Create a photorealistic live-action horror short film inside a busy luxury hotel during normal operating hours. Make it feel like a real emergency filmed with a handheld camera, with natural human reactions, believable physics, practical effects, realistic hotel details and strong spatial continuity. MAIN CHARACTER: A female hotel security guard in her 30s wearing a realistic dark security uniform, ID badge and radio. Keep her face, hairstyle, clothing, body proportions and equipment consistent throughout the entire video. She reacts naturally and cautiously rather than behaving like an action hero. The film begins in the hotel lobby with guests checking in, staff working at reception and luggage carts moving across the marble floor. Suddenly, an infected guest attacks another guest near reception. The victim falls against the desk while nearby people freeze in shock before panic spreads. The female security guard hears the disturbance and rushes toward the lobby. She tries to understand what is happening while directing guests away from the infected. More infected suddenly appear and attack nearby guests. People scatter toward elevators, restaurants and corridors, dropping luggage and personal belongings. The guard grabs a heavy luggage trolley as a defensive barrier. An infected charges toward her, and she pushes the trolley forward, knocking the attacker off balance with a heavy, realistic impact. Another infected suddenly charges. She sidesteps at the last moment, causing it to crash into a glass partition that cracks realistically. She immediately guides several survivors toward a partially closed service corridor while distant screams echo from other floors. The group reaches temporary safety and barricades the corridor door with luggage and a heavy cart. The guard stays near the entrance, watching the lobby while protecting the survivors. The hotel suddenly becomes eerily quiet. Abandoned luggage, spilled drinks and overturned furniture cover the lobby. Through the narrow doorway, she notices a distant infected figure slowly crossing the lobby. She raises one finger, silently signaling everyone to stay quiet. AUDIO: Fully diegetic hotel ambience, footsteps, luggage wheels, frightened voices, screams, radio static, zombie snarls, heavy breathing, glass cracking, realistic impacts and distant footsteps. No music. STYLE: Photorealistic live-action hotel horror, practical-effects zombies, realistic skin and facial transformation, dark veins spreading beneath the skin, cloudy/milky eyes, violent convulsions and unnatural infected movements, natural handheld camera, realistic hotel lighting, believable crowd behavior, grounded physics and cinematic emergency-documentary feel. NEGATIVE: Excessive gore, graphic dismemberment, graphic eye gore, anime, cartoon, fake CGI, exaggerated action choreography, superhero movements, distorted anatomy, duplicated
Crowd / Group
Explore free Crowd / Group video prompts from YouMind's AI prompt library, grouped under subjects. Every prompt is curated from real creative workflows and ready to copy, adapt, and reuse.
Eric Cartman punches the alien off the chair, Eric cartman hops in, Eric Cartman turns the spaceship upside down and shakes it (kyle butters and co reaction) (Censored language)
Create a 30-second ultra-realistic cinematic documentary sequence depicting the construction of the Great Pyramid of Giza, as if the footage was secretly captured on an early-2000s consumer DV camcorder. The entire video should feel like authentic recovered historical footage—not a polished modern film. 0–5s — Establishing Shot Handheld DV-camera footage opens on the enormous Giza construction site at sunrise. Hundreds of workers move across a vast sandy landscape while the unfinished pyramid dominates the background. Wooden scaffolding, ramps, ropes, sledges, stone blocks, dust and activity fill the frame. Slight camera shake, imperfect autofocus, low-resolution DV texture, natural exposure shifts and subtle lens flare create genuine early-2000s documentary realism. 5–10s — Moving Through the Workers The camera operator walks closer through the construction site. Workers strain together to pull a massive limestone block along a wooden sled while others shout instructions and coordinate the ropes. Sand kicks up around their feet. The camera briefly struggles to focus as people pass directly in front of the lens, making the footage feel spontaneous and unscripted. 10–16s — The Construction Process A closer handheld shot reveals workers hauling enormous stone blocks up a massive earthen ramp toward the rising pyramid. Wooden rollers, ropes, crude tools and temporary structures surround them. Sweat, dust and exhaustion are visible on their faces. The camera pans upward, revealing the staggering scale of the unfinished monument. 16–22s — Human Moment The footage moves into a crowded work area. A group of workers pauses briefly beside a freshly positioned limestone block, breathing heavily and covered in dust. One worker looks directly into the camera for a moment before returning to work. Behind him, dozens of others continue the construction, creating a powerful sense of scale and human effort. 22–27s — Epic Reveal The camera slowly backs away and rises slightly, revealing the immense pyramid under construction, surrounded by thousands of workers, ramps and organized building activity. Golden sunlight cuts through airborne dust, creating natural volumetric rays. The unfinished structure feels monumental and almost overwhelming. 27–30s — Documentary Ending The camera turns toward the pyramid’s upper levels as workers continue moving stones against the glowing sky. The operator lowers the camera slightly; the image becomes shaky and briefly overexposed by the sun. End abruptly like an authentic recovered DV recording. Visual Direction: Ultra-realistic ancient Egypt, physically accurate materials and human movement, authentic limestone, sand, wood and rope, natural sunlight, realistic dust and sweat, practical construction methods, documentary camerawork, imperfect handheld movement, early-2000s DV compression, inte
15s, 9:16 vertical, photorealistic premium American TV drama. Use Image 1 and Image 2 as sequential references for continuous action. Keep the same two adults, faces, hair, proportions, clothing and apartment. An American couple argues intensely at night. He thinks his joke was harmless; she feels humiliated. Keep the argument fast, emotional and natural. Use only the dialogue below. [0–3s] Start from Image 1. Medium two-shot. She sits on the sofa: “Seriously? That was your idea of funny?” He replies: “Oh, come on. It was a joke.” [3–5s] She stands naturally and moves into the open living room: “You embarrassed me!” He immediately replies: “I didn’t mean—” [5–7s] Continue seamlessly into the positions shown in Image 2. No cut or jump. Medium-wide two-shot. They face each other. She: “You never do!” He: “So now I can’t joke around?” [7–10s] Naturally transition into medium shot-reverse-shot. Hold on him: “Making this a huge deal?” Cut to her matching medium shot: “You think this is about the joke?” She continues: “It’s about you not caring how I feel.” Keep eyelines consistent. [10–12.5s] Return to a medium two-shot. She says: “You still don’t get it!” As she speaks, she walks directly past the man toward the entrance behind him. She does not turn around first. Let her finish the line while walking. [12.5–15s] She reaches the door behind him, opens it, storms out and slams it hard. He stays in place, turns his head and follows her with his eyes. After the door closes, hold briefly on his medium shot, his anger shifting to shock and disbelief. Cinematic handheld camera with natural transitions. No extreme close-ups. Preserve the apartment layout, 180-degree rule and spatial continuity. The entrance door is directly behind the man. Natural acting and realistic movement. No added dialogue, repeated turning, touching, pushing, chasing, sudden repositioning, teleportation, duplication, face or clothing changes, exaggerated acting, subtitles, text, music or extra people.
generate a creative mp4 video on indian civilisation with music and sound effects.
SCENE CONTEXT A playful vertical selfie video of two second-year Japanese female university students, best friends, both bubbly and full of energy, in the empty tiered lecture hall of the university they both attend, shown in <<<image_3>>>, after the last class of the day. Recreate the rhythm of the hand-sweep gag from <<<video_1>>>: the video is built on deliberate contrast in three parts. (1) It opens with both girls dead serious, like an ID photo. (2) Then the hands sweep across the front girl's face about five times per second, and at every single pass she appears with a completely different exaggerated expression, flickering by rapid-fire — it starts with silly funny faces and builds into a fierce angry face. (3) In the final second, the act collapses and both friends burst into laughter together. ACTIVE REFERENCES / REFERENCE USAGE <<<image_1>>> defines the front character's identity, hair and complete outfit: bleached honey-blonde choppy short hair with dark roots at the parting and wispy bangs, two small kelly-green snap hair clips, white cropped ribbed T-shirt, open cobalt-blue zip-up track jacket with two white stripes down each sleeve, small silver hoop earrings. No hat. <<<image_2>>> defines the rear character's identity, hair and complete outfit: glossy straight black chin-length bob with blunt bangs, white T-shirt, bright kelly-green chunky ribbed knit cardigan with dark buttons and long sleeves, black wide-leg trousers. No hair clip. The blonde girl's green hair clips match her best friend's green cardigan, and both wear plain white T-shirts, the way close best friends do. Use the large facial portrait on each sheet for facial identity. Take only their faces, hair and clothing from the sheets; do not inherit the grey background, the flat lighting or the three-view layout. <<<image_3>>> defines the lecture hall: rows of long light-oak desks with grey fabric seats rising in steps behind them, a stairway aisle on the left, pale cream walls, a wooden double door at the top back, tall windows with pale vertical blinds on screen-right with green campus trees in warm sunlight outside, flat white ceiling lights. Adapt its viewing angle to the selfie camera. <<<video_1>>> controls only the hand choreography, the sweep timing, the small head dips and the relative placement of the two people. Its performers' faces, hair, clothing, cap, room and facial expressions do not transfer. Any watermark or logo in <<<video_1>>> does not appear. FIRST FRAME The video begins directly through the phone's front-facing camera. <<<image_1>>> holds the phone at arm's length at about eye level, with her holding hand and the phone outside the frame. Her face and upper chest fill the lower-centre foreground. <<<image_2>>> is close behind her, slightly offset toward screen-right, her chin almost resting on <<<image_1>>>'s shoulder, relaxed and comfortable like best friends, with her face clearly visible beside <<<image_1>>>'s head. Both look into the lens with dead-serious straight faces, lips pressed together, eyes steady, like an ID photo. WORLD AND SPATIAL BLOCKING They sit at one of the long desks in a middle row, facing the front of the hall, <<<image_2>>> just behind and beside <<<image_1>>>; the phone camera looks back at them from the front. Behind their heads, the empty rows of desks and seats rise in steps toward the back of the hall, softly out of focus, with the bright windows and green trees toward screen-right. Keep the hall consistent with <<<image_3>>>; the tight selfie framing crops most of it. No other students anywhere in the hall. <<<image_1>>> holds the phone throughout. <<<image_2>>> has both hands free to perform the sweeps around <<<image_1>>>'s face. Keep their front-to-back arrangement the whole time. SHOT FORMAT One continuous 10-second vertical 9:16 selfie take. The selfie image fills the whole vertical frame, with extra headroom above <<<image_1>>>'s head for the hand movements. No cuts, no external view of them filming. OPTICS AND CAMERA Natural front-camera perspective at arm's length, both faces readable. The camera stays almost stationary during the gag, with only slight natural hand drift. During the final laughter, allow a small believable wobble from <<<image_1>>>'s shaking shoulders while keeping both faces in frame. No zoom, no orbit, no reframing. ACTION / PERFORMANCE TIMING <<<image_2>>> reproduces the reference's rapid alternating hand sweeps from 0.75s to 9.0s, exchanging the upper and lower hand positions, with the same sweep directions and pace as <<<video_1>>>. She is an energetic girl deliberately holding a poker face: her face stays completely straight until 9.0s, with only her bright eyes showing she is holding back a laugh. From 0.75s to 9.0s, <<<image_2>>>'s hands pass across <<<image_1>>>'s face about five times per second, every 4 to 5 frames, exactly at the pace of <<<video_1>>>. EVERY single hand pass reveals a different face: her expression changes behind each passing hand, about every 0.2 seconds, so the faces flicker by rapid-fire like a flipbook. Each face is big, clear and fully formed the instant the hand clears. Consecutive faces are opposites in mouth shape and eye opening (closed mouth then open mouth, wide eyes then shut eyes), so every reveal is a jolt. PART 1 — SERIOUS 0.00–0.75s (frames 0–17): both girls dead serious, looking straight into the lens, not a hint of a smile. <<<image_2>>> raises one open hand above <<<image_1>>>'s head and places the other below her chin. PART 2 — RAPID-FIRE FACES (starts with funny faces, builds into anger) Two faces in each half second, one per hand pass, in this order: 0.75–1.25s (frames 18–29): cross-eyed with both cheeks puffed like a balloon → a huge wide-open toothy grin. 1.25–1.75s (frames 30–41): tongue stuck out to one side with one eye shut → eyes and mouth stretched wide in a shocked "O". 1.75–2.25s (frames 42–53): lips pushed far forward and twisted sideways → a wailing cry face, mouth pulled down, eyes squeezed. 2.25–2.75s (frames 54–65): lower jaw jutting out, eyes half-lidded → a sparkly idol smile with a wink. 2.75–3.25s (frames 66–77): nostrils flared, eyebrows shot up to the hairline → a sulky pout with puffed lower lip. 3.25–3.75s (frames 78–89): eyes rolled up to the ceiling, mouth hanging open → a smug, one-sided grin. 3.75–4.25s (frames 90–101): cheeks sucked in like a fish → an excited silent scream, mouth wide. 4.25–4.75s (frames 102–113): eyes closed, head drooping as if dozing → eyes popping wide, startled. 4.75–5.25s (frames 114–125): lips rolled in over the teeth → a big beaming grin. 5.25–5.75s (frames 126–137): an ugly sobbing face → a dreamy, melting bliss with eyes closed. 5.75–6.25s (frames 138–149): cross-eyed with the tongue tip touching her upper lip → nose wrinkled in disgust, "ew". 6.25–6.75s (frames 150–161): cheeks puffed tight → a sharp gasp, eyebrows high. Now the faces turn from funny to cross, getting angrier with every pass: 6.75–7.25s (frames 162–173): a suspicious side-eye squint → a flat, unimpressed blank stare. 7.25–7.75s (frames 174–185): an exasperated eye-roll → an irritated frown, lips pressed hard. 7.75–8.25s (frames 186–197): narrowed glaring eyes → teeth clenched, a low growl face. 8.25–9.00s (frames 198–215): FULL FURY, the final and strongest face — eyes blazing wide in a fierce glare straight into the lens, eyebrows slammed down and together, nose wrinkled, teeth bared and clenched. She holds this fury through the last few hand passes, and it looks even fiercer after each one. Negative for 0–9s: no talking, no smiling on <<<image_2>>>, no two consecutive reveals with the same face, no face changing while it is visible, no laughing before 9.0s, n
Across Earth, something impossible begins happening. Everything that was ever lost starts coming back. A forgotten toy walks out of the ocean. Ancient ships emerge from glowing fog. Extinct animals appear on distant horizons. Millions of lost letters descend gently from the sky. People stop what they are doing. Crowds gather. Entire cities watch as impossible reunions unfold. A child sees a beloved pet running toward them. Long-lost treasures emerge from deserts. Ancient forests reappear where empty land once stood. The phenomenon spreads across the planet. More and more things return. The scale becomes enormous. The skies fill with lost inventions. Lost histories. Lost possibilities. Humanity watches together. A world reconnecting with everything it thought was gone forever. Majestic science fiction fantasy, emotional storytelling, massive global event, breathtaking visuals, wonder, hope, spectacular cinematography, dynamic movement, photorealistic environments, epic scale, masterpiece, 16:9.
