Make a 15-second looping animation, cinematic 16:9, 1920×1080. A stickman lives inside a phone battery icon and fights against power loss. The red battery-drain line is the villain. Style: minimal black ink on cream paper, monoline stick figure and interface lines, slight
2D Animation
Explore free 2D Animation video prompts from YouMind's AI prompt library, grouped under styles. Every prompt is curated from real creative workflows and ready to copy, adapt, and reuse.
Turn this song into a 1-minute perler bead pixel style MV: Design original characters based on the lyrics, where each pixel is a perforated perler bead that is ironed into a white-edged sticker; Use graph paper background with pink and white checkered floor; Sync actions to the beat, and add karaoke subtitles at the bottom.
Eric Cartman punches the alien off the chair, Eric cartman hops in, Eric Cartman turns the spaceship upside down and shakes it (kyle butters and co reaction) (Censored language)
Please help me research online how people use Claude Opus 5.5 to make animations, organize it into a clear workflow, and then use this workflow to personally create an educational animation titled 'How to Make Animations with Opus 5.5'. Phase 1: Data Collection 1. Search scope: YouTube tutorials (readable subtitles or descriptions), X/Twitter, Reddit (r/ClaudeAI Phase 3: Create Educational Animation 1. Content: Use animation to present the workflow organized in Phase 2, so that novices know how to start after watching. 2. Length: About [2-4] minutes, divided into [5-7] segments (Intro -> Steps -> Tips -> Conclusion). 3.
<inputs> Ask me for: the one question a user asks my product and its one-line answer, two album covers, a royalty-free song around 110 BPM with a quiet intro and a hard drop (Mixkit, free for commercial use), and my logo for the ending. If I skip any, use the defaults: "is this all code?" / "yes. every frame.", two atmospheric photos, Mixkit "Head Bang". </inputs> <direction> A 22 second square loop, 1440x1440 at 60fps, 2D only, one continuous take. Nothing ever cuts: every scene grows out of the last, and every gesture physically carries the camera into the next world. Every morph glides for 0.8s on cubic-bezier(.45,0,.15,1) and the camera zoom rides the same curve, so shapes change so smoothly you barely notice. Content dissolves in the back half of each glide. One gesture per scene. Look: a warm light stage (#f3f3f0 to #e3e3de), black UI, the app world dark (#121212) tinted from the current album cover, one green accent (#1ed760). Geist for UI, the real macOS pointer, soft layered shadows that grow with the shape's height. Banned: hard cuts, bouncy springs, particles, glows, zooming in and straight back out, holds longer than 1s, anything that looks like a template. </direction> <structure> Beats are the song's, and the press lands on its drop. Generate: the cursor clicks, the pill glides into a spinner, then a check. Chat: the check splits into three typing dots (goo). The left dot flies up into the question bubble and types it, the right one flies down into the reply. Both contract back into dots while gliding in and pour into the middle one. Play: the middle dot bends into a play triangle, point by point. The cursor presses it on the drop: a white button pops in under the click and the dark app floods out around it, so the leftover white becomes the play button. The camera pulls back to reveal the full now-playing screen: big cover, title, heart (liked, fills green), progress, controls, volume. Swipe: the cursor drags the cover sideways, the next track slides in, and the whole app retints from the new cover. Drag: the camera glides to the volume. The cursor drags it to max and keeps pulling: the bar rubber-bands and drags the camera sideways out of the app, tracking the knob across a dark dotted canvas. Chart: the line lands and bends up into a green chart while the number counts up. The volume knob becomes its last point. Dive: the cursor clicks that point and the camera dives into it until the light stage fills the frame. Ending: an "Ask [my product]" button grows out of the light, thins into a line, and the line fans out into my logo (default: the Claude spark, six copies rotating into twelve rays in Claude orange). It folds back into the line, which thickens into Generate. Last frame = first frame. </structure>
Here is my life timeline. Turn it into a [45]-second motion graphics video, 1080 x 1350, for LinkedIn. One scene per moment. Show the year large and the moment in one line, and move between them. Build it as one HTML file where every frame is a part of time Before you render, make a contact sheet of stills, check it for overlaps and spelling, and fix what is wrong. Then render the MP4.
