fast-paced aerial and street-level shots showing the armored vehicle chasing cars through the downtown streets. Add realistic smoke, dust, damaged vehicles and cinematic atmosphere. End with a dramatic top-down aerial shot looking directly at the city intersection as a vehicle moves through traffic and a powerful explosion suddenly erupts nearby, producing a bright orange fireball, thick gray smoke, sparks and debris. Ultra-realistic physics, realistic vehicle movement, cinematic camera transitions, natural lighting, shallow depth of field, high detail, realistic motion blur, blockbuster Hollywood action-movie cinematography, photorealistic, 4K, HDR, anamorphic lens, dramatic color grading, intense suspenseful atmosphere.
15-second, 16:9 premium hypercar commercial. Photorealistic cinematic luxury, ultra-realistic automotive cinematography. Use Image 1 ONLY as reference for the car’s shape, W-logo, materials, proportions and design. Keep the EXACT SAME CAR throughout. Stable geometry, identical wheels, body panels, paint and proportions. ONE CONTINUOUS SHOT. No cuts, no teleporting, no direction reversal. The car ALWAYS moves forward. 0–3s — LOW HERO ENTRY: Nighttime city overpass with wet asphalt and elegant reflections. Camera starts extremely low beside the front wheel, smoothly tracking the car as it moves forward. Reveal the headlights, sculpted fender, aerodynamic splitter and naturally spinning wheel. 3–6s — DRIVER + COCKPIT: Camera smoothly arcs around the front quarter and tracks alongside the car. Through the window, clearly show a REAL DRIVER with hands naturally controlling the steering wheel. Briefly reveal the premium cockpit. City lights glide realistically across the glossy gunmetal body. 6–9s — WHEEL DETAIL: Move into an extreme cinematic close-up of the spinning wheel, tire, rim and brake caliper. Tire and rim rotate naturally, while the center W-logo cap remains perfectly upright and does NOT rotate. Camera smoothly rises along the fender toward the windshield, revealing the driver again. 9–12s — FRONT HERO: Camera glides across the windshield and sweeps around the front corner into a dramatic low frontal hero angle. Clearly show headlights, aerodynamic nose and W emblem. Maintain stable reflections, geometry and lighting. 12–15s — ACCELERATION + REAR CHASE: Driver accelerates. The car continues moving FORWARD. Camera smoothly travels from the side around to the REAR, transitioning into a low rear three-quarter chase shot. The hypercar accelerates away down the illuminated highway. Rear lights gradually become smaller in the distance. The car NEVER reverses. STYLE: Ultra-premium automotive commercial, restrained luxury, dramatic nighttime lighting, glossy metallic gunmetal paint, realistic wet-road reflections, natural driver movement, precise cinematic camera choreography, realistic physics, shallow depth of field, premium commercial-grade finish.
Keep everything as is but the windshield must not break… ok this seems better 😅✌️
Create a 30-second premium cinematic advertisement centered around a powerful heavy motorcycle and a striking adult female rider. The film should initially feel like a serious, high-budget cinematic action thriller — NOT a motorcycle commercial. For the first 20 seconds, create mystery and tension. The audience should wonder where she is going, what she is searching for, and why she is riding alone through such a dangerous environment. The motorcycle should feel heavy, powerful, expensive and mechanically realistic. The story should naturally build from: MYSTERY → PURSUIT → DANGER → DESTINATION → REVEAL → HERO PRODUCT Do NOT copy any existing advertisement, film, commercial, character, composition, scene or visual sequence. Create an entirely original story. VISUAL STYLE Photorealistic cinematic filmmaking. Premium high-budget automotive commercial production. Large-format cinema look with 35mm anamorphic photography. Deep cinematic contrast, natural skin texture, realistic motorcycle materials, metal, leather, glass and rubber. Realistic engine vibration, suspension movement and mechanical motion. Subtle film grain, natural motion blur and realistic environmental lighting. No cartoon appearance. No generic AI aesthetic. The motorcycle must remain physically believable and visually consistent throughout the entire film. Use dramatic wide landscapes contrasted with intimate close-ups. The color palette begins cold and desaturated and gradually transitions into rich, warm golden tones toward the final reveal. MAIN CHARACTER A strikingly beautiful adult woman in her late 20s. Dark flowing hair naturally tucked beneath a premium black motorcycle helmet. Confident, focused expression. Natural makeup. She wears a fitted black leather motorcycle jacket, dark riding pants, black gloves and realistic protective riding