[Reference Image Usage Rules] Her appearance, hairstyle, red round glasses, clothing, and painting texture must strictly refer to Character Asset Image 1; his appearance, curly hair, bandage on nose, clothing, and painting texture must strictly refer to Character Asset Image 2. Only extract the visual design from the asset images. Strictly prohibit generating character three-view diagrams, gray backgrounds, detail grids, color bars, dimension lines, all label text, and watermarks. [Art Style] Hand-drawn picture book animation with colored pencils and crayons, strictly referring to the art style of the two asset images: clear pencil strokes, paper grain texture, gentle lines. Sky, sea, and light use faint watercolor bleeding. This is hand-drawn animation, not 3D, not live-action. [Vlog Filming Method] The entire film looks like a travel Vlog filmed by a couple themselves with a smartphone: natural handheld shake, slight up-and-down bouncing when walking, occasional lens flare and sun overexposure, and the camera occasionally tilts slightly. The hand holding the phone is always out of frame. In selfie shots, the two are squeezed into the frame, arms holding the phone extend out of the edge; absolutely no phones, selfie sticks, or hands holding phones visible in the frame. 16:9, 24fps. [Her] 5 feet 3 inches. Brown hair in a fluffy bun, a yellow pencil slanted in her hair, a pink paper airplane hairpin on one side; large red round glasses, freckles, pink blush. Light green linen cardigan, mustard yellow top, coral pink pleated skirt, purple-white striped socks, red rain boots, crossbody teal small cloth bag. [Him] 5 feet 10 inches, taller than her, must bend slightly to fit in the same frame during selfies. Black fluffy small curls, a ahoge curling into a circle on top, a yellow pencil tucked behind the ear, a bandage on the bridge of the nose, pink blush. Blue-white horizontal striped sweater, orange knitted scarf, olive green rolled-edge pants, one yellow sock one blue sock, white canvas shoes with orange laces. [Their Hands] Both have small round ball hands, no fingers. Throughout the film, they only do simple large movements: holding hands, waving, holding ice cream cones, gripping handlebars, wrapping scarves around each other's necks, leaning heads on shoulders, touching foreheads. [Scene] An early autumn seaside town: colorful old houses, cobblestone alleys, wooden boardwalks, lighthouses, coastal roads. The sea breeze is always blowing, his scarf and curls, her stray hairs and cardigan are blown by the wind throughout. [Sound] No dialogue, conversation, or narration in the entire film. The only human voices are their laughter. Background music: Warm and slightly moving acoustic guitar and piano, light clapping rhythm, no vocals. Ambient sound: waves, seagulls, wind, bicycle bells, footsteps. ━━━━━━━━━━━━━━━━━━ [Storyboard] 0.0–2.5 | Selfie, inside train car | Two people squeezed in front of the window, eyes wide with excitement, outside the window behind them, the blue sea appears from behind the hillside; morning sunlight shines on their faces 2.5–5.0 | Follow shot, from his perspective | She runs ahead holding his hand, turning back to smile at the camera, pulling him along a downhill cobblestone alley towards the sparkling sea at the end; handheld screen bounces up and down with running 5.0–7.5 | She films him, medium shot | He stands at the end of the wooden boardwalk, sea breeze blows his curls and orange scarf wildly, he shyly waves at the camera, scarf almost blown away, he hurriedly presses it down with his hand 7.5–10.0 | He films her, medium shot | She steps into shallow waves wearing red rain boots, splashing water, arms open laughing; camera shakes lightly because the shooter is laughing 10.0–12.5 | Selfie, outside ice cream shop | Each holding a cone close to the camera, his scoop suddenly falls off the cone, he looks shocked; she smiles and offers her cone to his mouth 12.5–15.0 | Follow shot, from the bicycle behind | He rides the bicycle in front, along the coastal road, scarf flying behind, he turns back and grins at the camera; endless blue sea on the right 15.0–17.5 | Selfie, top of lighthouse | Leaning against the railing at the top of the lighthouse, vast sea behind, wind so strong both squint, hair messy, both laughing together 17.5–20.0 | Medium shot, bench by the sea | Wind gets colder, she shrugs; he takes off his orange scarf, wraps it around her neck layer by layer, she buries her face in the scarf, blushes 20.0–22.5 | Fixed position, phone on stone | Under sunset, sitting side by side on cliff grass slope by the sea, backs to camera, watching golden-red sun sink into sea; she slowly rests head on his shoulder 22.5–25.0 | Selfie, golden sunset light | She smiles at camera, then turns to look at him—realizing he wasn't looking at the camera, but constantly looking at her; she freezes, blushes instantly, both laugh 25.0–27.5 | Follow shot, from behind | Night, harbor lined with strings of warm yellow lights, holding hands walking slowly forward, still wearing his orange scarf on her head, lights reflected on sea surface 27.5–30.0 | Fixed position, phone on low wall | Under warm yellow lights, she tiptoes in red rain boots, he bends down, foreheads gently touch, eyes closed smiling; sea breeze blows orange scarf, distant lighthouse lit; screen closes naturally ━━━━━━━━━━━━━━━━━━ [Continuity] After 17.5 seconds, the orange scarf stays wrapped around her neck, never returning to him. [Negative Prompt] Phone in frame, selfie stick, hand holding phone, third person filming; Hands growing fingers, hands becoming human hands, body proportions changing; Dialogue, conversation, narration, singing, lyrics, lip-syncing, subtitles, screen text, Logo, watermark, original label text on image; She loses glasses, loses bun, loses red rain boots; he loses bandage, loses ahoge, stripe color changes; same height; Orange scarf returns to his neck after 17.5s, second scarf appears; Realistic photo style, live-action movie quality, 3D rendering, smooth digital painting, loss of pencil strokes, loss of paper texture; Stabilizer-smooth camera, completely static frames (except fixed position shots), dissolve, fade, black screen transition, freeze frame.
Cinematic realistic texture, pure ancient Chinese Xianxia aesthetics. Core focus on mature conceptual conflict, restrained martial arts character performance, and veteran screenwriter-style dialogue driven by subtext, pauses, and reversals. Adopt Arri Alexa film camera texture, natural volumetric lighting, and delicate film grain. This core reversal revolves around the distinction between "loyalty" and "obedience": Everyone thought the senior sword immortal would demand unconditional loyalty from the junior sister The true reversal is she actively teaches the junior sister: True loyalty is not always listening to her, but having the courage to draw a sword and stop her when she goes wrong Strictly use @Image 1 and @Image 2 as character identity anchors. All background and location reference images uploaded this round jointly determine the same environment DNA. Before formal composition, silently reconstruct compatible real terrain, architectural language, material age, vegetation, water bodies, weather, mountain mist, reflections, main light direction, and atmospheric depth, forming a unique, complete, unified new location for this round. Background remains persistently alive but absolutely neutral narratively. Character Settings Character ID A Always the same @Image 1 Senior Sword Immortal Sister: 25-30 year old East Asian female Oval fair face Dark almond eyes Black long hair half-tied, fixed with white jade hairpin Tall and slender figure Wearing same set of white embroidered silk Hanfu Silver waist sash Jade pendant White cloth boots Holding single silver longsword Character ID B Always the same @Image 2 Junior Sword Immortal Sister: 20-25 year old East Asian female Round lively face Black hair braided Petite figure Wearing same set of green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holding single dark steel sword Other Secondary Characters The following characters exist only as secondary witnesses: An elderly master Two sect disciples Several bystanders A captured enemy commander Segment Structure 0-5s | Wide or Long Shot Clearly establish oath-taking site, character relationships, and spatial order. An elderly master presiding over formal oath-taking. He says solemnly: "Take oath — never disobey senior sister's command in this life." Junior sister prepares to kneel. The same white-robed sword immortal suddenly interrupts: "Delete this line." First half of this segment must quickly form a hook, making viewers mistakenly think she will propose stricter loyalty demands, but she instead negates this oath. 5-10s | Medium Shot or Cowboy Shot Maintain same two women, same costumes, same swords, and completely consistent geographical space. Master clearly confused asks: "Are you afraid she won't be loyal?" Senior sister calmly answers: "I am afraid she is too loyal." Entire venue instantly quiet. In shallow depth of field behind, the same enemy commander's original mocking smile also slightly disappears. Senior sister truly turns to junior sister, only asks: "If one day, I am wrong?" Junior sister freezes completely for the first time. Wind, water, mountain mist, sleeves, hair, and distant figures in background continue natural motion but completely do not participate in this choice. 10-15s | Close-up or Extreme Close-up The same junior sister does not continue kneeling, but slowly stands straight. She only draws the dark steel sword halfway, using the blade not fully sheathed to block horizontally in front of senior sister, forming a clear barrier without killing intent, saying: "Stop you first." Senior sister looks at her, asks: "If you can't stop me?" Full pause of half a beat. Junior sister finally truly raises eyes to meet hers, answers: "Then defeat you." Extreme close-up: The same senior sword immortal's originally serious and restrained expression finally reveals an extremely light, truly approving smile. She uses only two fingers to gently push away the blade blocking in front, saying: "This is more like my junior sister." In shallow depth of field behind: The same elderly master completely silent The same enemy commander slowly lowers gaze Junior sister ultimately does not kneel again Hard Requirements Strict total duration 15 seconds 16:9 landscape Strictly three continuous clear shots Native synchronized Mandarin dialogue Precise lip sync and eye-line relationships Character identity, hairstyle, costume, sword, supporting role positions, and geographical space stable throughout Character micro-expressions must be restrained and realistic Half-draw sword and horizontal blocking actions must be simple, clear, readable Natural physics for silk fabric, metal longsword, and hair Real parallax and synchronized spatial ambient sound maintained across foreground, midground, background No subtitles generated Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, emphasize: Reference character consistency Visual hierarchy among multiple characters Few but precise action nodes Camera continuity Light and shadow continuity Sword state continuity Precise audio-visual synchronization of dialogue, sword drawing sound, scabbard friction, fabric sounds, and environmental sounds Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props
Cinematic realistic texture, pure ancient Chinese Xianxia aesthetics. Core focus on mature institutional pressure, restrained yet continuously tense emotional power, and veteran screenwriter-style dialogue revolving around the following themes: The demand to uniformly act like everything is fine Whether exhaustion can be acknowledged Whether honesty weakens a collective or makes it stronger Adopt Arri Alexa film camera texture, stable sharp facial micro-details, delicate film grain, natural volumetric lighting, and simple clear high-level character blocking. Strictly use @Image 1 and @Image 2 as character identity anchors. Silently reassemble all newly uploaded background and location reference images into a new unified environment DNA first: naturally blend compatible real terrain, ancient architectural language, spatial scale, weathered materials, vegetation, water bodies, wandering mountain mist, slowly moving clouds, reflections, main light direction, and atmospheric depth; the entire environment remains persistently alive but absolutely neutral narratively. Character Settings Character ID A Always the same @Image 1 Senior Sword Immortal Sister: 25-30 year old East Asian female Oval fair face Dark almond eyes Black long hair half-tied, fixed with a white jade hairpin Tall and slender figure Wearing the same set of white embroidered silk Hanfu Semi-transparent layered wide sleeves Silver waist sash Jade pendant White cloth boots Holding a single silver longsword Character ID B Always the same @Image 2 Junior Sword Immortal Sister: 20-25 year old East Asian female Round lively face Black hair braided Petite figure Wearing the same set of green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holding a single dark steel sword Other Secondary Characters The following characters exist only as secondary witnesses: An elderly master A physician Several visibly exhausted disciples after a great battle An enemy envoy Segment Structure 0-5s | Wide or Long Shot Clearly establish the relationship between characters and environment. The master publicly orders: "Report injuries, uniform four words — No impediment, ready for battle." The surrounding disciples answer in unison as if accustomed: "No impediment, ready for battle." The same junior sister does not speak up. After a full pause of half a beat, she says under everyone's gaze: "This disciple has an impediment." In the first 3 seconds, immediately form a hook, making viewers mistakenly think she will publicly show weakness before the enemy envoy. 5-10s | Medium Shot or Cowboy Shot Maintain the same two women, same costumes, same swords, and completely consistent geographical space. The master clearly lowers his voice: "The enemy envoy is right here, do you have to show weakness?" The same junior sister does not retort, only calmly answers: "I can fight." After a full pause of half a beat, adds: "But pain is pain." In the shallow depth of field behind, the enemy envoy's corner of mouth shows a slight smile of watching the drama. Just when everyone thinks the senior sister will scold the junior sister, The same white-robed sword immortal walks to her side, standing exactly level with her, and only says: "I also have an impediment." The master suddenly turns his head: "Are you also being unruly?" Wind, water, mountain mist, vegetation, cloud shadows, fabrics, and distant figures in the background continue to change naturally but never intervene in the character conflict. 10-15s | Close-up or Extreme Close-up The same master asks with suppressed anger: "If everyone cries pain, what happens to morale?" The same senior sword immortal does not refute immediately, only answers: "Morale isn't about everyone saying they are fine." Leave a truly weighty full pause. She shifts her gaze to those disciples who are obviously exhausted but still stand straight, continuing: "It's that some say there is trouble — and others can bear it." As her words fall, the same physician offers no comment, quietly stepping forward with bandages. In the shallow depth of field behind, the enemy envoy's original smile slowly disappears because he sees not collapse, but a group allowing each other to acknowledge pain. The same junior sister softly asks the senior sister: "What about tomorrow?" Extreme close-up falls on the senior sister's calm and clear eyes, she answers: "Fight when we should fight." After a full pause of half a beat, delivers the final line: "Heal wounds tonight first." Do not arrange applause. Do not arrange the master suddenly admitting fault. Do not arrange the junior sister crying. Only let several disciples who have been holding on finally slowly relax their shoulders. Hard Requirements Strict total duration 15 seconds 16:9 landscape Strictly three continuous clear shots Native synchronized Mandarin dialogue Precise lip sync and eye-line relationships Character identity, hairstyle, costume, sword, physician props, supporting role positions, and geographical space remain stable throughout Character micro-expressions must be restrained and realistic Action nodes few but clear Natural physics for silk fabric, hair, bandages, and weapons Real parallax and synchronized spatial ambient sound maintained across foreground, midground, and background No subtitles generated Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, emphasize: Reference character consistency Clear visual hierarchy among multiple characters Limited but dramatically meaningful action design Stable camera continuity Light and shadow continuity Core prop continuity Precise audio-visual synchronization of dialogue, footsteps, fabric friction, bandage unfolding sounds, sword sheath rustles, and environmental sounds Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props
Create a heartwarming cinematic 3D animated video of a young mother and her adorable toddler boy resting together on a cozy bed in a warm, sunlit bedroom. The mother is peacefully sleeping while the little boy slowly wakes up beside her, sits up, stretches, smiles, and playfully interacts with his mother. He gently touches her face and eyebrows, then moves closer and affectionately hugs and kisses her. The mother wakes up, looks at her child with a loving smile, and embraces him warmly. Soft golden morning sunlight streams through the window, creating beautiful warm highlights and gentle shadows. Cozy blankets, pillows, indoor plants, and a peaceful bedroom atmosphere in the background. Highly expressive faces, adorable child expressions, natural body movements, emotional mother-child interaction, detailed skin and hair, soft cinematic lighting, shallow depth of field, smooth camera movement, Pixar-inspired high-end 3D animation, photorealistic textures, emotional storytelling, vertical 9:16, ultra detailed, cinematic quality, 4K.