Write code in Remotion to create a 15-second timeline movie of the history of search. - From 1996 to 2015, neon-style years appear with a spring-like 3D rotation, slamming into place. - For each year's events, from university research to holding company reorganizations, add line-art SVG illustrations. - End with the phrase 'From Search, To Everything.'
Create a single self-contained index.html: a ~2-minute animated piano performance in a hand-drawn crayon style. Scene: a cozy room at night, an upright piano, a small black cat playing it. Crayon texture on every surface: grainy strokes,wobbly outlines, paper tooth. Music: compose an original piano piece (~40 bars, clear melody, calm then building, soft ending). Synthesize the piano in Web Audio with harmonics, hammer noise and reverb. No audio files. Sync: one timeline drives both. The cat's paws hit the keys that are actually sounding. Lights, camera and mood follow the music. Rules: Canvas 2D only, no libraries, no external assets. Support pause/replay and ?t=90 to jump to any moment.
[Reference Image Usage Rules] Her appearance, hairstyle, red round glasses, clothing, and painting texture must strictly refer to Character Asset Image 1; his appearance, curly hair, bandage on nose, clothing, and painting texture must strictly refer to Character Asset Image 2. Only extract the visual design from the asset images. Strictly prohibit generating character three-view diagrams, gray backgrounds, detail grids, color bars, dimension lines, all label text, and watermarks. [Art Style] Hand-drawn picture book animation with colored pencils and crayons, strictly referring to the art style of the two asset images: clear pencil strokes, paper grain texture, gentle lines. Sky, sea, and light use faint watercolor bleeding. This is hand-drawn animation, not 3D, not live-action. [Vlog Filming Method] The entire film looks like a travel Vlog filmed by a couple themselves with a smartphone: natural handheld shake, slight up-and-down bouncing when walking, occasional lens flare and sun overexposure, and the camera occasionally tilts slightly. The hand holding the phone is always out of frame. In selfie shots, the two are squeezed into the frame, arms holding the phone extend out of the edge; absolutely no phones, selfie sticks, or hands holding phones visible in the frame. 16:9, 24fps. [Her] 5 feet 3 inches. Brown hair in a fluffy bun, a yellow pencil slanted in her hair, a pink paper airplane hairpin on one side; large red round glasses, freckles, pink blush. Light green linen cardigan, mustard yellow top, coral pink pleated skirt, purple-white striped socks, red rain boots, crossbody teal small cloth bag. [Him] 5 feet 10 inches, taller than her, must bend slightly to fit in the same frame during selfies. Black fluffy small curls, a ahoge curling into a circle on top, a yellow pencil tucked behind the ear, a bandage on the bridge of the nose, pink blush. Blue-white horizontal striped sweater, orange knitted scarf, olive green rolled-edge pants, one yellow sock one blue sock, white canvas shoes with orange laces. [Their Hands] Both have small round ball hands, no fingers. Throughout the film, they only do simple large movements: holding hands, waving, holding ice cream cones, gripping handlebars, wrapping scarves around each other's necks, leaning heads on shoulders, touching foreheads. [Scene] An early autumn seaside town: colorful old houses, cobblestone alleys, wooden boardwalks, lighthouses, coastal roads. The sea breeze is always blowing, his scarf and curls, her stray hairs and cardigan are blown by the wind throughout. [Sound] No dialogue, conversation, or narration in the entire film. The only human voices are their laughter. Background music: Warm and slightly moving acoustic guitar and piano, light clapping rhythm, no vocals. Ambient sound: waves, seagulls, wind, bicycle bells, footsteps. ━━━━━━━━━━━━━━━━━━ [Storyboard] 0.0–2.5 | Selfie, inside train car | Two people squeezed in front of the window, eyes wide with excitement, outside the window behind them, the blue sea appears from behind the hillside; morning sunlight shines on their faces 2.5–5.0 | Follow shot, from his perspective | She runs ahead holding his hand, turning back to smile at the camera, pulling him along a downhill cobblestone alley towards the sparkling sea at the end; handheld screen bounces up and down with running 5.0–7.5 | She films him, medium shot | He stands at the end of the wooden boardwalk, sea breeze blows his curls and orange scarf wildly, he shyly waves at the camera, scarf almost blown away, he hurriedly presses it down with his hand 