boots. Her appearance, clothing, helmet and motorcycle remain perfectly consistent throughout the entire film. She should look like a real professional rider, not a fashion model posing on a motorcycle. MOTORCYCLE A massive premium heavy motorcycle. Muscular proportions. Large engine. Wide rear tire. Heavy metallic frame. Premium black and brushed-metal finishes. Realistic suspension movement. Visible engine vibration. Powerful headlight. Subtle reflections across the fuel tank. The motorcycle should feel extremely powerful but elegant. Keep the exact motorcycle design consistent throughout every shot. SCENE 1 — THE UNKNOWN ROAD 0–5 SECONDS EXTREME WIDE CINEMATIC SHOT. A gigantic empty mountain road disappears into dense fog. Cold early-morning atmosphere. Wind moves across the landscape. Nothing else is visible. A distant engine roar slowly grows louder. A heavy motorcycle suddenly emerges from the fog. The female rider sits completely steady as the enormous machine moves through the empty road. Camera gradually moves closer. CUT TO an extreme close-up of her eyes inside the helmet. Focused. Unemotional. She looks toward something far ahead. Her hand subtly tightens around the throttle. The engine note rises. Transition naturally into the next shot while maintaining continuous motion and sound. SCENE 2 — THE PURSUIT 5–10 SECONDS Rapid cinematic sequence. The motorcycle accelerates through a winding mountain road. Low camera almost touching the asphalt. The rear tire throws tiny particles of water from the wet road. Close-up of her gloved hand twisting the throttle. The engine responds with a deep mechanical roar. Close-up of her boot shifting naturally through the gear. Close-up of the speedometer climbing. Wide aerial-style shot: The tiny motorcycle cuts through an enormous mountain landscape. She suddenly checks her rear-view mirror. Something appears to be following her in the far distance, but it is never clearly revealed. Music intensifies. She accelerates harder. Maintain continuous visual flow between shots with no black frames or unnecessary transitions. SCENE 3 — THE DANGER 10–16 SECONDS The weather suddenly becomes violent. Heavy rain begins. Lightning briefly illuminates the mountains. The road narrows dramatically beside a massive cliff. The rider slows. A large fallen tree partially blocks the road. She stops. For a moment, everything becomes quiet except the motorcycle idling in the rain. She looks at the obstacle. Then notices a narrow dirt path disappearing into the dark forest. A subtle confident smile. She turns the handlebars. The heavy motorcycle leaves the paved road. The massive tires crush wet gravel. Mud and water splash naturally around the wheels. The camera follows closely as she enters the forest. She disappears deeper into the darkness. SCENE 4 — THE DESTINATION 16–21 SECONDS The dark forest suddenly opens. The motorcycle emerges onto a spectacular mountain overlook. The storm has cleared. Golden sunlight breaks through the clouds. The entire visual atmosphere transforms from cold and desaturated into rich, warm cinematic tones. The rider slowly stops. She removes her helmet. Her dark hair falls naturally around her shoulders. She looks toward the enormous horizon. For the first time, the mystery becomes clear: She wasn't running from anything. She was searching for this place. She walks toward the edge of the overlook. Then slowly turns back toward the motorcycle. SCENE 5 — THE MOTORCYCLE REVEAL 21–26 SECONDS The music drops into a restrained, almost silent moment. The camera begins a slow, elegant cinematic orbit around the motorcycle. Golden sunlight glides across the metallic bodywork. Show beautiful macro details through fluid transitions: Engine components. Brushed-metal frame. Fuel tank reflections. Headlight. Leather seat. Brake assembly. Wide rear tire. Suspension. Small mechanical vibrations are visible while the engine idles. The rider sits back on the motorcycle. She starts the engine. A deep, powerful mechanical sound fills the mountain landscape. She gives the throttle one controlled twist. VOICEOVER: “Some roads aren't meant to be easy.” Brief pause. “They're meant to be remembered.” No text appears on screen during the story. SCENE 6 — FINAL HERO SHOT 26–30 SECONDS Ultra-premium cinematic hero shot. The woman sits confidently on the heavy motorcycle at the edge of the mountain overlook. Golden sunset behind her. Wind moves her hair and leather jacket naturally. The motorcycle dominates the foreground. The camera slowly pushes toward the front headlight. The headlight switches on. Hold for a powerful final composition. Only now introduce minimal elegant typography: BUILT FOR THE ROAD. After a brief beat, reveal the motorcycle brand name beneath it. Final sound: ONE DEEP ENGINE REV. CUT TO BLACK ONLY AT THE VERY END.