Create a 15-second cinematic 3D animated sequence set in a charming Mediterranean-style village square on a bright sunny day. Show a cute little girl with red hair tied in small pigtails, wearing a yellow polka-dot dress, standing beside a cheerful vintage ice cream vendor and his small traditional ice cream cart → the vendor playfully teases her by moving the ice cream scoop just out of her reach while she looks surprised and excited → camera cuts to a wider shot as the vendor performs a funny, energetic ice cream-selling routine around his cart, making the nearby villagers laugh and watch → show the little girl following him excitedly as the playful performance continues → close-up of the smiling vendor proudly holding up an ice cream scoop → end with a warm close-up of the little girl happily receiving a vanilla soft-serve cone from him. Whimsical family-friendly 3D animation, expressive cartoon style
1990年代日本,一场恐怖且怪诞的面具仪式——30秒伪纪录片风格恐怖短片 视觉风格:真实影像,非AI生成感。模仿1990年代日本院线恐怖电影在35毫米胶片上的拍摄效果——可见胶片颗粒,浅景深,低调照明伴有强烈的明暗衰减,真实的皮肤纹理包括毛孔和细纹。油灯的琥珀色光芒与从上方缝隙透入的冷蓝灰色形成对比,冷暖色调共存于同一画面。角落沉入暗角光晕,灯光周围出现光晕扩散,偶尔有细微的垂直划痕掠过。每个画面的大部分陷入黑暗——只有每支蜡烛周围一只手宽的范围被照亮,墙壁、地板和远处背景落入黑色,整个大厅从未明亮过。无调色光泽,无HDR,无镜头光晕,无蜡质AI皮肤,无美颜平滑处理,无全画幅棕色滤镜。 拍摄风格:闹鬼地点探索录像带的基调。全程16:9横向比例,四周无边框黑条。直到0:13.5,画面是从两名学生躲在柱子后窥视的角度拍摄。Hi8摄像机仅在0:00–0:02.5期间可见,由男学生手持;此后屏幕上不再出现任何设备。只有0:15的第一个镜头以掉落的摄像机的低视角开始,之后的剪辑自由切换到适合场景的任何角度。无电池、录制或时间指示器,无字幕或标志。 角色——男学生:一名虚构的成年男性,二十岁出头。短而凌乱的黑色头发,浓眉黑眼,直鼻,剃须干净的脸庞和自然皮肤纹理。蓝色灰色连帽衫外穿黑色夹克,橄榄绿工装裤和黑色系带靴。Hi8摄像机属于他。 角色——女学生:一名虚构的成年女性,二十岁出头。椭圆形脸,深色眼睛和低扎的黑发,几缕散发垂在脸侧。酒红色夹克,黑色高领上衣,深灰色工装裤和黑色靴子。 角色连续性:这两名学生是仅有的两个学生。保持第一镜头中建立的面孔、头发和服装在整个过程中一致。两名学生的面孔和皮肤始终保持干净无标记,除了0:24击中她脸上的暗红色斑点。 面具团体:一个团体,全程保持以下独特的面具设计。一个只有穿孔嘴的白色能剧面具,一个由数十个小白色面孔聚集而成的面具,一个雕刻的棕色椭圆面具,一个由金属板拼接而成的银色喙状面具,一个方形眼孔的红色面具,一个铆接的白色头盔面具,一个腐蚀的青铜圆盘面具,一个大型鸟头骨白色面具——没有两个相同。层叠的黑色、墨酒红色和陈旧米白色衣物,赤脚。绝不露出真容,无新成员加入。 地点:仅有一座古老的日本木制仪式大厅——深色木地板,中心有一个八角形下沉坑,一根挂着铜铃的绳子从天花板垂入坑中,围绕坑呈放射状铺设的风化木板,地板和窗户沿线的蜡烛和油灯,粗大的木柱和后方的神坛。唯一的光源是蜡烛和油灯的琥珀色光芒以及从墙壁缝隙渗入的蓝灰色夜色。在整个影片中,所有灯具不规则地熄灭和重新亮起——每次黑暗持续半口气的时间,亮起的时段更长。 两种现象:一张苍白的灰白色薄膜连接着无数不同大小和表情的人类面孔,从0:00开始纠缠悬挂在横跨整个天花板宽度的梁之间。灯光的琥珀色染了其底面,其阴影落在梁上,因此它看起来是这个场所的一部分。薄膜缓慢摇曳,仿佛在呼吸,面孔各自以自己的节奏张开和闭合嘴巴,有些向下看——绝非像雕像般静止。每当灯具熄灭再亮起时,它就下降一臂的距离,并在0:18时被向上拉起并消失。数十只手臂仅在0:21.5之后出现——长而瘦削、灰烬般苍白的手臂,指节突出,手指弯曲如钩。这两种现象从不共享同一画面,也从不融合。 暗红色液体:随手臂在0:21.5倾泻而下,仅溅在手臂经过的地方、男学生周围的地板上,以及在0:24溅到女学生的脸上。池水和她脸上的斑点直到最后都未被擦除。 对白:耳语和哭声来自摄像机后方;只有女人的尖叫声是对口型的。耳语充满恐惧——混合着呼吸声,声音以颤抖结束。 (0:00–0:02.5) — 两名学生的背影,蹲伏躲在一根粗柱子后的黑暗中——男生透过缝隙瞄准摄像机。在他们身后,面具团体在环绕坑洞的木板上鞠躬,伴随着低沉的吟唱。天花板上的人脸薄膜摇曳呼吸,嘴巴开合。他们紧张的呼吸颤抖着。转场:在鞠躬中途切镜 (0:02.5–0:05) — 同样的构图。每盏灯熄灭半拍——当光线恢复时,薄膜下降了一臂距离,几张脸张开了嘴。在学生颤抖的呼吸间,女人惊恐的低语,对白:「ちょっと…な、何あれ…」(等等……那、那是什么……) 转场:在灯光亮起时切镜 (0:05–0:07) — 特写最近的面具。聚集面孔的面具和银色喙状面具低下头,灯光下捕捉到的划痕。男人混合着呼吸的低语,对白:「しっ…静かに…」(嘘……安静点……) 转场:在鞠躬中途切镜 (0:07–0:09) — 特写其他面具。红色方眼面具、青铜圆盘面具和鸟头骨面具深深鞠躬并以不匹配的节拍抬起头。灯具再次熄灭和亮起一次。转场:在鞠躬中途切镜 (0:09–0:10.5) — 吟唱戛然而止,所有声音瞬间消失。整个团体在半鞠躬时僵住,每一个头同时猛然转向镜头——几十个面具全部正对着我们。那一刻一声低沉短促的咆哮爆发并无尾音切断。转场:在锁定凝视时切镜 (0:10.5–0:12.5) — 整个团体同时四肢着地,全速冲向镜头——肢体像动物一样捶打地板,远处的形象在剪辑内越来越大直到填满画面。有几个翻转过来,肚皮朝天。像物体,不像人。对白:「うわっ!」(哇!) 转场:在面具涌入画面时切镜 (0:12.5–0:13.5) — 受到撞击,画面剧烈左右摇晃并向下坠落,模糊成一片——然后撕裂成模拟故障,水平扫描线撕裂,沸腾的色彩噪点——并彻底切断至全黑。转场:在信号中断时切镜 (0:13.5–0:15) — 黑暗在寂静中持续。画面仅保持黑色;从远处开始,快速的低语咒文开始渗入,层层叠加。转场:在低语声中切镜 (0:15–0:17) — 掉落摄像机的低视角从远处打开,广角——学生和团体在同一画面中。在坑的边缘,穿黑色夹克的男生位于画面右侧,穿酒红色夹克的女生位于画面左侧,相距1.5米,直立,手腕在身后被绑住,正在挣扎。团体平躺在他们周围的木板上,清晰地吟唱着。转场:在吟唱中途切镜 (0:17–0:19) — 同样的地面视角。薄膜一臂臂地沉降到学生头顶上方,每一张脸都大张着,仿佛在无声尖叫,各自以自己的节奏扭动——然后在0:18全部被向上拉起并消失。团体保持平躺在地面上,咒文继续运行。转场:在空荡的天花板处切镜 (0:19–0:21.5) — 男学生的特写插入镜头,仍穿着他的黑色夹克和蓝灰色连帽衫。他用力扭动被绑住的肩膀,挣扎着,然后伸长脖子抬头凝视——肩膀随着急促的呼吸起伏,头部左右摇摆。从四面八方涌来低声的咒文。转场:在仰起的面孔处切镜 (0:21.5–0:24) — 砰——瘦削的灰烬般苍白的手臂如瀑布般快速砸下,覆盖整个天花板,最响亮的咆哮爆发。手臂指节突出,手指弯曲如钩。暗红色液体在男学生周围飞溅,手臂将他吞没
Help me create a 30-second 2D animated storyboard preview short film titled 'Rain Station', with benchmark-level quality. Do not use HyperFrames/Remotion; write all code yourself (Python + ffmpeg). Story (24fps, 2.39:1, 4K): A rainy night at an elevated station platform. She wears a beige trench coat and holds a transparent umbrella, standing on the near-side platform; he stands under a streetlight on the opposite side, wearing a dark grey long coat and a scarf. 1. 0–6.4s Close-up of raindrops on the transparent umbrella → Pull back, focus shifts to him appearing on the opposite side (over-the-shoulder shot) 2. 6.4–9.4s Medium close-up of him: Head down → Looks up towards the left of the frame 3. 9.4–12.4s Frontal close-up of her: Blinks → Recognizes him; distant horn sound 4. 12.4–17s Long shot: Headlights arrive first, a 5-car train passes; he is still visible in the gap of the first car, but the second is empty 5. 17–18.8s Close-up of her teary eyes, light bands from windows sweep across her face, hair blown by wind 6. 18.8–22.4s Tail lights recede, opposite platform is empty; his streetlight flickers a few times then goes out 7. 22.4–28.6s Her back view, focus pulls from empty platform back to her; footsteps behind, a black umbrella covers her head, she turns to look at the camera; male voice says 'Long time no see.', with subtitles 8. 28.6–30s Black screen title 'Rain Station / RAIN STATION' Method: - Original Art: Use GPT Image 2.5 to draw the background, him, her, and the train (head/middle/tail cars). Characters must have pure green #00FF00 backgrounds for self-matting (using reference images with transparent backgrounds may result in fake checkerboards). Keep various poses of the same character in one session, editing continuously based on a base image; only composite changed areas when switching poses. - Quality: Use Real-ESRGAN x4plus anime 6B (safetensors version from HF, write your own RRDBNet, run on MPS) to upscale all original art by 4x; use Depth Anything V2 to estimate background depth for per-pixel parallax. - Rendering: Write your own 2.5D compositor. Place layers according to real depth, move pinhole camera according to real focal length; implement circular bokeh, rack focus, 3D rain streaks, train motion blur, volumetric light, bloom/glow/film halo, fine grain, and color grading. Use mesh deformation for characters to simulate breathing, wind-blown hair, and umbrella shake, switching key poses in Japanese 'one-frame-two' style. 4K supersampling, cache frames to disk, parallelize rendering into 3 processes by time segment (16GB memory). - Sound: Mixkit real SFX (rain, umbrella rain, train, horn, footsteps); compose music according to plot nodes, render with Steinway piano and string samples from Logic/GarageBand; dialogue uses Kokoro Chinese male voice; apply distance-based audio panning/volume, loudness -16 LUFS. - Render preview frames at each step, stitch them together for self-checking, fix issues before final output. Deliver 4K master and 1080p share version.
Create a 30-second high-end luxury scented candle commercial featuring a young Korean adult couple on an elegant seaside terrace in South Korea during blue hour. A Korean woman in an ivory evening dress and a Korean man in an elegant black outfit, with consistent faces, hair and clothing throughout. The setting features a beautiful ocean view, wooden terrace, elegant dinner table, premium dinnerware, flowers and subtle warm decorative lights. Combine cool blue-hour ambient light with warm golden candlelight for a sophisticated luxury look. Use an original elegant instrumental soundtrack: soft piano and strings at the beginning, becoming slightly more emotional during the couple's dance, then ending with a soft premium finish. Add subtle realistic ocean waves, breeze, glass clinks and match-lighting sounds. 0–5 sec: Close-up of a match being lit and the woman lighting the candle. Reveal the romantic seaside dinner setup and glowing candle. 5–12 sec: Couple enjoys dinner, exchanges natural smiles and eye contact. Show beautiful macro shots of the candle, flame, wax, packaging and realistic reflections. 12–20 sec: After dinner, the man offers his hand and they slowly dance beside the table. Ocean breeze naturally moves her hair and dress while the candle glows in the foreground. 20–25 sec: Camera gradually shifts focus from the dancing couple to the candle. The couple becomes softly blurred while the candle becomes the visual focus. 25–30 sec: Completely separate premium hero shot of the candle alone on the dinner table with the ocean softly blurred behind it. Slow camera push-in, realistic flame, detailed packaging and perfectly readable logo. End with a sophisticated female voice-over: “Make every moment unforgettable.” Then show: “[BRAND NAME]” “Light the moment.” Photorealistic 4K luxury commercial quality, realistic Korean actors, natural skin and facial expressions, realistic ocean, wind, candle flame, food, glass reflections and fabric movement. Premium full-frame camera look, shallow depth of field, natural bokeh, elegant color grading and realistic commercial lighting. No AI-looking faces, plastic skin, distorted hands, changing product design, warped logo, unrealistic dancing, excessive lens flare, CGI appearance or impossible camera movements.
A space crew continues their adventures in simulation holodeck they walk through a black-and-gold grid room and the floor beneath them warps step by step into a dusty Old West street — cool digital light melting into warm sunbaked wood and sandstone. grid room to old west, walking transformation, glowing circuitry lettering, saloon reveal, digital-to-analog shift, cinematic sci-fi western
Make a 60 second video out of stick men that seem surprisingly similar to @sama @DarioAmodei and @elonmusk (but for legal reasons not actually them), where they all start out as friends and then eventually start fighting each other and the video ends with robots taking
“Cinematic cel-shaded 3D anime, semi-realistic CGI, 30-second Korean action sequence. Set inside a modern Korean university campus at night during a student festival. Neon Korean signs, lecture halls, lockers, staircases, convenience store, gymnasium and underground parking connected as one continuous campus environment. JUN-HO: 22-year-old Korean college student, messy black hair, oversized dark varsity jacket, white T-shirt, loose black trousers and sneakers. Bruised cheek, determined expression. Fast, athletic Korean action-movie fighting style. Always moving, sliding, vaulting, dodging and using the environment. SO-YEON: 21-year-old Korean college student, long dark hair, cream university jacket, jeans and sneakers. She has been kidnapped by four masked men and is desperately trying to escape. KIDNAPPERS: Four Korean men wearing dark streetwear and black masks. No firearms. Aggressive hand-to-hand fighting, grappling and coordinated attacks. Jun-ho notices So-yeon being dragged through a crowded campus corridor and immediately runs after the kidnappers. One attacker attacks him, but Jun-ho ducks the punch, grabs his jacket and drives him into a row of lockers. Another attacker rushes from the side, and Jun-ho spins around, blocks the attack and launches a powerful kick, sending him through an open classroom doorway. So-yeon breaks free and runs toward the stairwell, but another kidnapper catches her arm. Jun-ho grabs the stair railing, swings around it and knocks the attacker away. Inside the stairwell, two kidnappers surround him. He slides underneath one attack, rises behind them and uses the narrow staircase to throw one attacker into the wall. The chase continues into an underground parking garage. Jun-ho dodges several attacks between parked cars, grabs one kidnapper and slams him onto a car hood. So-yeon grabs a fire extinguisher and blocks the final attacker long enough for Jun-ho to recover. He rushes forward and knocks the attacker down with a fast hand-to-hand combination. Jun-ho and So-yeon sprint through the campus convenience store toward the exit, knocking over cardboard boxes and shaking shelves as students scatter out of their path. Jun-ho turns back for one final confrontation, defeats the last attacker and reunites with So-yeon outside the university entrance as security lights flash and campus security approaches. AUDIO: Intense Korean action-thriller orchestral score, heavy footsteps, shouting, lockers crashing, glass breaking, clothing movement, realistic impacts and distant campus ambience. STYLE: Cinematic cel-shaded 3D anime, semi-realistic CGI, Unreal Engine-quality rendering, Korean action-anime aesthetic, detailed facial expressions, realistic cloth and hair physics, dramatic rim lighting, bold cel-shaded shadows, cinematic depth of field, dynamic camera movement, motion blur, detailed Korean university environmen
Create a photorealistic live-action horror short film inside a busy luxury hotel during normal operating hours. Make it feel like a real emergency filmed with a handheld camera, with natural human reactions, believable physics, practical effects, realistic hotel details and strong spatial continuity. MAIN CHARACTER: A female hotel security guard in her 30s wearing a realistic dark security uniform, ID badge and radio. Keep her face, hairstyle, clothing, body proportions and equipment consistent throughout the entire video. She reacts naturally and cautiously rather than behaving like an action hero. The film begins in the hotel lobby with guests checking in, staff working at reception and luggage carts moving across the marble floor. Suddenly, an infected guest attacks another guest near reception. The victim falls against the desk while nearby people freeze in shock before panic spreads. The female security guard hears the disturbance and rushes toward the lobby. She tries to understand what is happening while directing guests away from the infected. More infected suddenly appear and attack nearby guests. People scatter toward elevators, restaurants and corridors, dropping luggage and personal belongings. The guard grabs a heavy luggage trolley as a defensive barrier. An infected charges toward her, and she pushes the trolley forward, knocking the attacker off balance with a heavy, realistic impact. Another infected suddenly charges. She sidesteps at the last moment, causing it to crash into a glass partition that cracks realistically. She immediately guides several survivors toward a partially closed service corridor while distant screams echo from other floors. The group reaches temporary safety and barricades the corridor door with luggage and a heavy cart. The guard stays near the entrance, watching the lobby while protecting the survivors. The hotel suddenly becomes eerily quiet. Abandoned luggage, spilled drinks and overturned furniture cover the lobby. Through the narrow doorway, she notices a distant infected figure slowly crossing the lobby. She raises one finger, silently signaling everyone to stay quiet. AUDIO: Fully diegetic hotel ambience, footsteps, luggage wheels, frightened voices, screams, radio static, zombie snarls, heavy breathing, glass cracking, realistic impacts and distant footsteps. No music. STYLE: Photorealistic live-action hotel horror, practical-effects zombies, realistic skin and facial transformation, dark veins spreading beneath the skin, cloudy/milky eyes, violent convulsions and unnatural infected movements, natural handheld camera, realistic hotel lighting, believable crowd behavior, grounded physics and cinematic emergency-documentary feel. NEGATIVE: Excessive gore, graphic dismemberment, graphic eye gore, anime, cartoon, fake CGI, exaggerated action choreography, superhero movements, distorted anatomy, duplicated
Create a 30-second ultra-realistic cinematic documentary sequence depicting the construction of the Great Pyramid of Giza, as if the footage was secretly captured on an early-2000s consumer DV camcorder. The entire video should feel like authentic recovered historical footage—not a polished modern film. 0–5s — Establishing Shot Handheld DV-camera footage opens on the enormous Giza construction site at sunrise. Hundreds of workers move across a vast sandy landscape while the unfinished pyramid dominates the background. Wooden scaffolding, ramps, ropes, sledges, stone blocks, dust and activity fill the frame. Slight camera shake, imperfect autofocus, low-resolution DV texture, natural exposure shifts and subtle lens flare create genuine early-2000s documentary realism. 5–10s — Moving Through the Workers The camera operator walks closer through the construction site. Workers strain together to pull a massive limestone block along a wooden sled while others shout instructions and coordinate the ropes. Sand kicks up around their feet. The camera briefly struggles to focus as people pass directly in front of the lens, making the footage feel spontaneous and unscripted. 10–16s — The Construction Process A closer handheld shot reveals workers hauling enormous stone blocks up a massive earthen ramp toward the rising pyramid. Wooden rollers, ropes, crude tools and temporary structures surround them. Sweat, dust and exhaustion are visible on their faces. The camera pans upward, revealing the staggering scale of the unfinished monument. 16–22s — Human Moment The footage moves into a crowded work area. A group of workers pauses briefly beside a freshly positioned limestone block, breathing heavily and covered in dust. One worker looks directly into the camera for a moment before returning to work. Behind him, dozens of others continue the construction, creating a powerful sense of scale and human effort. 22–27s — Epic Reveal The camera slowly backs away and rises slightly, revealing the immense pyramid under construction, surrounded by thousands of workers, ramps and organized building activity. Golden sunlight cuts through airborne dust, creating natural volumetric rays. The unfinished structure feels monumental and almost overwhelming. 27–30s — Documentary Ending The camera turns toward the pyramid’s upper levels as workers continue moving stones against the glowing sky. The operator lowers the camera slightly; the image becomes shaky and briefly overexposed by the sun. End abruptly like an authentic recovered DV recording. Visual Direction: Ultra-realistic ancient Egypt, physically accurate materials and human movement, authentic limestone, sand, wood and rope, natural sunlight, realistic dust and sweat, practical construction methods, documentary camerawork, imperfect handheld movement, early-2000s DV compression, inte
generate a creative mp4 video on indian civilisation with music and sound effects.
Across Earth, something impossible begins happening. Everything that was ever lost starts coming back. A forgotten toy walks out of the ocean. Ancient ships emerge from glowing fog. Extinct animals appear on distant horizons. Millions of lost letters descend gently from the sky. People stop what they are doing. Crowds gather. Entire cities watch as impossible reunions unfold. A child sees a beloved pet running toward them. Long-lost treasures emerge from deserts. Ancient forests reappear where empty land once stood. The phenomenon spreads across the planet. More and more things return. The scale becomes enormous. The skies fill with lost inventions. Lost histories. Lost possibilities. Humanity watches together. A world reconnecting with everything it thought was gone forever. Majestic science fiction fantasy, emotional storytelling, massive global event, breathtaking visuals, wonder, hope, spectacular cinematography, dynamic movement, photorealistic environments, epic scale, masterpiece, 16:9.