7.5–10.0 | He films her, medium shot | She steps into shallow waves wearing red rain boots, splashing water, arms open laughing; camera shakes lightly because the shooter is laughing 10.0–12.5 | Selfie, outside ice cream shop | Each holding a cone close to the camera, his scoop suddenly falls off the cone, he looks shocked; she smiles and offers her cone to his mouth 12.5–15.0 | Follow shot, from the bicycle behind | He rides the bicycle in front, along the coastal road, scarf flying behind, he turns back and grins at the camera; endless blue sea on the right 15.0–17.5 | Selfie, top of lighthouse | Leaning against the railing at the top of the lighthouse, vast sea behind, wind so strong both squint, hair messy, both laughing together 17.5–20.0 | Medium shot, bench by the sea | Wind gets colder, she shrugs; he takes off his orange scarf, wraps it around her neck layer by layer, she buries her face in the scarf, blushes 20.0–22.5 | Fixed position, phone on stone | Under sunset, sitting side by side on cliff grass slope by the sea, backs to camera, watching golden-red sun sink into sea; she slowly rests head on his shoulder 22.5–25.0 | Selfie, golden sunset light | She smiles at camera, then turns to look at him—realizing he wasn't looking at the camera, but constantly looking at her; she freezes, blushes instantly, both laugh 25.0–27.5 | Follow shot, from behind | Night, harbor lined with strings of warm yellow lights, holding hands walking slowly forward, still wearing his orange scarf on her head, lights reflected on sea surface 27.5–30.0 | Fixed position, phone on low wall | Under warm yellow lights, she tiptoes in red rain boots, he bends down, foreheads gently touch, eyes closed smiling; sea breeze blows orange scarf, distant lighthouse lit; screen closes naturally ━━━━━━━━━━━━━━━━━━ [Continuity] After 17.5 seconds, the orange scarf stays wrapped around her neck, never returning to him. [Negative Prompt] Phone in frame, selfie stick, hand holding phone, third person filming; Hands growing fingers, hands becoming human hands, body proportions changing; Dialogue, conversation, narration, singing, lyrics, lip-syncing, subtitles, screen text, Logo, watermark, original label text on image; She loses glasses, loses bun, loses red rain boots; he loses bandage, loses ahoge, stripe color changes; same height; Orange scarf returns to his neck after 17.5s, second scarf appears; Realistic photo style, live-action movie quality, 3D rendering, smooth digital painting, loss of pencil strokes, loss of paper texture; Stabilizer-smooth camera, completely static frames (except fixed position shots), dissolve, fade, black screen transition, freeze frame.
Create a pelican looping SVG animation. Deliver it as a single self-contained file named index.html in the current directory.
Subject A miniature hand-drawn 2D animated girl with messy black hair, an orange shirt, teal shorts, striped socks, and a yellow backpack, riding a tiny orange skateboard across real-world office desk items. Style Mixed-reality hybrid animation combining 2D hand-drawn doodle character art with a realistic live-action desk environment. Features playful stop-motion physics, smooth line animations, and lighthearted background music layered with miniature skateboard rolling and grinding sound effects. Camera & Framing Close-up macro shots, dynamic low-angle tracking perspectives, and tilt-shift shallow depth-of-field focusing on the tiny skateboarder as she navigates large household objects. Audio & Scene Breakdown 00:00 - 00:02 Visual: Macro shot of the tiny 2D skateboarder balancing between two giant human fingertips on her miniature orange board before pushing off. 00:03 - 00:05 Visual: Low-angle tracking shot as she performs a kickflip off the edge and lands smoothly onto a wooden desk surface. 00:06 - 00:08 Visual: Side-profile shot grinding across the edge of an orange wooden ruler and launching up a curved piece of white paper like a halfpipe. 00:09 - 00:14 Visual: Dynamic camera angle as she drops into the rim of a ceramic mug filled with dark coffee, riding around the inner wall before launching back out. 00:15 - 00:20 Visual: Tracking shot following her as a human hand draws a green crayon path on notebook paper, grinding over a white eraser and hopping over spiral notebook rings. 00:21 - 00:24 Visual: Air shot as she jumps off an open notebook, performing a trick mid-air over a computer keyboard and desk surface. 00:25 - 00:30 Visual: Close-up as she launches into the air, does a 360 spin with her board, and lands precisely back onto the gap between the two giant human fingertips where she started.