Cinematic realistic texture, pure ancient Chinese Xianxia aesthetics. Core focus on mature conceptual conflict, restrained martial arts character performance, and veteran screenwriter-style dialogue driven by subtext, pauses, and reversals. Adopt Arri Alexa film camera texture, natural volumetric lighting, and delicate film grain. This core reversal revolves around the distinction between "loyalty" and "obedience": Everyone thought the senior sword immortal would demand unconditional loyalty from the junior sister The true reversal is she actively teaches the junior sister: True loyalty is not always listening to her, but having the courage to draw a sword and stop her when she goes wrong Strictly use @Image 1 and @Image 2 as character identity anchors. All background and location reference images uploaded this round jointly determine the same environment DNA. Before formal composition, silently reconstruct compatible real terrain, architectural language, material age, vegetation, water bodies, weather, mountain mist, reflections, main light direction, and atmospheric depth, forming a unique, complete, unified new location for this round. Background remains persistently alive but absolutely neutral narratively. Character Settings Character ID A Always the same @Image 1 Senior Sword Immortal Sister: 25-30 year old East Asian female Oval fair face Dark almond eyes Black long hair half-tied, fixed with white jade hairpin Tall and slender figure Wearing same set of white embroidered silk Hanfu Silver waist sash Jade pendant White cloth boots Holding single silver longsword Character ID B Always the same @Image 2 Junior Sword Immortal Sister: 20-25 year old East Asian female Round lively face Black hair braided Petite figure Wearing same set of green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holding single dark steel sword Other Secondary Characters The following characters exist only as secondary witnesses: An elderly master Two sect disciples Several bystanders A captured enemy commander Segment Structure 0-5s | Wide or Long Shot Clearly establish oath-taking site, character relationships, and spatial order. An elderly master presiding over formal oath-taking. He says solemnly: "Take oath — never disobey senior sister's command in this life." Junior sister prepares to kneel. The same white-robed sword immortal suddenly interrupts: "Delete this line." First half of this segment must quickly form a hook, making viewers mistakenly think she will propose stricter loyalty demands, but she instead negates this oath. 5-10s | Medium Shot or Cowboy Shot Maintain same two women, same costumes, same swords, and completely consistent geographical space. Master clearly confused asks: "Are you afraid she won't be loyal?" Senior sister calmly answers: "I am afraid she is too loyal." Entire venue instantly quiet. In shallow depth of field behind, the same enemy commander's original mocking smile also slightly disappears. Senior sister truly turns to junior sister, only asks: "If one day, I am wrong?" Junior sister freezes completely for the first time. Wind, water, mountain mist, sleeves, hair, and distant figures in background continue natural motion but completely do not participate in this choice. 10-15s | Close-up or Extreme Close-up The same junior sister does not continue kneeling, but slowly stands straight. She only draws the dark steel sword halfway, using the blade not fully sheathed to block horizontally in front of senior sister, forming a clear barrier without killing intent, saying: "Stop you first." Senior sister looks at her, asks: "If you can't stop me?" Full pause of half a beat. Junior sister finally truly raises eyes to meet hers, answers: "Then defeat you." Extreme close-up: The same senior sword immortal's originally serious and restrained expression finally reveals an extremely light, truly approving smile. She uses only two fingers to gently push away the blade blocking in front, saying: "This is more like my junior sister." In shallow depth of field behind: The same elderly master completely silent The same enemy commander slowly lowers gaze Junior sister ultimately does not kneel again Hard Requirements Strict total duration 15 seconds 16:9 landscape Strictly three continuous clear shots Native synchronized Mandarin dialogue Precise lip sync and eye-line relationships Character identity, hairstyle, costume, sword, supporting role positions, and geographical space stable throughout Character micro-expressions must be restrained and realistic Half-draw sword and horizontal blocking actions must be simple, clear, readable Natural physics for silk fabric, metal longsword, and hair Real parallax and synchronized spatial ambient sound maintained across foreground, midground, background No subtitles generated Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, emphasize: Reference character consistency Visual hierarchy among multiple characters Few but precise action nodes Camera continuity Light and shadow continuity Sword state continuity Precise audio-visual synchronization of dialogue, sword drawing sound, scabbard friction, fabric sounds, and environmental sounds Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props
Create a heartwarming cinematic 3D animated video of a young mother and her adorable toddler boy resting together on a cozy bed in a warm, sunlit bedroom. The mother is peacefully sleeping while the little boy slowly wakes up beside her, sits up, stretches, smiles, and playfully interacts with his mother. He gently touches her face and eyebrows, then moves closer and affectionately hugs and kisses her. The mother wakes up, looks at her child with a loving smile, and embraces him warmly. Soft golden morning sunlight streams through the window, creating beautiful warm highlights and gentle shadows. Cozy blankets, pillows, indoor plants, and a peaceful bedroom atmosphere in the background. Highly expressive faces, adorable child expressions, natural body movements, emotional mother-child interaction, detailed skin and hair, soft cinematic lighting, shallow depth of field, smooth camera movement, Pixar-inspired high-end 3D animation, photorealistic textures, emotional storytelling, vertical 9:16, ultra detailed, cinematic quality, 4K.
1990年代日本,一场恐怖且怪诞的面具仪式——30秒伪纪录片风格恐怖短片 视觉风格:真实影像,非AI生成感。模仿1990年代日本院线恐怖电影在35毫米胶片上的拍摄效果——可见胶片颗粒,浅景深,低调照明伴有强烈的明暗衰减,真实的皮肤纹理包括毛孔和细纹。油灯的琥珀色光芒与从上方缝隙透入的冷蓝灰色形成对比,冷暖色调共存于同一画面。角落沉入暗角光晕,灯光周围出现光晕扩散,偶尔有细微的垂直划痕掠过。每个画面的大部分陷入黑暗——只有每支蜡烛周围一只手宽的范围被照亮,墙壁、地板和远处背景落入黑色,整个大厅从未明亮过。无调色光泽,无HDR,无镜头光晕,无蜡质AI皮肤,无美颜平滑处理,无全画幅棕色滤镜。 拍摄风格:闹鬼地点探索录像带的基调。全程16:9横向比例,四周无边框黑条。直到0:13.5,画面是从两名学生躲在柱子后窥视的角度拍摄。Hi8摄像机仅在0:00–0:02.5期间可见,由男学生手持;此后屏幕上不再出现任何设备。只有0:15的第一个镜头以掉落的摄像机的低视角开始,之后的剪辑自由切换到适合场景的任何角度。无电池、录制或时间指示器,无字幕或标志。 角色——男学生:一名虚构的成年男性,二十岁出头。短而凌乱的黑色头发,浓眉黑眼,直鼻,剃须干净的脸庞和自然皮肤纹理。蓝色灰色连帽衫外穿黑色夹克,橄榄绿工装裤和黑色系带靴。Hi8摄像机属于他。 角色——女学生:一名虚构的成年女性,二十岁出头。椭圆形脸,深色眼睛和低扎的黑发,几缕散发垂在脸侧。酒红色夹克,黑色高领上衣,深灰色工装裤和黑色靴子。 角色连续性:这两名学生是仅有的两个学生。保持第一镜头中建立的面孔、头发和服装在整个过程中一致。两名学生的面孔和皮肤始终保持干净无标记,除了0:24击中她脸上的暗红色斑点。 面具团体:一个团体,全程保持以下独特的面具设计。一个只有穿孔嘴的白色能剧面具,一个由数十个小白色面孔聚集而成的面具,一个雕刻的棕色椭圆面具,一个由金属板拼接而成的银色喙状面具,一个方形眼孔的红色面具,一个铆接的白色头盔面具,一个腐蚀的青铜圆盘面具,一个大型鸟头骨白色面具——没有两个相同。层叠的黑色、墨酒红色和陈旧米白色衣物,赤脚。绝不露出真容,无新成员加入。 地点:仅有一座古老的日本木制仪式大厅——深色木地板,中心有一个八角形下沉坑,一根挂着铜铃的绳子从天花板垂入坑中,围绕坑呈放射状铺设的风化木板,地板和窗户沿线的蜡烛和油灯,粗大的木柱和后方的神坛。唯一的光源是蜡烛和油灯的琥珀色光芒以及从墙壁缝隙渗入的蓝灰色夜色。在整个影片中,所有灯具不规则地熄灭和重新亮起——每次黑暗持续半口气的时间,亮起的时段更长。 两种现象:一张苍白的灰白色薄膜连接着无数不同大小和表情的人类面孔,从0:00开始纠缠悬挂在横跨整个天花板宽度的梁之间。灯光的琥珀色染了其底面,其阴影落在梁上,因此它看起来是这个场所的一部分。薄膜缓慢摇曳,仿佛在呼吸,面孔各自以自己的节奏张开和闭合嘴巴,有些向下看——绝非像雕像般静止。每当灯具熄灭再亮起时,它就下降一臂的距离,并在0:18时被向上拉起并消失。数十只手臂仅在0:21.5之后出现——长而瘦削、灰烬般苍白的手臂,指节突出,手指弯曲如钩。这两种现象从不共享同一画面,也从不融合。 暗红色液体:随手臂在0:21.5倾泻而下,仅溅在手臂经过的地方、男学生周围的地板上,以及在0:24溅到女学生的脸上。池水和她脸上的斑点直到最后都未被擦除。 对白:耳语和哭声来自摄像机后方;只有女人的尖叫声是对口型的。耳语充满恐惧——混合着呼吸声,声音以颤抖结束。 (0:00–0:02.5) — 两名学生的背影,蹲伏躲在一根粗柱子后的黑暗中——男生透过缝隙瞄准摄像机。在他们身后,面具团体在环绕坑洞的木板上鞠躬,伴随着低沉的吟唱。天花板上的人脸薄膜摇曳呼吸,嘴巴开合。他们紧张的呼吸颤抖着。转场:在鞠躬中途切镜 (0:02.5–0:05) — 同样的构图。每盏灯熄灭半拍——当光线恢复时,薄膜下降了一臂距离,几张脸张开了嘴。在学生颤抖的呼吸间,女人惊恐的低语,对白:「ちょっと…な、何あれ…」(等等……那、那是什么……) 转场:在灯光亮起时切镜 (0:05–0:07) — 特写最近的面具。聚集面孔的面具和银色喙状面具低下头,灯光下捕捉到的划痕。男人混合着呼吸的低语,对白:「しっ…静かに…」(嘘……安静点……) 转场:在鞠躬中途切镜 (0:07–0:09) — 特写其他面具。红色方眼面具、青铜圆盘面具和鸟头骨面具深深鞠躬并以不匹配的节拍抬起头。灯具再次熄灭和亮起一次。转场:在鞠躬中途切镜 (0:09–0:10.5) — 吟唱戛然而止,所有声音瞬间消失。整个团体在半鞠躬时僵住,每一个头同时猛然转向镜头——几十个面具全部正对着我们。那一刻一声低沉短促的咆哮爆发并无尾音切断。转场:在锁定凝视时切镜 (0:10.5–0:12.5) — 整个团体同时四肢着地,全速冲向镜头——肢体像动物一样捶打地板,远处的形象在剪辑内越来越大直到填满画面。有几个翻转过来,肚皮朝天。像物体,不像人。对白:「うわっ!」(哇!) 转场:在面具涌入画面时切镜 (0:12.5–0:13.5) — 受到撞击,画面剧烈左右摇晃并向下坠落,模糊成一片——然后撕裂成模拟故障,水平扫描线撕裂,沸腾的色彩噪点——并彻底切断至全黑。转场:在信号中断时切镜 (0:13.5–0:15) — 黑暗在寂静中持续。画面仅保持黑色;从远处开始,快速的低语咒文开始渗入,层层叠加。转场:在低语声中切镜 (0:15–0:17) — 掉落摄像机的低视角从远处打开,广角——学生和团体在同一画面中。在坑的边缘,穿黑色夹克的男生位于画面右侧,穿酒红色夹克的女生位于画面左侧,相距1.5米,直立,手腕在身后被绑住,正在挣扎。团体平躺在他们周围的木板上,清晰地吟唱着。转场:在吟唱中途切镜 (0:17–0:19) — 同样的地面视角。薄膜一臂臂地沉降到学生头顶上方,每一张脸都大张着,仿佛在无声尖叫,各自以自己的节奏扭动——然后在0:18全部被向上拉起并消失。团体保持平躺在地面上,咒文继续运行。转场:在空荡的天花板处切镜 (0:19–0:21.5) — 男学生的特写插入镜头,仍穿着他的黑色夹克和蓝灰色连帽衫。他用力扭动被绑住的肩膀,挣扎着,然后伸长脖子抬头凝视——肩膀随着急促的呼吸起伏,头部左右摇摆。从四面八方涌来低声的咒文。转场:在仰起的面孔处切镜 (0:21.5–0:24) — 砰——瘦削的灰烬般苍白的手臂如瀑布般快速砸下,覆盖整个天花板,最响亮的咆哮爆发。手臂指节突出,手指弯曲如钩。暗红色液体在男学生周围飞溅,手臂将他吞没
Create a 30-second high-end luxury scented candle commercial featuring a young Korean adult couple on an elegant seaside terrace in South Korea during blue hour. A Korean woman in an ivory evening dress and a Korean man in an elegant black outfit, with consistent faces, hair and clothing throughout. The setting features a beautiful ocean view, wooden terrace, elegant dinner table, premium dinnerware, flowers and subtle warm decorative lights. Combine cool blue-hour ambient light with warm golden candlelight for a sophisticated luxury look. Use an original elegant instrumental soundtrack: soft piano and strings at the beginning, becoming slightly more emotional during the couple's dance, then ending with a soft premium finish. Add subtle realistic ocean waves, breeze, glass clinks and match-lighting sounds. 0–5 sec: Close-up of a match being lit and the woman lighting the candle. Reveal the romantic seaside dinner setup and glowing candle. 5–12 sec: Couple enjoys dinner, exchanges natural smiles and eye contact. Show beautiful macro shots of the candle, flame, wax, packaging and realistic reflections. 12–20 sec: After dinner, the man offers his hand and they slowly dance beside the table. Ocean breeze naturally moves her hair and dress while the candle glows in the foreground. 20–25 sec: Camera gradually shifts focus from the dancing couple to the candle. The couple becomes softly blurred while the candle becomes the visual focus. 25–30 sec: Completely separate premium hero shot of the candle alone on the dinner table with the ocean softly blurred behind it. Slow camera push-in, realistic flame, detailed packaging and perfectly readable logo. End with a sophisticated female voice-over: “Make every moment unforgettable.” Then show: “[BRAND NAME]” “Light the moment.” Photorealistic 4K luxury commercial quality, realistic Korean actors, natural skin and facial expressions, realistic ocean, wind, candle flame, food, glass reflections and fabric movement. Premium full-frame camera look, shallow depth of field, natural bokeh, elegant color grading and realistic commercial lighting. No AI-looking faces, plastic skin, distorted hands, changing product design, warped logo, unrealistic dancing, excessive lens flare, CGI appearance or impossible camera movements.
Make a 60 second video out of stick men that seem surprisingly similar to @sama @DarioAmodei and @elonmusk (but for legal reasons not actually them), where they all start out as friends and then eventually start fighting each other and the video ends with robots taking
Eric Cartman punches the alien off the chair, Eric cartman hops in, Eric Cartman turns the spaceship upside down and shakes it (kyle butters and co reaction) (Censored language)
15s, 9:16 vertical, photorealistic premium American TV drama. Use Image 1 and Image 2 as sequential references for continuous action. Keep the same two adults, faces, hair, proportions, clothing and apartment. An American couple argues intensely at night. He thinks his joke was harmless; she feels humiliated. Keep the argument fast, emotional and natural. Use only the dialogue below. [0–3s] Start from Image 1. Medium two-shot. She sits on the sofa: “Seriously? That was your idea of funny?” He replies: “Oh, come on. It was a joke.” [3–5s] She stands naturally and moves into the open living room: “You embarrassed me!” He immediately replies: “I didn’t mean—” [5–7s] Continue seamlessly into the positions shown in Image 2. No cut or jump. Medium-wide two-shot. They face each other. She: “You never do!” He: “So now I can’t joke around?” [7–10s] Naturally transition into medium shot-reverse-shot. Hold on him: “Making this a huge deal?” Cut to her matching medium shot: “You think this is about the joke?” She continues: “It’s about you not caring how I feel.” Keep eyelines consistent. [10–12.5s] Return to a medium two-shot. She says: “You still don’t get it!” As she speaks, she walks directly past the man toward the entrance behind him. She does not turn around first. Let her finish the line while walking. [12.5–15s] She reaches the door behind him, opens it, storms out and slams it hard. He stays in place, turns his head and follows her with his eyes. After the door closes, hold briefly on his medium shot, his anger shifting to shock and disbelief. Cinematic handheld camera with natural transitions. No extreme close-ups. Preserve the apartment layout, 180-degree rule and spatial continuity. The entrance door is directly behind the man. Natural acting and realistic movement. No added dialogue, repeated turning, touching, pushing, chasing, sudden repositioning, teleportation, duplication, face or clothing changes, exaggerated acting, subtitles, text, music or extra people.
SCENE CONTEXT A playful vertical selfie video of two second-year Japanese female university students, best friends, both bubbly and full of energy, in the empty tiered lecture hall of the university they both attend, shown in <<<image_3>>>, after the last class of the day. Recreate the rhythm of the hand-sweep gag from <<<video_1>>>: the video is built on deliberate contrast in three parts. (1) It opens with both girls dead serious, like an ID photo. (2) Then the hands sweep across the front girl's face about five times per second, and at every single pass she appears with a completely different exaggerated expression, flickering by rapid-fire — it starts with silly funny faces and builds into a fierce angry face. (3) In the final second, the act collapses and both friends burst into laughter together. ACTIVE REFERENCES / REFERENCE USAGE <<<image_1>>> defines the front character's identity, hair and complete outfit: bleached honey-blonde choppy short hair with dark roots at the parting and wispy bangs, two small kelly-green snap hair clips, white cropped ribbed T-shirt, open cobalt-blue zip-up track jacket with two white stripes down each sleeve, small silver hoop earrings. No hat. <<<image_2>>> defines the rear character's identity, hair and complete outfit: glossy straight black chin-length bob with blunt bangs, white T-shirt, bright kelly-green chunky ribbed knit cardigan with dark buttons and long sleeves, black wide-leg trousers. No hair clip. The blonde girl's green hair clips match her best friend's green cardigan, and both wear plain white T-shirts, the way close best friends do. Use the large facial portrait on each sheet for facial identity. Take only their faces, hair and clothing from the sheets; do not inherit the grey background, the flat lighting or the three-view layout. <<<image_3>>> defines the lecture hall: rows of long light-oak desks with grey fabric seats rising in steps behind them, a stairway aisle on the left, pale cream walls, a wooden double door at the top back, tall windows with pale vertical blinds on screen-right with green campus trees in warm sunlight outside, flat white ceiling lights. Adapt its viewing angle to the selfie camera. <<<video_1>>> controls only the hand choreography, the sweep timing, the small head dips and the relative placement of the two people. Its performers' faces, hair, clothing, cap, room and facial expressions do not transfer. Any watermark or logo in <<<video_1>>> does not appear. FIRST FRAME The video begins directly through the phone's front-facing camera. <<<image_1>>> holds the phone at arm's length at about eye level, with her holding hand and the phone outside the frame. Her face and upper chest fill the lower-centre foreground. <<<image_2>>> is close behind her, slightly offset toward screen-right, her chin almost resting on <<<image_1>>>'s shoulder, relaxed and comfortable like best friends, with her face clearly visible beside <<<image_1>>>'s head. Both look into the lens with dead-serious straight faces, lips pressed together, eyes steady, like an ID photo. WORLD AND SPATIAL BLOCKING They sit at one of the long desks in a middle row, facing the front of the hall, <<<image_2>>> just behind and beside <<<image_1>>>; the phone camera looks back at them from the front. Behind their heads, the empty rows of desks and seats rise in steps toward the back of the hall, softly out of focus, with the bright windows and green trees toward screen-right. Keep the hall consistent with <<<image_3>>>; the tight selfie framing crops most of it. No other students anywhere in the hall. <<<image_1>>> holds the phone throughout. <<<image_2>>> has both hands free to perform the sweeps around <<<image_1>>>'s face. Keep their front-to-back arrangement the whole time. SHOT FORMAT One continuous 10-second vertical 9:16 selfie take. The selfie image fills the whole vertical frame, with extra headroom above <<<image_1>>>'s head for the hand movements. No cuts, no external view of them filming. OPTICS AND CAMERA Natural front-camera perspective at arm's length, both faces readable. The camera stays almost stationary during the gag, with only slight natural hand drift. During the final laughter, allow a small believable wobble from <<<image_1>>>'s shaking shoulders while keeping both faces in frame. No zoom, no orbit, no reframing. ACTION / PERFORMANCE TIMING <<<image_2>>> reproduces the reference's rapid alternating hand sweeps from 0.75s to 9.0s, exchanging the upper and lower hand positions, with the same sweep directions and pace as <<<video_1>>>. She is an energetic girl deliberately holding a poker face: her face stays completely straight until 9.0s, with only her bright eyes showing she is holding back a laugh. From 0.75s to 9.0s, <<<image_2>>>'s hands pass across <<<image_1>>>'s face about five times per second, every 4 to 5 frames, exactly at the pace of <<<video_1>>>. EVERY single hand pass reveals a different face: her expression changes behind each passing hand, about every 0.2 seconds, so the faces flicker by rapid-fire like a flipbook. Each face is big, clear and fully formed the instant the hand clears. Consecutive faces are opposites in mouth shape and eye opening (closed mouth then open mouth, wide eyes then shut eyes), so every reveal is a jolt. PART 1 — SERIOUS 0.00–0.75s (frames 0–17): both girls dead serious, looking straight into the lens, not a hint of a smile. <<<image_2>>> raises one open hand above <<<image_1>>>'s head and places the other below her chin. PART 2 — RAPID-FIRE FACES (starts with funny faces, builds into anger) Two faces in each half second, one per hand pass, in this order: 0.75–1.25s (frames 18–29): cross-eyed with both cheeks puffed like a balloon → a huge wide-open toothy grin. 1.25–1.75s (frames 30–41): tongue stuck out to one side with one eye shut → eyes and mouth stretched wide in a shocked "O". 1.75–2.25s (frames 42–53): lips pushed far forward and twisted sideways → a wailing cry face, mouth pulled down, eyes squeezed. 2.25–2.75s (frames 54–65): lower jaw jutting out, eyes half-lidded → a sparkly idol smile with a wink. 2.75–3.25s (frames 66–77): nostrils flared, eyebrows shot up to the hairline → a sulky pout with puffed lower lip. 3.25–3.75s (frames 78–89): eyes rolled up to the ceiling, mouth hanging open → a smug, one-sided grin. 3.75–4.25s (frames 90–101): cheeks sucked in like a fish → an excited silent scream, mouth wide. 4.25–4.75s (frames 102–113): eyes closed, head drooping as if dozing → eyes popping wide, startled. 4.75–5.25s (frames 114–125): lips rolled in over the teeth → a big beaming grin. 5.25–5.75s (frames 126–137): an ugly sobbing face → a dreamy, melting bliss with eyes closed. 5.75–6.25s (frames 138–149): cross-eyed with the tongue tip touching her upper lip → nose wrinkled in disgust, "ew". 6.25–6.75s (frames 150–161): cheeks puffed tight → a sharp gasp, eyebrows high. Now the faces turn from funny to cross, getting angrier with every pass: 6.75–7.25s (frames 162–173): a suspicious side-eye squint → a flat, unimpressed blank stare. 7.25–7.75s (frames 174–185): an exasperated eye-roll → an irritated frown, lips pressed hard. 7.75–8.25s (frames 186–197): narrowed glaring eyes → teeth clenched, a low growl face. 8.25–9.00s (frames 198–215): FULL FURY, the final and strongest face — eyes blazing wide in a fierce glare straight into the lens, eyebrows slammed down and together, nose wrinkled, teeth bared and clenched. She holds this fury through the last few hand passes, and it looks even fiercer after each one. Negative for 0–9s: no talking, no smiling on <<<image_2>>>, no two consecutive reveals with the same face, no face changing while it is visible, no laughing before 9.0s, n
[Reference Image Usage Rules] Her appearance, hairstyle, red round glasses, clothing, and painting texture must strictly refer to Character Asset Image 1; his appearance, curly hair, bandage on nose, clothing, and painting texture must strictly refer to Character Asset Image 2. Only extract the visual design from the asset images. Strictly prohibit generating character three-view diagrams, gray backgrounds, detail grids, color bars, dimension lines, all label text, and watermarks. [Art Style] Hand-drawn picture book animation with colored pencils and crayons, strictly referring to the art style of the two asset images: clear pencil strokes, paper grain texture, gentle lines. Sky, sea, and light use faint watercolor bleeding. This is hand-drawn animation, not 3D, not live-action. [Vlog Filming Method] The entire film looks like a travel Vlog filmed by a couple themselves with a smartphone: natural handheld shake, slight up-and-down bouncing when walking, occasional lens flare and sun overexposure, and the camera occasionally tilts slightly. The hand holding the phone is always out of frame. In selfie shots, the two are squeezed into the frame, arms holding the phone extend out of the edge; absolutely no phones, selfie sticks, or hands holding phones visible in the frame. 16:9, 24fps. [Her] 5 feet 3 inches. Brown hair in a fluffy bun, a yellow pencil slanted in her hair, a pink paper airplane hairpin on one side; large red round glasses, freckles, pink blush. Light green linen cardigan, mustard yellow top, coral pink pleated skirt, purple-white striped socks, red rain boots, crossbody teal small cloth bag. [Him] 5 feet 10 inches, taller than her, must bend slightly to fit in the same frame during selfies. Black fluffy small curls, a ahoge curling into a circle on top, a yellow pencil tucked behind the ear, a bandage on the bridge of the nose, pink blush. Blue-white horizontal striped sweater, orange knitted scarf, olive green rolled-edge pants, one yellow sock one blue sock, white canvas shoes with orange laces. [Their Hands] Both have small round ball hands, no fingers. Throughout the film, they only do simple large movements: holding hands, waving, holding ice cream cones, gripping handlebars, wrapping scarves around each other's necks, leaning heads on shoulders, touching foreheads. [Scene] An early autumn seaside town: colorful old houses, cobblestone alleys, wooden boardwalks, lighthouses, coastal roads. The sea breeze is always blowing, his scarf and curls, her stray hairs and cardigan are blown by the wind throughout. [Sound] No dialogue, conversation, or narration in the entire film. The only human voices are their laughter. Background music: Warm and slightly moving acoustic guitar and piano, light clapping rhythm, no vocals. Ambient sound: waves, seagulls, wind, bicycle bells, footsteps. ━━━━━━━━━━━━━━━━━━ [Storyboard] 0.0–2.5 | Selfie, inside train car | Two people squeezed in front of the window, eyes wide with excitement, outside the window behind them, the blue sea appears from behind the hillside; morning sunlight shines on their faces 2.5–5.0 | Follow shot, from his perspective | She runs ahead holding his hand, turning back to smile at the camera, pulling him along a downhill cobblestone alley towards the sparkling sea at the end; handheld screen bounces up and down with running 5.0–7.5 | She films him, medium shot | He stands at the end of the wooden boardwalk, sea breeze blows his curls and orange scarf wildly, he shyly waves at the camera, scarf almost blown away, he hurriedly presses it down with his hand 7.5–10.0 | He films her, medium shot | She steps into shallow waves wearing red rain boots, splashing water, arms open laughing; camera shakes lightly because the shooter is laughing 10.0–12.5 | Selfie, outside ice cream shop | Each holding a cone close to the camera, his scoop suddenly falls off the cone, he looks shocked; she smiles and offers her cone to his mouth 12.5–15.0 | Follow shot, from the bicycle behind | He rides the bicycle in front, along the coastal road, scarf flying behind, he turns back and grins at the camera; endless blue sea on the right 15.0–17.5 | Selfie, top of lighthouse | Leaning against the railing at the top of the lighthouse, vast sea behind, wind so strong both squint, hair messy, both laughing together 17.5–20.0 | Medium shot, bench by the sea | Wind gets colder, she shrugs; he takes off his orange scarf, wraps it around her neck layer by layer, she buries her face in the scarf, blushes 20.0–22.5 | Fixed position, phone on stone | Under sunset, sitting side by side on cliff grass slope by the sea, backs to camera, watching golden-red sun sink into sea; she slowly rests head on his shoulder 22.5–25.0 | Selfie, golden sunset light | She smiles at camera, then turns to look at him—realizing he wasn't looking at the camera, but constantly looking at her; she freezes, blushes instantly, both laugh 25.0–27.5 | Follow shot, from behind | Night, harbor lined with strings of warm yellow lights, holding hands walking slowly forward, still wearing his orange scarf on her head, lights reflected on sea surface 27.5–30.0 | Fixed position, phone on low wall | Under warm yellow lights, she tiptoes in red rain boots, he bends down, foreheads gently touch, eyes closed smiling; sea breeze blows orange scarf, distant lighthouse lit; screen closes naturally ━━━━━━━━━━━━━━━━━━ [Continuity] After 17.5 seconds, the orange scarf stays wrapped around her neck, never returning to him. [Negative Prompt] Phone in frame, selfie stick, hand holding phone, third person filming; Hands growing fingers, hands becoming human hands, body proportions changing; Dialogue, conversation, narration, singing, lyrics, lip-syncing, subtitles, screen text, Logo, watermark, original label text on image; She loses glasses, loses bun, loses red rain boots; he loses bandage, loses ahoge, stripe color changes; same height; Orange scarf returns to his neck after 17.5s, second scarf appears; Realistic photo style, live-action movie quality, 3D rendering, smooth digital painting, loss of pencil strokes, loss of paper texture; Stabilizer-smooth camera, completely static frames (except fixed position shots), dissolve, fade, black screen transition, freeze frame.
Cinematic realistic texture, pure ancient Chinese Xianxia aesthetics. Core focus on mature institutional pressure, restrained yet continuously tense emotional power, and veteran screenwriter-style dialogue revolving around the following themes: The demand to uniformly act like everything is fine Whether exhaustion can be acknowledged Whether honesty weakens a collective or makes it stronger Adopt Arri Alexa film camera texture, stable sharp facial micro-details, delicate film grain, natural volumetric lighting, and simple clear high-level character blocking. Strictly use @Image 1 and @Image 2 as character identity anchors. Silently reassemble all newly uploaded background and location reference images into a new unified environment DNA first: naturally blend compatible real terrain, ancient architectural language, spatial scale, weathered materials, vegetation, water bodies, wandering mountain mist, slowly moving clouds, reflections, main light direction, and atmospheric depth; the entire environment remains persistently alive but absolutely neutral narratively. Character Settings Character ID A Always the same @Image 1 Senior Sword Immortal Sister: 25-30 year old East Asian female Oval fair face Dark almond eyes Black long hair half-tied, fixed with a white jade hairpin Tall and slender figure Wearing the same set of white embroidered silk Hanfu Semi-transparent layered wide sleeves Silver waist sash Jade pendant White cloth boots Holding a single silver longsword Character ID B Always the same @Image 2 Junior Sword Immortal Sister: 20-25 year old East Asian female Round lively face Black hair braided Petite figure Wearing the same set of green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holding a single dark steel sword Other Secondary Characters The following characters exist only as secondary witnesses: An elderly master A physician Several visibly exhausted disciples after a great battle An enemy envoy Segment Structure 0-5s | Wide or Long Shot Clearly establish the relationship between characters and environment. The master publicly orders: "Report injuries, uniform four words — No impediment, ready for battle." The surrounding disciples answer in unison as if accustomed: "No impediment, ready for battle." The same junior sister does not speak up. After a full pause of half a beat, she says under everyone's gaze: "This disciple has an impediment." In the first 3 seconds, immediately form a hook, making viewers mistakenly think she will publicly show weakness before the enemy envoy. 5-10s | Medium Shot or Cowboy Shot Maintain the same two women, same costumes, same swords, and completely consistent geographical space. The master clearly lowers his voice: "The enemy envoy is right here, do you have to show weakness?" The same junior sister does not retort, only calmly answers: "I can fight." After a full pause of half a beat, adds: "But pain is pain." In the shallow depth of field behind, the enemy envoy's corner of mouth shows a slight smile of watching the drama. Just when everyone thinks the senior sister will scold the junior sister, The same white-robed sword immortal walks to her side, standing exactly level with her, and only says: "I also have an impediment." The master suddenly turns his head: "Are you also being unruly?" Wind, water, mountain mist, vegetation, cloud shadows, fabrics, and distant figures in the background continue to change naturally but never intervene in the character conflict. 10-15s | Close-up or Extreme Close-up The same master asks with suppressed anger: "If everyone cries pain, what happens to morale?" The same senior sword immortal does not refute immediately, only answers: "Morale isn't about everyone saying they are fine." Leave a truly weighty full pause. She shifts her gaze to those disciples who are obviously exhausted but still stand straight, continuing: "It's that some say there is trouble — and others can bear it." As her words fall, the same physician offers no comment, quietly stepping forward with bandages. In the shallow depth of field behind, the enemy envoy's original smile slowly disappears because he sees not collapse, but a group allowing each other to acknowledge pain. The same junior sister softly asks the senior sister: "What about tomorrow?" Extreme close-up falls on the senior sister's calm and clear eyes, she answers: "Fight when we should fight." After a full pause of half a beat, delivers the final line: "Heal wounds tonight first." Do not arrange applause. Do not arrange the master suddenly admitting fault. Do not arrange the junior sister crying. Only let several disciples who have been holding on finally slowly relax their shoulders. Hard Requirements Strict total duration 15 seconds 16:9 landscape Strictly three continuous clear shots Native synchronized Mandarin dialogue Precise lip sync and eye-line relationships Character identity, hairstyle, costume, sword, physician props, supporting role positions, and geographical space remain stable throughout Character micro-expressions must be restrained and realistic Action nodes few but clear Natural physics for silk fabric, hair, bandages, and weapons Real parallax and synchronized spatial ambient sound maintained across foreground, midground, and background No subtitles generated Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, emphasize: Reference character consistency Clear visual hierarchy among multiple characters Limited but dramatically meaningful action design Stable camera continuity Light and shadow continuity Core prop continuity Precise audio-visual synchronization of dialogue, footsteps, fabric friction, bandage unfolding sounds, sword sheath rustles, and environmental sounds Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props
Create a 15-second cinematic 3D animated sequence set in a charming Mediterranean-style village square on a bright sunny day. Show a cute little girl with red hair tied in small pigtails, wearing a yellow polka-dot dress, standing beside a cheerful vintage ice cream vendor and his small traditional ice cream cart → the vendor playfully teases her by moving the ice cream scoop just out of her reach while she looks surprised and excited → camera cuts to a wider shot as the vendor performs a funny, energetic ice cream-selling routine around his cart, making the nearby villagers laugh and watch → show the little girl following him excitedly as the playful performance continues → close-up of the smiling vendor proudly holding up an ice cream scoop → end with a warm close-up of the little girl happily receiving a vanilla soft-serve cone from him. Whimsical family-friendly 3D animation, expressive cartoon style
Help me create a 30-second 2D animated storyboard preview short film titled 'Rain Station', with benchmark-level quality. Do not use HyperFrames/Remotion; write all code yourself (Python + ffmpeg). Story (24fps, 2.39:1, 4K): A rainy night at an elevated station platform. She wears a beige trench coat and holds a transparent umbrella, standing on the near-side platform; he stands under a streetlight on the opposite side, wearing a dark grey long coat and a scarf. 1. 0–6.4s Close-up of raindrops on the transparent umbrella → Pull back, focus shifts to him appearing on the opposite side (over-the-shoulder shot) 2. 6.4–9.4s Medium close-up of him: Head down → Looks up towards the left of the frame 3. 9.4–12.4s Frontal close-up of her: Blinks → Recognizes him; distant horn sound 4. 12.4–17s Long shot: Headlights arrive first, a 5-car train passes; he is still visible in the gap of the first car, but the second is empty 5. 17–18.8s Close-up of her teary eyes, light bands from windows sweep across her face, hair blown by wind 6. 18.8–22.4s Tail lights recede, opposite platform is empty; his streetlight flickers a few times then goes out 7. 22.4–28.6s Her back view, focus pulls from empty platform back to her; footsteps behind, a black umbrella covers her head, she turns to look at the camera; male voice says 'Long time no see.', with subtitles 8. 28.6–30s Black screen title 'Rain Station / RAIN STATION' Method: - Original Art: Use GPT Image 2.5 to draw the background, him, her, and the train (head/middle/tail cars). Characters must have pure green #00FF00 backgrounds for self-matting (using reference images with transparent backgrounds may result in fake checkerboards). Keep various poses of the same character in one session, editing continuously based on a base image; only composite changed areas when switching poses. - Quality: Use Real-ESRGAN x4plus anime 6B (safetensors version from HF, write your own RRDBNet, run on MPS) to upscale all original art by 4x; use Depth Anything V2 to estimate background depth for per-pixel parallax. - Rendering: Write your own 2.5D compositor. Place layers according to real depth, move pinhole camera according to real focal length; implement circular bokeh, rack focus, 3D rain streaks, train motion blur, volumetric light, bloom/glow/film halo, fine grain, and color grading. Use mesh deformation for characters to simulate breathing, wind-blown hair, and umbrella shake, switching key poses in Japanese 'one-frame-two' style. 4K supersampling, cache frames to disk, parallelize rendering into 3 processes by time segment (16GB memory). - Sound: Mixkit real SFX (rain, umbrella rain, train, horn, footsteps); compose music according to plot nodes, render with Steinway piano and string samples from Logic/GarageBand; dialogue uses Kokoro Chinese male voice; apply distance-based audio panning/volume, loudness -16 LUFS. - Render preview frames at each step, stitch them together for self-checking, fix issues before final output. Deliver 4K master and 1080p share version.