Create a tutorial video explaining how to create videos using Lemo-Opuscar skill (Opus 5.5) , in a [Whiteboard Explainer] style. One prompt, one answer, then ship film.
Turn the file into a 2D animated video, using a BBC-style voice, with English narration and English subtitles. regarding video effects / script completeness / voice matching / music and sound-effects coordination, Choose those by yourself
Minimalistic, simple one line sketch building everything in real time with the musical score ("Pétales Givrés") I gave you. Use gentle pastels with an old school film quality to it, realistic 3D raindrops fall on the screen giving the viewer a feeling of depth and surrealism as they watch.
Painterly sky-pirate action-comedy, 12 shots and 11 cuts. A captain fights multiplying enemies, holsters her empty gun, sprints and escapes on a hidden board. Three pursuers fall; four merge into one. Varied kinetic cameras, exaggerated expressions,
Create a 15-second motion graphics video for barber shop recruitment. - 1920×1080 / 60fps - Build with HTML + GSAP, allowing drawing at any time via seek(t) - Capture frame by frame with Playwright, convert to mp4 with ffmpeg - Synthesize BGM and sound effects with Python, aligning with cut transitions - Use photos from assets/ Structure: ① It's okay even if you've been out of work for 20 years ② No cuts / Leave at 5 PM / Closed Sundays ③ You can continue because it specializes in gray hair dyeing ④ Become a barber again ⑤ Store name - Recruiting barbers - Consult via LINE Tone: Deep green x Gold, Mincho font, calm and adult-oriented Finish: Create a list of frames at 0.25-second intervals, review and fix yourself
Help me create a 30-second 2D animated storyboard preview short film titled 'Rain Station', with benchmark-level quality. Do not use HyperFrames/Remotion; write all code yourself (Python + ffmpeg). Story (24fps, 2.39:1, 4K): A rainy night at an elevated station platform. She wears a beige trench coat and holds a transparent umbrella, standing on the near-side platform; he stands under a streetlight on the opposite side, wearing a dark grey long coat and a scarf. 1. 0–6.4s Close-up of raindrops on the transparent umbrella → Pull back, focus shifts to him appearing on the opposite side (over-the-shoulder shot) 2. 6.4–9.4s Medium close-up of him: Head down → Looks up towards the left of the frame 3. 9.4–12.4s Frontal close-up of her: Blinks → Recognizes him; distant horn sound 4. 12.4–17s Long shot: Headlights arrive first, a 5-car train passes; he is still visible in the gap of the first car, but the second is empty 5. 17–18.8s Close-up of her teary eyes, light bands from windows sweep across her face, hair blown by wind 6. 18.8–22.4s Tail lights recede, opposite platform is empty; his streetlight flickers a few times then goes out 7. 22.4–28.6s Her back view, focus pulls from empty platform back to her; footsteps behind, a black umbrella covers her head, she turns to look at the camera; male voice says 'Long time no see.', with subtitles 8. 28.6–30s Black screen title 'Rain Station / RAIN STATION' Method: - Original Art: Use GPT Image 2.5 to draw the background, him, her, and the train (head/middle/tail cars). Characters must have pure green #00FF00 backgrounds for self-matting (using reference images with transparent backgrounds may result in fake checkerboards). Keep various poses of the same character in one session, editing continuously based on a base image; only composite changed areas when switching poses. - Quality: Use Real-ESRGAN x4plus anime 6B (safetensors version from HF, write your own RRDBNet, run on MPS) to upscale all original art by 4x; use Depth Anything V2 to estimate background depth for per-pixel parallax. - Rendering: Write your own 2.5D compositor. Place layers according to real depth, move pinhole camera according to real focal length; implement circular bokeh, rack focus, 3D rain streaks, train motion blur, volumetric light, bloom/glow/film halo, fine grain, and color grading. Use mesh deformation for characters to simulate breathing, wind-blown hair, and umbrella shake, switching key poses in Japanese 'one-frame-two' style. 4K supersampling, cache frames to disk, parallelize rendering into 3 processes by time segment (16GB memory). - Sound: Mixkit real SFX (rain, umbrella rain, train, horn, footsteps); compose music according to plot nodes, render with Steinway piano and string samples from Logic/GarageBand; dialogue uses Kokoro Chinese male voice; apply distance-based audio panning/volume, loudness -16 LUFS. - Render preview frames at each step, stitch them together for self-checking, fix issues before final output. Deliver 4K master and 1080p share version.
Please create a 15-second self-introduction video of me (Yuyu) with dynamic and rich motion graphics that will surprise the viewer.
Make a 15-second looping animation, cinematic 16:9, 1920×1080. A stickman lives inside a phone battery icon and fights against power loss. The red battery-drain line is the villain. Style: minimal black ink on cream paper, monoline stick figure and interface lines, slight
Eric Cartman punches the alien off the chair, Eric cartman hops in, Eric Cartman turns the spaceship upside down and shakes it (kyle butters and co reaction) (Censored language)
<inputs> Ask me for: the one question a user asks my product and its one-line answer, two album covers, a royalty-free song around 110 BPM with a quiet intro and a hard drop (Mixkit, free for commercial use), and my logo for the ending. If I skip any, use the defaults: "is this all code?" / "yes. every frame.", two atmospheric photos, Mixkit "Head Bang". </inputs> <direction> A 22 second square loop, 1440x1440 at 60fps, 2D only, one continuous take. Nothing ever cuts: every scene grows out of the last, and every gesture physically carries the camera into the next world. Every morph glides for 0.8s on cubic-bezier(.45,0,.15,1) and the camera zoom rides the same curve, so shapes change so smoothly you barely notice. Content dissolves in the back half of each glide. One gesture per scene. Look: a warm light stage (#f3f3f0 to #e3e3de), black UI, the app world dark (#121212) tinted from the current album cover, one green accent (#1ed760). Geist for UI, the real macOS pointer, soft layered shadows that grow with the shape's height. Banned: hard cuts, bouncy springs, particles, glows, zooming in and straight back out, holds longer than 1s, anything that looks like a template. </direction> <structure> Beats are the song's, and the press lands on its drop. Generate: the cursor clicks, the pill glides into a spinner, then a check. Chat: the check splits into three typing dots (goo). The left dot flies up into the question bubble and types it, the right one flies down into the reply. Both contract back into dots while gliding in and pour into the middle one. Play: the middle dot bends into a play triangle, point by point. The cursor presses it on the drop: a white button pops in under the click and the dark app floods out around it, so the leftover white becomes the play button. The camera pulls back to reveal the full now-playing screen: big cover, title, heart (liked, fills green), progress, controls, volume. Swipe: the cursor drags the cover sideways, the next track slides in, and the whole app retints from the new cover. Drag: the camera glides to the volume. The cursor drags it to max and keeps pulling: the bar rubber-bands and drags the camera sideways out of the app, tracking the knob across a dark dotted canvas. Chart: the line lands and bends up into a green chart while the number counts up. The volume knob becomes its last point. Dive: the cursor clicks that point and the camera dives into it until the light stage fills the frame. Ending: an "Ask [my product]" button grows out of the light, thins into a line, and the line fans out into my logo (default: the Claude spark, six copies rotating into twelve rays in Claude orange). It folds back into the line, which thickens into Generate. Last frame = first frame. </structure>
Write code in Remotion to create a 15-second timeline movie of the history of search. - From 1996 to 2015, neon-style years appear with a spring-like 3D rotation, slamming into place. - For each year's events, from university research to holding company reorganizations, add line-art SVG illustrations. - End with the phrase 'From Search, To Everything.'