A space crew continues their adventures in simulation holodeck they walk through a black-and-gold grid room and the floor beneath them warps step by step into a dusty Old West street — cool digital light melting into warm sunbaked wood and sandstone. grid room to old west, walking transformation, glowing circuitry lettering, saloon reveal, digital-to-analog shift, cinematic sci-fi western
“Cinematic cel-shaded 3D anime, semi-realistic CGI, 30-second Korean action sequence. Set inside a modern Korean university campus at night during a student festival. Neon Korean signs, lecture halls, lockers, staircases, convenience store, gymnasium and underground parking connected as one continuous campus environment. JUN-HO: 22-year-old Korean college student, messy black hair, oversized dark varsity jacket, white T-shirt, loose black trousers and sneakers. Bruised cheek, determined expression. Fast, athletic Korean action-movie fighting style. Always moving, sliding, vaulting, dodging and using the environment. SO-YEON: 21-year-old Korean college student, long dark hair, cream university jacket, jeans and sneakers. She has been kidnapped by four masked men and is desperately trying to escape. KIDNAPPERS: Four Korean men wearing dark streetwear and black masks. No firearms. Aggressive hand-to-hand fighting, grappling and coordinated attacks. Jun-ho notices So-yeon being dragged through a crowded campus corridor and immediately runs after the kidnappers. One attacker attacks him, but Jun-ho ducks the punch, grabs his jacket and drives him into a row of lockers. Another attacker rushes from the side, and Jun-ho spins around, blocks the attack and launches a powerful kick, sending him through an open classroom doorway. So-yeon breaks free and runs toward the stairwell, but another kidnapper catches her arm. Jun-ho grabs the stair railing, swings around it and knocks the attacker away. Inside the stairwell, two kidnappers surround him. He slides underneath one attack, rises behind them and uses the narrow staircase to throw one attacker into the wall. The chase continues into an underground parking garage. Jun-ho dodges several attacks between parked cars, grabs one kidnapper and slams him onto a car hood. So-yeon grabs a fire extinguisher and blocks the final attacker long enough for Jun-ho to recover. He rushes forward and knocks the attacker down with a fast hand-to-hand combination. Jun-ho and So-yeon sprint through the campus convenience store toward the exit, knocking over cardboard boxes and shaking shelves as students scatter out of their path. Jun-ho turns back for one final confrontation, defeats the last attacker and reunites with So-yeon outside the university entrance as security lights flash and campus security approaches. AUDIO: Intense Korean action-thriller orchestral score, heavy footsteps, shouting, lockers crashing, glass breaking, clothing movement, realistic impacts and distant campus ambience. STYLE: Cinematic cel-shaded 3D anime, semi-realistic CGI, Unreal Engine-quality rendering, Korean action-anime aesthetic, detailed facial expressions, realistic cloth and hair physics, dramatic rim lighting, bold cel-shaded shadows, cinematic depth of field, dynamic camera movement, motion blur, detailed Korean university environmen
Create a photorealistic live-action horror short film inside a busy luxury hotel during normal operating hours. Make it feel like a real emergency filmed with a handheld camera, with natural human reactions, believable physics, practical effects, realistic hotel details and strong spatial continuity. MAIN CHARACTER: A female hotel security guard in her 30s wearing a realistic dark security uniform, ID badge and radio. Keep her face, hairstyle, clothing, body proportions and equipment consistent throughout the entire video. She reacts naturally and cautiously rather than behaving like an action hero. The film begins in the hotel lobby with guests checking in, staff working at reception and luggage carts moving across the marble floor. Suddenly, an infected guest attacks another guest near reception. The victim falls against the desk while nearby people freeze in shock before panic spreads. The female security guard hears the disturbance and rushes toward the lobby. She tries to understand what is happening while directing guests away from the infected. More infected suddenly appear and attack nearby guests. People scatter toward elevators, restaurants and corridors, dropping luggage and personal belongings. The guard grabs a heavy luggage trolley as a defensive barrier. An infected charges toward her, and she pushes the trolley forward, knocking the attacker off balance with a heavy, realistic impact. Another infected suddenly charges. She sidesteps at the last moment, causing it to crash into a glass partition that cracks realistically. She immediately guides several survivors toward a partially closed service corridor while distant screams echo from other floors. The group reaches temporary safety and barricades the corridor door with luggage and a heavy cart. The guard stays near the entrance, watching the lobby while protecting the survivors. The hotel suddenly becomes eerily quiet. Abandoned luggage, spilled drinks and overturned furniture cover the lobby. Through the narrow doorway, she notices a distant infected figure slowly crossing the lobby. She raises one finger, silently signaling everyone to stay quiet. AUDIO: Fully diegetic hotel ambience, footsteps, luggage wheels, frightened voices, screams, radio static, zombie snarls, heavy breathing, glass cracking, realistic impacts and distant footsteps. No music. STYLE: Photorealistic live-action hotel horror, practical-effects zombies, realistic skin and facial transformation, dark veins spreading beneath the skin, cloudy/milky eyes, violent convulsions and unnatural infected movements, natural handheld camera, realistic hotel lighting, believable crowd behavior, grounded physics and cinematic emergency-documentary feel. NEGATIVE: Excessive gore, graphic dismemberment, graphic eye gore, anime, cartoon, fake CGI, exaggerated action choreography, superhero movements, distorted anatomy, duplicated
15s, 9:16 vertical, photorealistic premium American TV drama. Use Image 1 and Image 2 as sequential references for continuous action. Keep the same two adults, faces, hair, proportions, clothing and apartment. An American couple argues intensely at night. He thinks his joke was harmless; she feels humiliated. Keep the argument fast, emotional and natural. Use only the dialogue below. [0–3s] Start from Image 1. Medium two-shot. She sits on the sofa: “Seriously? That was your idea of funny?” He replies: “Oh, come on. It was a joke.” [3–5s] She stands naturally and moves into the open living room: “You embarrassed me!” He immediately replies: “I didn’t mean—” [5–7s] Continue seamlessly into the positions shown in Image 2. No cut or jump. Medium-wide two-shot. They face each other. She: “You never do!” He: “So now I can’t joke around?” [7–10s] Naturally transition into medium shot-reverse-shot. Hold on him: “Making this a huge deal?” Cut to her matching medium shot: “You think this is about the joke?” She continues: “It’s about you not caring how I feel.” Keep eyelines consistent. [10–12.5s] Return to a medium two-shot. She says: “You still don’t get it!” As she speaks, she walks directly past the man toward the entrance behind him. She does not turn around first. Let her finish the line while walking. [12.5–15s] She reaches the door behind him, opens it, storms out and slams it hard. He stays in place, turns his head and follows her with his eyes. After the door closes, hold briefly on his medium shot, his anger shifting to shock and disbelief. Cinematic handheld camera with natural transitions. No extreme close-ups. Preserve the apartment layout, 180-degree rule and spatial continuity. The entrance door is directly behind the man. Natural acting and realistic movement. No added dialogue, repeated turning, touching, pushing, chasing, sudden repositioning, teleportation, duplication, face or clothing changes, exaggerated acting, subtitles, text, music or extra people.
[Reference Image Usage Rules] Her appearance, hairstyle, red round glasses, clothing, and painting texture must strictly refer to Character Asset Image 1; his appearance, curly hair, bandage on nose, clothing, and painting texture must strictly refer to Character Asset Image 2. Only extract the visual design from the asset images. Strictly prohibit generating character three-view diagrams, gray backgrounds, detail grids, color bars, dimension lines, all label text, and watermarks. [Art Style] Hand-drawn picture book animation with colored pencils and crayons, strictly referring to the art style of the two asset images: clear pencil strokes, paper grain texture, gentle lines. Sky, sea, and light use faint watercolor bleeding. This is hand-drawn animation, not 3D, not live-action. [Vlog Filming Method] The entire film looks like a travel Vlog filmed by a couple themselves with a smartphone: natural handheld shake, slight up-and-down bouncing when walking, occasional lens flare and sun overexposure, and the camera occasionally tilts slightly. The hand holding the phone is always out of frame. In selfie shots, the two are squeezed into the frame, arms holding the phone extend out of the edge; absolutely no phones, selfie sticks, or hands holding phones visible in the frame. 16:9, 24fps. [Her] 5 feet 3 inches. Brown hair in a fluffy bun, a yellow pencil slanted in her hair, a pink paper airplane hairpin on one side; large red round glasses, freckles, pink blush. Light green linen cardigan, mustard yellow top, coral pink pleated skirt, purple-white striped socks, red rain boots, crossbody teal small cloth bag. [Him] 5 feet 10 inches, taller than her, must bend slightly to fit in the same frame during selfies. Black fluffy small curls, a ahoge curling into a circle on top, a yellow pencil tucked behind the ear, a bandage on the bridge of the nose, pink blush. Blue-white horizontal striped sweater, orange knitted scarf, olive green rolled-edge pants, one yellow sock one blue sock, white canvas shoes with orange laces. [Their Hands] Both have small round ball hands, no fingers. Throughout the film, they only do simple large movements: holding hands, waving, holding ice cream cones, gripping handlebars, wrapping scarves around each other's necks, leaning heads on shoulders, touching foreheads. [Scene] An early autumn seaside town: colorful old houses, cobblestone alleys, wooden boardwalks, lighthouses, coastal roads. The sea breeze is always blowing, his scarf and curls, her stray hairs and cardigan are blown by the wind throughout. [Sound] No dialogue, conversation, or narration in the entire film. The only human voices are their laughter. Background music: Warm and slightly moving acoustic guitar and piano, light clapping rhythm, no vocals. Ambient sound: waves, seagulls, wind, bicycle bells, footsteps. ━━━━━━━━━━━━━━━━━━ [Storyboard] 0.0–2.5 | Selfie, inside train car | Two people squeezed in front of the window, eyes wide with excitement, outside the window behind them, the blue sea appears from behind the hillside; morning sunlight shines on their faces 2.5–5.0 | Follow shot, from his perspective | She runs ahead holding his hand, turning back to smile at the camera, pulling him along a downhill cobblestone alley towards the sparkling sea at the end; handheld screen bounces up and down with running 5.0–7.5 | She films him, medium shot | He stands at the end of the wooden boardwalk, sea breeze blows his curls and orange scarf wildly, he shyly waves at the camera, scarf almost blown away, he hurriedly presses it down with his hand 7.5–10.0 | He films her, medium shot | She steps into shallow waves wearing red rain boots, splashing water, arms open laughing; camera shakes lightly because the shooter is laughing 10.0–12.5 | Selfie, outside ice cream shop | Each holding a cone close to the camera, his scoop suddenly falls off the cone, he looks shocked; she smiles and offers her cone to his mouth 12.5–15.0 | Follow shot, from the bicycle behind | He rides the bicycle in front, along the coastal road, scarf flying behind, he turns back and grins at the camera; endless blue sea on the right 15.0–17.5 | Selfie, top of lighthouse | Leaning against the railing at the top of the lighthouse, vast sea behind, wind so strong both squint, hair messy, both laughing together 17.5–20.0 | Medium shot, bench by the sea | Wind gets colder, she shrugs; he takes off his orange scarf, wraps it around her neck layer by layer, she buries her face in the scarf, blushes 20.0–22.5 | Fixed position, phone on stone | Under sunset, sitting side by side on cliff grass slope by the sea, backs to camera, watching golden-red sun sink into sea; she slowly rests head on his shoulder 22.5–25.0 | Selfie, golden sunset light | She smiles at camera, then turns to look at him—realizing he wasn't looking at the camera, but constantly looking at her; she freezes, blushes instantly, both laugh 25.0–27.5 | Follow shot, from behind | Night, harbor lined with strings of warm yellow lights, holding hands walking slowly forward, still wearing his orange scarf on her head, lights reflected on sea surface 27.5–30.0 | Fixed position, phone on low wall | Under warm yellow lights, she tiptoes in red rain boots, he bends down, foreheads gently touch, eyes closed smiling; sea breeze blows orange scarf, distant lighthouse lit; screen closes naturally ━━━━━━━━━━━━━━━━━━ [Continuity] After 17.5 seconds, the orange scarf stays wrapped around her neck, never returning to him. [Negative Prompt] Phone in frame, selfie stick, hand holding phone, third person filming; Hands growing fingers, hands becoming human hands, body proportions changing; Dialogue, conversation, narration, singing, lyrics, lip-syncing, subtitles, screen text, Logo, watermark, original label text on image; She loses glasses, loses bun, loses red rain boots; he loses bandage, loses ahoge, stripe color changes; same height; Orange scarf returns to his neck after 17.5s, second scarf appears; Realistic photo style, live-action movie quality, 3D rendering, smooth digital painting, loss of pencil strokes, loss of paper texture; Stabilizer-smooth camera, completely static frames (except fixed position shots), dissolve, fade, black screen transition, freeze frame.
Create a heartwarming cinematic 3D animated video of a young mother and her adorable toddler boy resting together on a cozy bed in a warm, sunlit bedroom. The mother is peacefully sleeping while the little boy slowly wakes up beside her, sits up, stretches, smiles, and playfully interacts with his mother. He gently touches her face and eyebrows, then moves closer and affectionately hugs and kisses her. The mother wakes up, looks at her child with a loving smile, and embraces him warmly. Soft golden morning sunlight streams through the window, creating beautiful warm highlights and gentle shadows. Cozy blankets, pillows, indoor plants, and a peaceful bedroom atmosphere in the background. Highly expressive faces, adorable child expressions, natural body movements, emotional mother-child interaction, detailed skin and hair, soft cinematic lighting, shallow depth of field, smooth camera movement, Pixar-inspired high-end 3D animation, photorealistic textures, emotional storytelling, vertical 9:16, ultra detailed, cinematic quality, 4K.