[Reference Image Usage Rules] Her appearance, hairstyle, red round glasses, clothing, and painting texture must strictly refer to Character Asset Image 1; his appearance, curly hair, bandage on nose, clothing, and painting texture must strictly refer to Character Asset Image 2. Only extract the visual design from the asset images. Strictly prohibit generating character three-view diagrams, gray backgrounds, detail grids, color bars, dimension lines, all label text, and watermarks. [Art Style] Hand-drawn picture book animation with colored pencils and crayons, strictly referring to the art style of the two asset images: clear pencil strokes, paper grain texture, gentle lines. Sky, sea, and light use faint watercolor bleeding. This is hand-drawn animation, not 3D, not live-action. [Vlog Filming Method] The entire film looks like a travel Vlog filmed by a couple themselves with a smartphone: natural handheld shake, slight up-and-down bouncing when walking, occasional lens flare and sun overexposure, and the camera occasionally tilts slightly. The hand holding the phone is always out of frame. In selfie shots, the two are squeezed into the frame, arms holding the phone extend out of the edge; absolutely no phones, selfie sticks, or hands holding phones visible in the frame. 16:9, 24fps. [Her] 5 feet 3 inches. Brown hair in a fluffy bun, a yellow pencil slanted in her hair, a pink paper airplane hairpin on one side; large red round glasses, freckles, pink blush. Light green linen cardigan, mustard yellow top, coral pink pleated skirt, purple-white striped socks, red rain boots, crossbody teal small cloth bag. [Him] 5 feet 10 inches, taller than her, must bend slightly to fit in the same frame during selfies. Black fluffy small curls, a ahoge curling into a circle on top, a yellow pencil tucked behind the ear, a bandage on the bridge of the nose, pink blush. Blue-white horizontal striped sweater, orange knitted scarf, olive green rolled-edge pants, one yellow sock one blue sock, white canvas shoes with orange laces. [Their Hands] Both have small round ball hands, no fingers. Throughout the film, they only do simple large movements: holding hands, waving, holding ice cream cones, gripping handlebars, wrapping scarves around each other's necks, leaning heads on shoulders, touching foreheads. [Scene] An early autumn seaside town: colorful old houses, cobblestone alleys, wooden boardwalks, lighthouses, coastal roads. The sea breeze is always blowing, his scarf and curls, her stray hairs and cardigan are blown by the wind throughout. [Sound] No dialogue, conversation, or narration in the entire film. The only human voices are their laughter. Background music: Warm and slightly moving acoustic guitar and piano, light clapping rhythm, no vocals. Ambient sound: waves, seagulls, wind, bicycle bells, footsteps. ━━━━━━━━━━━━━━━━━━ [Storyboard] 0.0–2.5 | Selfie, inside train car | Two people squeezed in front of the window, eyes wide with excitement, outside the window behind them, the blue sea appears from behind the hillside; morning sunlight shines on their faces 2.5–5.0 | Follow shot, from his perspective | She runs ahead holding his hand, turning back to smile at the camera, pulling him along a downhill cobblestone alley towards the sparkling sea at the end; handheld screen bounces up and down with running 5.0–7.5 | She films him, medium shot | He stands at the end of the wooden boardwalk, sea breeze blows his curls and orange scarf wildly, he shyly waves at the camera, scarf almost blown away, he hurriedly presses it down with his hand 7.5–10.0 | He films her, medium shot | She steps into shallow waves wearing red rain boots, splashing water, arms open laughing; camera shakes lightly because the shooter is laughing 10.0–12.5 | Selfie, outside ice cream shop | Each holding a cone close to the camera, his scoop suddenly falls off the cone, he looks shocked; she smiles and offers her cone to his mouth 12.5–15.0 | Follow shot, from the bicycle behind | He rides the bicycle in front, along the coastal road, scarf flying behind, he turns back and grins at the camera; endless blue sea on the right 15.0–17.5 | Selfie, top of lighthouse | Leaning against the railing at the top of the lighthouse, vast sea behind, wind so strong both squint, hair messy, both laughing together 17.5–20.0 | Medium shot, bench by the sea | Wind gets colder, she shrugs; he takes off his orange scarf, wraps it around her neck layer by layer, she buries her face in the scarf, blushes 20.0–22.5 | Fixed position, phone on stone | Under sunset, sitting side by side on cliff grass slope by the sea, backs to camera, watching golden-red sun sink into sea; she slowly rests head on his shoulder 22.5–25.0 | Selfie, golden sunset light | She smiles at camera, then turns to look at him—realizing he wasn't looking at the camera, but constantly looking at her; she freezes, blushes instantly, both laugh 25.0–27.5 | Follow shot, from behind | Night, harbor lined with strings of warm yellow lights, holding hands walking slowly forward, still wearing his orange scarf on her head, lights reflected on sea surface 27.5–30.0 | Fixed position, phone on low wall | Under warm yellow lights, she tiptoes in red rain boots, he bends down, foreheads gently touch, eyes closed smiling; sea breeze blows orange scarf, distant lighthouse lit; screen closes naturally ━━━━━━━━━━━━━━━━━━ [Continuity] After 17.5 seconds, the orange scarf stays wrapped around her neck, never returning to him. [Negative Prompt] Phone in frame, selfie stick, hand holding phone, third person filming; Hands growing fingers, hands becoming human hands, body proportions changing; Dialogue, conversation, narration, singing, lyrics, lip-syncing, subtitles, screen text, Logo, watermark, original label text on image; She loses glasses, loses bun, loses red rain boots; he loses bandage, loses ahoge, stripe color changes; same height; Orange scarf returns to his neck after 17.5s, second scarf appears; Realistic photo style, live-action movie quality, 3D rendering, smooth digital painting, loss of pencil strokes, loss of paper texture; Stabilizer-smooth camera, completely static frames (except fixed position shots), dissolve, fade, black screen transition, freeze frame.
Create a tutorial video explaining how to create videos using Lemo-Opuscar skill (Opus 5.5) , in a [Whiteboard Explainer] style. One prompt, one answer, then ship film.
Minimalistic, simple one line sketch building everything in real time with the musical score ("Pétales Givrés") I gave you. Use gentle pastels with an old school film quality to it, realistic 3D raindrops fall on the screen giving the viewer a feeling of depth and surrealism as they watch.
Create a 15-second motion graphics video for barber shop recruitment. - 1920×1080 / 60fps - Build with HTML + GSAP, allowing drawing at any time via seek(t) - Capture frame by frame with Playwright, convert to mp4 with ffmpeg - Synthesize BGM and sound effects with Python, aligning with cut transitions - Use photos from assets/ Structure: ① It's okay even if you've been out of work for 20 years ② No cuts / Leave at 5 PM / Closed Sundays ③ You can continue because it specializes in gray hair dyeing ④ Become a barber again ⑤ Store name - Recruiting barbers - Consult via LINE Tone: Deep green x Gold, Mincho font, calm and adult-oriented Finish: Create a list of frames at 0.25-second intervals, review and fix yourself
Please create a 15-second self-introduction video of me (Yuyu) with dynamic and rich motion graphics that will surprise the viewer.
Turn this song into a 1-minute perler bead pixel style MV: Design original characters based on the lyrics, where each pixel is a perforated perler bead that is ironed into a white-edged sticker; Use graph paper background with pink and white checkered floor; Sync actions to the beat, and add karaoke subtitles at the bottom.
Please help me research online how people use Claude Opus 5.5 to make animations, organize it into a clear workflow, and then use this workflow to personally create an educational animation titled 'How to Make Animations with Opus 5.5'. Phase 1: Data Collection 1. Search scope: YouTube tutorials (readable subtitles or descriptions), X/Twitter, Reddit (r/ClaudeAI Phase 3: Create Educational Animation 1. Content: Use animation to present the workflow organized in Phase 2, so that novices know how to start after watching. 2. Length: About [2-4] minutes, divided into [5-7] segments (Intro -> Steps -> Tips -> Conclusion). 3.
Here is my life timeline. Turn it into a [45]-second motion graphics video, 1080 x 1350, for LinkedIn. One scene per moment. Show the year large and the moment in one line, and move between them. Build it as one HTML file where every frame is a part of time Before you render, make a contact sheet of stills, check it for overlaps and spelling, and fix what is wrong. Then render the MP4.