Help me create a 30-second 2D animated storyboard preview short film titled 'Rain Station', with benchmark-level quality. Do not use HyperFrames/Remotion; write all code yourself (Python + ffmpeg). Story (24fps, 2.39:1, 4K): A rainy night at an elevated station platform. She wears a beige trench coat and holds a transparent umbrella, standing on the near-side platform; he stands under a streetlight on the opposite side, wearing a dark grey long coat and a scarf. 1. 0–6.4s Close-up of raindrops on the transparent umbrella → Pull back, focus shifts to him appearing on the opposite side (over-the-shoulder shot) 2. 6.4–9.4s Medium close-up of him: Head down → Looks up towards the left of the frame 3. 9.4–12.4s Frontal close-up of her: Blinks → Recognizes him; distant horn sound 4. 12.4–17s Long shot: Headlights arrive first, a 5-car train passes; he is still visible in the gap of the first car, but the second is empty 5. 17–18.8s Close-up of her teary eyes, light bands from windows sweep across her face, hair blown by wind 6. 18.8–22.4s Tail lights recede, opposite platform is empty; his streetlight flickers a few times then goes out 7. 22.4–28.6s Her back view, focus pulls from empty platform back to her; footsteps behind, a black umbrella covers her head, she turns to look at the camera; male voice says 'Long time no see.', with subtitles 8. 28.6–30s Black screen title 'Rain Station / RAIN STATION' Method: - Original Art: Use GPT Image 2.5 to draw the background, him, her, and the train (head/middle/tail cars). Characters must have pure green #00FF00 backgrounds for self-matting (using reference images with transparent backgrounds may result in fake checkerboards). Keep various poses of the same character in one session, editing continuously based on a base image; only composite changed areas when switching poses. - Quality: Use Real-ESRGAN x4plus anime 6B (safetensors version from HF, write your own RRDBNet, run on MPS) to upscale all original art by 4x; use Depth Anything V2 to estimate background depth for per-pixel parallax. - Rendering: Write your own 2.5D compositor. Place layers according to real depth, move pinhole camera according to real focal length; implement circular bokeh, rack focus, 3D rain streaks, train motion blur, volumetric light, bloom/glow/film halo, fine grain, and color grading. Use mesh deformation for characters to simulate breathing, wind-blown hair, and umbrella shake, switching key poses in Japanese 'one-frame-two' style. 4K supersampling, cache frames to disk, parallelize rendering into 3 processes by time segment (16GB memory). - Sound: Mixkit real SFX (rain, umbrella rain, train, horn, footsteps); compose music according to plot nodes, render with Steinway piano and string samples from Logic/GarageBand; dialogue uses Kokoro Chinese male voice; apply distance-based audio panning/volume, loudness -16 LUFS. - Render preview frames at each step, stitch them together for self-checking, fix issues before final output. Deliver 4K master and 1080p share version.
Make a 60 second video out of stick men that seem surprisingly similar to @sama @DarioAmodei and @elonmusk (but for legal reasons not actually them), where they all start out as friends and then eventually start fighting each other and the video ends with robots taking
Eric Cartman punches the alien off the chair, Eric cartman hops in, Eric Cartman turns the spaceship upside down and shakes it (kyle butters and co reaction) (Censored language)
generate a creative mp4 video on indian civilisation with music and sound effects.
Across Earth, something impossible begins happening. Everything that was ever lost starts coming back. A forgotten toy walks out of the ocean. Ancient ships emerge from glowing fog. Extinct animals appear on distant horizons. Millions of lost letters descend gently from the sky. People stop what they are doing. Crowds gather. Entire cities watch as impossible reunions unfold. A child sees a beloved pet running toward them. Long-lost treasures emerge from deserts. Ancient forests reappear where empty land once stood. The phenomenon spreads across the planet. More and more things return. The scale becomes enormous. The skies fill with lost inventions. Lost histories. Lost possibilities. Humanity watches together. A world reconnecting with everything it thought was gone forever. Majestic science fiction fantasy, emotional storytelling, massive global event, breathtaking visuals, wonder, hope, spectacular cinematography, dynamic movement, photorealistic environments, epic scale, masterpiece, 16:9.
Cinematic realistic texture, pure ancient Chinese Xianxia aesthetics. Core focus on mature institutional pressure, restrained yet continuously tense emotional power, and veteran screenwriter-style dialogue revolving around the following themes: The demand to uniformly act like everything is fine Whether exhaustion can be acknowledged Whether honesty weakens a collective or makes it stronger Adopt Arri Alexa film camera texture, stable sharp facial micro-details, delicate film grain, natural volumetric lighting, and simple clear high-level character blocking. Strictly use @Image 1 and @Image 2 as character identity anchors. Silently reassemble all newly uploaded background and location reference images into a new unified environment DNA first: naturally blend compatible real terrain, ancient architectural language, spatial scale, weathered materials, vegetation, water bodies, wandering mountain mist, slowly moving clouds, reflections, main light direction, and atmospheric depth; the entire environment remains persistently alive but absolutely neutral narratively. Character Settings Character ID A Always the same @Image 1 Senior Sword Immortal Sister: 25-30 year old East Asian female Oval fair face Dark almond eyes Black long hair half-tied, fixed with a white jade hairpin Tall and slender figure Wearing the same set of white embroidered silk Hanfu Semi-transparent layered wide sleeves Silver waist sash Jade pendant White cloth boots Holding a single silver longsword Character ID B Always the same @Image 2 Junior Sword Immortal Sister: 20-25 year old East Asian female Round lively face Black hair braided Petite figure Wearing the same set of green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holding a single dark steel sword Other Secondary Characters The following characters exist only as secondary witnesses: An elderly master A physician Several visibly exhausted disciples after a great battle An enemy envoy Segment Structure 0-5s | Wide or Long Shot Clearly establish the relationship between characters and environment. The master publicly orders: "Report injuries, uniform four words — No impediment, ready for battle." The surrounding disciples answer in unison as if accustomed: "No impediment, ready for battle." The same junior sister does not speak up. After a full pause of half a beat, she says under everyone's gaze: "This disciple has an impediment." In the first 3 seconds, immediately form a hook, making viewers mistakenly think she will publicly show weakness before the enemy envoy. 5-10s | Medium Shot or Cowboy Shot Maintain the same two women, same costumes, same swords, and completely consistent geographical space. The master clearly lowers his voice: "The enemy envoy is right here, do you have to show weakness?" The same junior sister does not retort, only calmly answers: "I can fight." After a full pause of half a beat, adds: "But pain is pain." In the shallow depth of field behind, the enemy envoy's corner of mouth shows a slight smile of watching the drama. Just when everyone thinks the senior sister will scold the junior sister, The same white-robed sword immortal walks to her side, standing exactly level with her, and only says: "I also have an impediment." The master suddenly turns his head: "Are you also being unruly?" Wind, water, mountain mist, vegetation, cloud shadows, fabrics, and distant figures in the background continue to change naturally but never intervene in the character conflict. 10-15s | Close-up or Extreme Close-up The same master asks with suppressed anger: "If everyone cries pain, what happens to morale?" The same senior sword immortal does not refute immediately, only answers: "Morale isn't about everyone saying they are fine." Leave a truly weighty full pause. She shifts her gaze to those disciples who are obviously exhausted but still stand straight, continuing: "It's that some say there is trouble — and others can bear it." As her words fall, the same physician offers no comment, quietly stepping forward with bandages. In the shallow depth of field behind, the enemy envoy's original smile slowly disappears because he sees not collapse, but a group allowing each other to acknowledge pain. The same junior sister softly asks the senior sister: "What about tomorrow?" Extreme close-up falls on the senior sister's calm and clear eyes, she answers: "Fight when we should fight." After a full pause of half a beat, delivers the final line: "Heal wounds tonight first." Do not arrange applause. Do not arrange the master suddenly admitting fault. Do not arrange the junior sister crying. Only let several disciples who have been holding on finally slowly relax their shoulders. Hard Requirements Strict total duration 15 seconds 16:9 landscape Strictly three continuous clear shots Native synchronized Mandarin dialogue Precise lip sync and eye-line relationships Character identity, hairstyle, costume, sword, physician props, supporting role positions, and geographical space remain stable throughout Character micro-expressions must be restrained and realistic Action nodes few but clear Natural physics for silk fabric, hair, bandages, and weapons Real parallax and synchronized spatial ambient sound maintained across foreground, midground, and background No subtitles generated Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, emphasize: Reference character consistency Clear visual hierarchy among multiple characters Limited but dramatically meaningful action design Stable camera continuity Light and shadow continuity Core prop continuity Precise audio-visual synchronization of dialogue, footsteps, fabric friction, bandage unfolding sounds, sword sheath rustles, and environmental sounds Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props
1990年代日本,一场恐怖且怪诞的面具仪式——30秒伪纪录片风格恐怖短片 视觉风格:真实影像,非AI生成感。模仿1990年代日本院线恐怖电影在35毫米胶片上的拍摄效果——可见胶片颗粒,浅景深,低调照明伴有强烈的明暗衰减,真实的皮肤纹理包括毛孔和细纹。油灯的琥珀色光芒与从上方缝隙透入的冷蓝灰色形成对比,冷暖色调共存于同一画面。角落沉入暗角光晕,灯光周围出现光晕扩散,偶尔有细微的垂直划痕掠过。每个画面的大部分陷入黑暗——只有每支蜡烛周围一只手宽的范围被照亮,墙壁、地板和远处背景落入黑色,整个大厅从未明亮过。无调色光泽,无HDR,无镜头光晕,无蜡质AI皮肤,无美颜平滑处理,无全画幅棕色滤镜。 拍摄风格:闹鬼地点探索录像带的基调。全程16:9横向比例,四周无边框黑条。直到0:13.5,画面是从两名学生躲在柱子后窥视的角度拍摄。Hi8摄像机仅在0:00–0:02.5期间可见,由男学生手持;此后屏幕上不再出现任何设备。只有0:15的第一个镜头以掉落的摄像机的低视角开始,之后的剪辑自由切换到适合场景的任何角度。无电池、录制或时间指示器,无字幕或标志。 角色——男学生:一名虚构的成年男性,二十岁出头。短而凌乱的黑色头发,浓眉黑眼,直鼻,剃须干净的脸庞和自然皮肤纹理。蓝色灰色连帽衫外穿黑色夹克,橄榄绿工装裤和黑色系带靴。Hi8摄像机属于他。 角色——女学生:一名虚构的成年女性,二十岁出头。椭圆形脸,深色眼睛和低扎的黑发,几缕散发垂在脸侧。酒红色夹克,黑色高领上衣,深灰色工装裤和黑色靴子。 角色连续性:这两名学生是仅有的两个学生。保持第一镜头中建立的面孔、头发和服装在整个过程中一致。两名学生的面孔和皮肤始终保持干净无标记,除了0:24击中她脸上的暗红色斑点。 面具团体:一个团体,全程保持以下独特的面具设计。一个只有穿孔嘴的白色能剧面具,一个由数十个小白色面孔聚集而成的面具,一个雕刻的棕色椭圆面具,一个由金属板拼接而成的银色喙状面具,一个方形眼孔的红色面具,一个铆接的白色头盔面具,一个腐蚀的青铜圆盘面具,一个大型鸟头骨白色面具——没有两个相同。层叠的黑色、墨酒红色和陈旧米白色衣物,赤脚。绝不露出真容,无新成员加入。 地点:仅有一座古老的日本木制仪式大厅——深色木地板,中心有一个八角形下沉坑,一根挂着铜铃的绳子从天花板垂入坑中,围绕坑呈放射状铺设的风化木板,地板和窗户沿线的蜡烛和油灯,粗大的木柱和后方的神坛。唯一的光源是蜡烛和油灯的琥珀色光芒以及从墙壁缝隙渗入的蓝灰色夜色。在整个影片中,所有灯具不规则地熄灭和重新亮起——每次黑暗持续半口气的时间,亮起的时段更长。 两种现象:一张苍白的灰白色薄膜连接着无数不同大小和表情的人类面孔,从0:00开始纠缠悬挂在横跨整个天花板宽度的梁之间。灯光的琥珀色染了其底面,其阴影落在梁上,因此它看起来是这个场所的一部分。薄膜缓慢摇曳,仿佛在呼吸,面孔各自以自己的节奏张开和闭合嘴巴,有些向下看——绝非像雕像般静止。每当灯具熄灭再亮起时,它就下降一臂的距离,并在0:18时被向上拉起并消失。数十只手臂仅在0:21.5之后出现——长而瘦削、灰烬般苍白的手臂,指节突出,手指弯曲如钩。这两种现象从不共享同一画面,也从不融合。 暗红色液体:随手臂在0:21.5倾泻而下,仅溅在手臂经过的地方、男学生周围的地板上,以及在0:24溅到女学生的脸上。池水和她脸上的斑点直到最后都未被擦除。 对白:耳语和哭声来自摄像机后方;只有女人的尖叫声是对口型的。耳语充满恐惧——混合着呼吸声,声音以颤抖结束。 (0:00–0:02.5) — 两名学生的背影,蹲伏躲在一根粗柱子后的黑暗中——男生透过缝隙瞄准摄像机。在他们身后,面具团体在环绕坑洞的木板上鞠躬,伴随着低沉的吟唱。天花板上的人脸薄膜摇曳呼吸,嘴巴开合。他们紧张的呼吸颤抖着。转场:在鞠躬中途切镜 (0:02.5–0:05) — 同样的构图。每盏灯熄灭半拍——当光线恢复时,薄膜下降了一臂距离,几张脸张开了嘴。在学生颤抖的呼吸间,女人惊恐的低语,对白:「ちょっと…な、何あれ…」(等等……那、那是什么……) 转场:在灯光亮起时切镜 (0:05–0:07) — 特写最近的面具。聚集面孔的面具和银色喙状面具低下头,灯光下捕捉到的划痕。男人混合着呼吸的低语,对白:「しっ…静かに…」(嘘……安静点……) 转场:在鞠躬中途切镜 (0:07–0:09) — 特写其他面具。红色方眼面具、青铜圆盘面具和鸟头骨面具深深鞠躬并以不匹配的节拍抬起头。灯具再次熄灭和亮起一次。转场:在鞠躬中途切镜 (0:09–0:10.5) — 吟唱戛然而止,所有声音瞬间消失。整个团体在半鞠躬时僵住,每一个头同时猛然转向镜头——几十个面具全部正对着我们。那一刻一声低沉短促的咆哮爆发并无尾音切断。转场:在锁定凝视时切镜 (0:10.5–0:12.5) — 整个团体同时四肢着地,全速冲向镜头——肢体像动物一样捶打地板,远处的形象在剪辑内越来越大直到填满画面。有几个翻转过来,肚皮朝天。像物体,不像人。对白:「うわっ!」(哇!) 转场:在面具涌入画面时切镜 (0:12.5–0:13.5) — 受到撞击,画面剧烈左右摇晃并向下坠落,模糊成一片——然后撕裂成模拟故障,水平扫描线撕裂,沸腾的色彩噪点——并彻底切断至全黑。转场:在信号中断时切镜 (0:13.5–0:15) — 黑暗在寂静中持续。画面仅保持黑色;从远处开始,快速的低语咒文开始渗入,层层叠加。转场:在低语声中切镜 (0:15–0:17) — 掉落摄像机的低视角从远处打开,广角——学生和团体在同一画面中。在坑的边缘,穿黑色夹克的男生位于画面右侧,穿酒红色夹克的女生位于画面左侧,相距1.5米,直立,手腕在身后被绑住,正在挣扎。团体平躺在他们周围的木板上,清晰地吟唱着。转场:在吟唱中途切镜 (0:17–0:19) — 同样的地面视角。薄膜一臂臂地沉降到学生头顶上方,每一张脸都大张着,仿佛在无声尖叫,各自以自己的节奏扭动——然后在0:18全部被向上拉起并消失。团体保持平躺在地面上,咒文继续运行。转场:在空荡的天花板处切镜 (0:19–0:21.5) — 男学生的特写插入镜头,仍穿着他的黑色夹克和蓝灰色连帽衫。他用力扭动被绑住的肩膀,挣扎着,然后伸长脖子抬头凝视——肩膀随着急促的呼吸起伏,头部左右摇摆。从四面八方涌来低声的咒文。转场:在仰起的面孔处切镜 (0:21.5–0:24) — 砰——瘦削的灰烬般苍白的手臂如瀑布般快速砸下,覆盖整个天花板,最响亮的咆哮爆发。手臂指节突出,手指弯曲如钩。暗红色液体在男学生周围飞溅,手臂将他吞没
A space crew continues their adventures in simulation holodeck they walk through a black-and-gold grid room and the floor beneath them warps step by step into a dusty Old West street — cool digital light melting into warm sunbaked wood and sandstone. grid room to old west, walking transformation, glowing circuitry lettering, saloon reveal, digital-to-analog shift, cinematic sci-fi western
Create a 30-second ultra-realistic cinematic documentary sequence depicting the construction of the Great Pyramid of Giza, as if the footage was secretly captured on an early-2000s consumer DV camcorder. The entire video should feel like authentic recovered historical footage—not a polished modern film. 0–5s — Establishing Shot Handheld DV-camera footage opens on the enormous Giza construction site at sunrise. Hundreds of workers move across a vast sandy landscape while the unfinished pyramid dominates the background. Wooden scaffolding, ramps, ropes, sledges, stone blocks, dust and activity fill the frame. Slight camera shake, imperfect autofocus, low-resolution DV texture, natural exposure shifts and subtle lens flare create genuine early-2000s documentary realism. 5–10s — Moving Through the Workers The camera operator walks closer through the construction site. Workers strain together to pull a massive limestone block along a wooden sled while others shout instructions and coordinate the ropes. Sand kicks up around their feet. The camera briefly struggles to focus as people pass directly in front of the lens, making the footage feel spontaneous and unscripted. 10–16s — The Construction Process A closer handheld shot reveals workers hauling enormous stone blocks up a massive earthen ramp toward the rising pyramid. Wooden rollers, ropes, crude tools and temporary structures surround them. Sweat, dust and exhaustion are visible on their faces. The camera pans upward, revealing the staggering scale of the unfinished monument. 16–22s — Human Moment The footage moves into a crowded work area. A group of workers pauses briefly beside a freshly positioned limestone block, breathing heavily and covered in dust. One worker looks directly into the camera for a moment before returning to work. Behind him, dozens of others continue the construction, creating a powerful sense of scale and human effort. 22–27s — Epic Reveal The camera slowly backs away and rises slightly, revealing the immense pyramid under construction, surrounded by thousands of workers, ramps and organized building activity. Golden sunlight cuts through airborne dust, creating natural volumetric rays. The unfinished structure feels monumental and almost overwhelming. 27–30s — Documentary Ending The camera turns toward the pyramid’s upper levels as workers continue moving stones against the glowing sky. The operator lowers the camera slightly; the image becomes shaky and briefly overexposed by the sun. End abruptly like an authentic recovered DV recording. Visual Direction: Ultra-realistic ancient Egypt, physically accurate materials and human movement, authentic limestone, sand, wood and rope, natural sunlight, realistic dust and sweat, practical construction methods, documentary camerawork, imperfect handheld movement, early-2000s DV compression, inte
SCENE CONTEXT A playful vertical selfie video of two second-year Japanese female university students, best friends, both bubbly and full of energy, in the empty tiered lecture hall of the university they both attend, shown in <<<image_3>>>, after the last class of the day. Recreate the rhythm of the hand-sweep gag from <<<video_1>>>: the video is built on deliberate contrast in three parts. (1) It opens with both girls dead serious, like an ID photo. (2) Then the hands sweep across the front girl's face about five times per second, and at every single pass she appears with a completely different exaggerated expression, flickering by rapid-fire — it starts with silly funny faces and builds into a fierce angry face. (3) In the final second, the act collapses and both friends burst into laughter together. ACTIVE REFERENCES / REFERENCE USAGE <<<image_1>>> defines the front character's identity, hair and complete outfit: bleached honey-blonde choppy short hair with dark roots at the parting and wispy bangs, two small kelly-green snap hair clips, white cropped ribbed T-shirt, open cobalt-blue zip-up track jacket with two white stripes down each sleeve, small silver hoop earrings. No hat. <<<image_2>>> defines the rear character's identity, hair and complete outfit: glossy straight black chin-length bob with blunt bangs, white T-shirt, bright kelly-green chunky ribbed knit cardigan with dark buttons and long sleeves, black wide-leg trousers. No hair clip. The blonde girl's green hair clips match her best friend's green cardigan, and both wear plain white T-shirts, the way close best friends do. Use the large facial portrait on each sheet for facial identity. Take only their faces, hair and clothing from the sheets; do not inherit the grey background, the flat lighting or the three-view layout. <<<image_3>>> defines the lecture hall: rows of long light-oak desks with grey fabric seats rising in steps behind them, a stairway aisle on the left, pale cream walls, a wooden double door at the top back, tall windows with pale vertical blinds on screen-right with green campus trees in warm sunlight outside, flat white ceiling lights. Adapt its viewing angle to the selfie camera. <<<video_1>>> controls only the hand choreography, the sweep timing, the small head dips and the relative placement of the two people. Its performers' faces, hair, clothing, cap, room and facial expressions do not transfer. Any watermark or logo in <<<video_1>>> does not appear. FIRST FRAME The video begins directly through the phone's front-facing camera. <<<image_1>>> holds the phone at arm's length at about eye level, with her holding hand and the phone outside the frame. Her face and upper chest fill the lower-centre foreground. <<<image_2>>> is close behind her, slightly offset toward screen-right, her chin almost resting on <<<image_1>>>'s shoulder, relaxed and comfortable like best friends, with her face clearly visible beside <<<image_1>>>'s head. Both look into the lens with dead-serious straight faces, lips pressed together, eyes steady, like an ID photo. WORLD AND SPATIAL BLOCKING They sit at one of the long desks in a middle row, facing the front of the hall, <<<image_2>>> just behind and beside <<<image_1>>>; the phone camera looks back at them from the front. Behind their heads, the empty rows of desks and seats rise in steps toward the back of the hall, softly out of focus, with the bright windows and green trees toward screen-right. Keep the hall consistent with <<<image_3>>>; the tight selfie framing crops most of it. No other students anywhere in the hall. <<<image_1>>> holds the phone throughout. <<<image_2>>> has both hands free to perform the sweeps around <<<image_1>>>'s face. Keep their front-to-back arrangement the whole time. SHOT FORMAT One continuous 10-second vertical 9:16 selfie take. The selfie image fills the whole vertical frame, with extra headroom above <<<image_1>>>'s head for the hand movements. No cuts, no external view of them filming. OPTICS AND CAMERA Natural front-camera perspective at arm's length, both faces readable. The camera stays almost stationary during the gag, with only slight natural hand drift. During the final laughter, allow a small believable wobble from <<<image_1>>>'s shaking shoulders while keeping both faces in frame. No zoom, no orbit, no reframing. ACTION / PERFORMANCE TIMING <<<image_2>>> reproduces the reference's rapid alternating hand sweeps from 0.75s to 9.0s, exchanging the upper and lower hand positions, with the same sweep directions and pace as <<<video_1>>>. She is an energetic girl deliberately holding a poker face: her face stays completely straight until 9.0s, with only her bright eyes showing she is holding back a laugh. From 0.75s to 9.0s, <<<image_2>>>'s hands pass across <<<image_1>>>'s face about five times per second, every 4 to 5 frames, exactly at the pace of <<<video_1>>>. EVERY single hand pass reveals a different face: her expression changes behind each passing hand, about every 0.2 seconds, so the faces flicker by rapid-fire like a flipbook. Each face is big, clear and fully formed the instant the hand clears. Consecutive faces are opposites in mouth shape and eye opening (closed mouth then open mouth, wide eyes then shut eyes), so every reveal is a jolt. PART 1 — SERIOUS 0.00–0.75s (frames 0–17): both girls dead serious, looking straight into the lens, not a hint of a smile. <<<image_2>>> raises one open hand above <<<image_1>>>'s head and places the other below her chin. PART 2 — RAPID-FIRE FACES (starts with funny faces, builds into anger) Two faces in each half second, one per hand pass, in this order: 0.75–1.25s (frames 18–29): cross-eyed with both cheeks puffed like a balloon → a huge wide-open toothy grin. 1.25–1.75s (frames 30–41): tongue stuck out to one side with one eye shut → eyes and mouth stretched wide in a shocked "O". 1.75–2.25s (frames 42–53): lips pushed far forward and twisted sideways → a wailing cry face, mouth pulled down, eyes squeezed. 2.25–2.75s (frames 54–65): lower jaw jutting out, eyes half-lidded → a sparkly idol smile with a wink. 2.75–3.25s (frames 66–77): nostrils flared, eyebrows shot up to the hairline → a sulky pout with puffed lower lip. 3.25–3.75s (frames 78–89): eyes rolled up to the ceiling, mouth hanging open → a smug, one-sided grin. 3.75–4.25s (frames 90–101): cheeks sucked in like a fish → an excited silent scream, mouth wide. 4.25–4.75s (frames 102–113): eyes closed, head drooping as if dozing → eyes popping wide, startled. 4.75–5.25s (frames 114–125): lips rolled in over the teeth → a big beaming grin. 5.25–5.75s (frames 126–137): an ugly sobbing face → a dreamy, melting bliss with eyes closed. 5.75–6.25s (frames 138–149): cross-eyed with the tongue tip touching her upper lip → nose wrinkled in disgust, "ew". 6.25–6.75s (frames 150–161): cheeks puffed tight → a sharp gasp, eyebrows high. Now the faces turn from funny to cross, getting angrier with every pass: 6.75–7.25s (frames 162–173): a suspicious side-eye squint → a flat, unimpressed blank stare. 7.25–7.75s (frames 174–185): an exasperated eye-roll → an irritated frown, lips pressed hard. 7.75–8.25s (frames 186–197): narrowed glaring eyes → teeth clenched, a low growl face. 8.25–9.00s (frames 198–215): FULL FURY, the final and strongest face — eyes blazing wide in a fierce glare straight into the lens, eyebrows slammed down and together, nose wrinkled, teeth bared and clenched. She holds this fury through the last few hand passes, and it looks even fiercer after each one. Negative for 0–9s: no talking, no smiling on <<<image_2>>>, no two consecutive reveals with the same face, no face changing while it is visible, no laughing before 9.0s, n
Cinematic realistic texture, pure ancient Chinese Xianxia aesthetics. Core focus on mature conceptual conflict, restrained martial arts character performance, and veteran screenwriter-style dialogue driven by subtext, pauses, and reversals. Adopt Arri Alexa film camera texture, natural volumetric lighting, and delicate film grain. This core reversal revolves around the distinction between "loyalty" and "obedience": Everyone thought the senior sword immortal would demand unconditional loyalty from the junior sister The true reversal is she actively teaches the junior sister: True loyalty is not always listening to her, but having the courage to draw a sword and stop her when she goes wrong Strictly use @Image 1 and @Image 2 as character identity anchors. All background and location reference images uploaded this round jointly determine the same environment DNA. Before formal composition, silently reconstruct compatible real terrain, architectural language, material age, vegetation, water bodies, weather, mountain mist, reflections, main light direction, and atmospheric depth, forming a unique, complete, unified new location for this round. Background remains persistently alive but absolutely neutral narratively. Character Settings Character ID A Always the same @Image 1 Senior Sword Immortal Sister: 25-30 year old East Asian female Oval fair face Dark almond eyes Black long hair half-tied, fixed with white jade hairpin Tall and slender figure Wearing same set of white embroidered silk Hanfu Silver waist sash Jade pendant White cloth boots Holding single silver longsword Character ID B Always the same @Image 2 Junior Sword Immortal Sister: 20-25 year old East Asian female Round lively face Black hair braided Petite figure Wearing same set of green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holding single dark steel sword Other Secondary Characters The following characters exist only as secondary witnesses: An elderly master Two sect disciples Several bystanders A captured enemy commander Segment Structure 0-5s | Wide or Long Shot Clearly establish oath-taking site, character relationships, and spatial order. An elderly master presiding over formal oath-taking. He says solemnly: "Take oath — never disobey senior sister's command in this life." Junior sister prepares to kneel. The same white-robed sword immortal suddenly interrupts: "Delete this line." First half of this segment must quickly form a hook, making viewers mistakenly think she will propose stricter loyalty demands, but she instead negates this oath. 5-10s | Medium Shot or Cowboy Shot Maintain same two women, same costumes, same swords, and completely consistent geographical space. Master clearly confused asks: "Are you afraid she won't be loyal?" Senior sister calmly answers: "I am afraid she is too loyal." Entire venue instantly quiet. In shallow depth of field behind, the same enemy commander's original mocking smile also slightly disappears. Senior sister truly turns to junior sister, only asks: "If one day, I am wrong?" Junior sister freezes completely for the first time. Wind, water, mountain mist, sleeves, hair, and distant figures in background continue natural motion but completely do not participate in this choice. 10-15s | Close-up or Extreme Close-up The same junior sister does not continue kneeling, but slowly stands straight. She only draws the dark steel sword halfway, using the blade not fully sheathed to block horizontally in front of senior sister, forming a clear barrier without killing intent, saying: "Stop you first." Senior sister looks at her, asks: "If you can't stop me?" Full pause of half a beat. Junior sister finally truly raises eyes to meet hers, answers: "Then defeat you." Extreme close-up: The same senior sword immortal's originally serious and restrained expression finally reveals an extremely light, truly approving smile. She uses only two fingers to gently push away the blade blocking in front, saying: "This is more like my junior sister." In shallow depth of field behind: The same elderly master completely silent The same enemy commander slowly lowers gaze Junior sister ultimately does not kneel again Hard Requirements Strict total duration 15 seconds 16:9 landscape Strictly three continuous clear shots Native synchronized Mandarin dialogue Precise lip sync and eye-line relationships Character identity, hairstyle, costume, sword, supporting role positions, and geographical space stable throughout Character micro-expressions must be restrained and realistic Half-draw sword and horizontal blocking actions must be simple, clear, readable Natural physics for silk fabric, metal longsword, and hair Real parallax and synchronized spatial ambient sound maintained across foreground, midground, background No subtitles generated Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, emphasize: Reference character consistency Visual hierarchy among multiple characters Few but precise action nodes Camera continuity Light and shadow continuity Sword state continuity Precise audio-visual synchronization of dialogue, sword drawing sound, scabbard friction, fabric sounds, and environmental sounds Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props
Create a 15-second cinematic 3D animated sequence set in a charming Mediterranean-style village square on a bright sunny day. Show a cute little girl with red hair tied in small pigtails, wearing a yellow polka-dot dress, standing beside a cheerful vintage ice cream vendor and his small traditional ice cream cart → the vendor playfully teases her by moving the ice cream scoop just out of her reach while she looks surprised and excited → camera cuts to a wider shot as the vendor performs a funny, energetic ice cream-selling routine around his cart, making the nearby villagers laugh and watch → show the little girl following him excitedly as the playful performance continues → close-up of the smiling vendor proudly holding up an ice cream scoop → end with a warm close-up of the little girl happily receiving a vanilla soft-serve cone from him. Whimsical family-friendly 3D animation, expressive cartoon style
Create a 30-second high-end luxury scented candle commercial featuring a young Korean adult couple on an elegant seaside terrace in South Korea during blue hour. A Korean woman in an ivory evening dress and a Korean man in an elegant black outfit, with consistent faces, hair and clothing throughout. The setting features a beautiful ocean view, wooden terrace, elegant dinner table, premium dinnerware, flowers and subtle warm decorative lights. Combine cool blue-hour ambient light with warm golden candlelight for a sophisticated luxury look. Use an original elegant instrumental soundtrack: soft piano and strings at the beginning, becoming slightly more emotional during the couple's dance, then ending with a soft premium finish. Add subtle realistic ocean waves, breeze, glass clinks and match-lighting sounds. 0–5 sec: Close-up of a match being lit and the woman lighting the candle. Reveal the romantic seaside dinner setup and glowing candle. 5–12 sec: Couple enjoys dinner, exchanges natural smiles and eye contact. Show beautiful macro shots of the candle, flame, wax, packaging and realistic reflections. 12–20 sec: After dinner, the man offers his hand and they slowly dance beside the table. Ocean breeze naturally moves her hair and dress while the candle glows in the foreground. 20–25 sec: Camera gradually shifts focus from the dancing couple to the candle. The couple becomes softly blurred while the candle becomes the visual focus. 25–30 sec: Completely separate premium hero shot of the candle alone on the dinner table with the ocean softly blurred behind it. Slow camera push-in, realistic flame, detailed packaging and perfectly readable logo. End with a sophisticated female voice-over: “Make every moment unforgettable.” Then show: “[BRAND NAME]” “Light the moment.” Photorealistic 4K luxury commercial quality, realistic Korean actors, natural skin and facial expressions, realistic ocean, wind, candle flame, food, glass reflections and fabric movement. Premium full-frame camera look, shallow depth of field, natural bokeh, elegant color grading and realistic commercial lighting. No AI-looking faces, plastic skin, distorted hands, changing product design, warped logo, unrealistic dancing, excessive lens flare, CGI appearance or impossible camera movements.
“Cinematic cel-shaded 3D anime, semi-realistic CGI, 30-second Korean action sequence. Set inside a modern Korean university campus at night during a student festival. Neon Korean signs, lecture halls, lockers, staircases, convenience store, gymnasium and underground parking connected as one continuous campus environment. JUN-HO: 22-year-old Korean college student, messy black hair, oversized dark varsity jacket, white T-shirt, loose black trousers and sneakers. Bruised cheek, determined expression. Fast, athletic Korean action-movie fighting style. Always moving, sliding, vaulting, dodging and using the environment. SO-YEON: 21-year-old Korean college student, long dark hair, cream university jacket, jeans and sneakers. She has been kidnapped by four masked men and is desperately trying to escape. KIDNAPPERS: Four Korean men wearing dark streetwear and black masks. No firearms. Aggressive hand-to-hand fighting, grappling and coordinated attacks. Jun-ho notices So-yeon being dragged through a crowded campus corridor and immediately runs after the kidnappers. One attacker attacks him, but Jun-ho ducks the punch, grabs his jacket and drives him into a row of lockers. Another attacker rushes from the side, and Jun-ho spins around, blocks the attack and launches a powerful kick, sending him through an open classroom doorway. So-yeon breaks free and runs toward the stairwell, but another kidnapper catches her arm. Jun-ho grabs the stair railing, swings around it and knocks the attacker away. Inside the stairwell, two kidnappers surround him. He slides underneath one attack, rises behind them and uses the narrow staircase to throw one attacker into the wall. The chase continues into an underground parking garage. Jun-ho dodges several attacks between parked cars, grabs one kidnapper and slams him onto a car hood. So-yeon grabs a fire extinguisher and blocks the final attacker long enough for Jun-ho to recover. He rushes forward and knocks the attacker down with a fast hand-to-hand combination. Jun-ho and So-yeon sprint through the campus convenience store toward the exit, knocking over cardboard boxes and shaking shelves as students scatter out of their path. Jun-ho turns back for one final confrontation, defeats the last attacker and reunites with So-yeon outside the university entrance as security lights flash and campus security approaches. AUDIO: Intense Korean action-thriller orchestral score, heavy footsteps, shouting, lockers crashing, glass breaking, clothing movement, realistic impacts and distant campus ambience. STYLE: Cinematic cel-shaded 3D anime, semi-realistic CGI, Unreal Engine-quality rendering, Korean action-anime aesthetic, detailed facial expressions, realistic cloth and hair physics, dramatic rim lighting, bold cel-shaded shadows, cinematic depth of field, dynamic camera movement, motion blur, detailed Korean university environmen