Create a single self-contained index.html: a ~2-minute animated piano performance in a hand-drawn crayon style. Scene: a cozy room at night, an upright piano, a small black cat playing it. Crayon texture on every surface: grainy strokes,wobbly outlines, paper tooth. Music: compose an original piano piece (~40 bars, clear melody, calm then building, soft ending). Synthesize the piano in Web Audio with harmonics, hammer noise and reverb. No audio files. Sync: one timeline drives both. The cat's paws hit the keys that are actually sounding. Lights, camera and mood follow the music. Rules: Canvas 2D only, no libraries, no external assets. Support pause/replay and ?t=90 to jump to any moment.
Create a pelican looping SVG animation. Deliver it as a single self-contained file named index.html in the current directory.
Subject A miniature hand-drawn 2D animated girl with messy black hair, an orange shirt, teal shorts, striped socks, and a yellow backpack, riding a tiny orange skateboard across real-world office desk items. Style Mixed-reality hybrid animation combining 2D hand-drawn doodle character art with a realistic live-action desk environment. Features playful stop-motion physics, smooth line animations, and lighthearted background music layered with miniature skateboard rolling and grinding sound effects. Camera & Framing Close-up macro shots, dynamic low-angle tracking perspectives, and tilt-shift shallow depth-of-field focusing on the tiny skateboarder as she navigates large household objects. Audio & Scene Breakdown 00:00 - 00:02 Visual: Macro shot of the tiny 2D skateboarder balancing between two giant human fingertips on her miniature orange board before pushing off. 00:03 - 00:05 Visual: Low-angle tracking shot as she performs a kickflip off the edge and lands smoothly onto a wooden desk surface. 00:06 - 00:08 Visual: Side-profile shot grinding across the edge of an orange wooden ruler and launching up a curved piece of white paper like a halfpipe. 00:09 - 00:14 Visual: Dynamic camera angle as she drops into the rim of a ceramic mug filled with dark coffee, riding around the inner wall before launching back out. 00:15 - 00:20 Visual: Tracking shot following her as a human hand draws a green crayon path on notebook paper, grinding over a white eraser and hopping over spiral notebook rings. 00:21 - 00:24 Visual: Air shot as she jumps off an open notebook, performing a trick mid-air over a computer keyboard and desk surface. 00:25 - 00:30 Visual: Close-up as she launches into the air, does a 360 spin with her board, and lands precisely back onto the gap between the two giant human fingertips where she started.
Turn the file into a 2D animated video, using a BBC-style voice, with English narration and English subtitles. regarding video effects / script completeness / voice matching / music and sound-effects coordination, Choose those by yourself
Painterly sky-pirate action-comedy, 12 shots and 11 cuts. A captain fights multiplying enemies, holsters her empty gun, sprints and escapes on a hidden board. Three pursuers fall; four merge into one. Varied kinetic cameras, exaggerated expressions,
Help me create a 30-second 2D animated storyboard preview short film titled 'Rain Station', with benchmark-level quality. Do not use HyperFrames/Remotion; write all code yourself (Python + ffmpeg). Story (24fps, 2.39:1, 4K): A rainy night at an elevated station platform. She wears a beige trench coat and holds a transparent umbrella, standing on the near-side platform; he stands under a streetlight on the opposite side, wearing a dark grey long coat and a scarf. 1. 0–6.4s Close-up of raindrops on the transparent umbrella → Pull back, focus shifts to him appearing on the opposite side (over-the-shoulder shot) 2. 6.4–9.4s Medium close-up of him: Head down → Looks up towards the left of the frame 3. 9.4–12.4s Frontal close-up of her: Blinks → Recognizes him; distant horn sound 4. 12.4–17s Long shot: Headlights arrive first, a 5-car train passes; he is still visible in the gap of the first car, but the second is empty 5. 17–18.8s Close-up of her teary eyes, light bands from windows sweep across her face, hair blown by wind 6. 18.8–22.4s Tail lights recede, opposite platform is empty; his streetlight flickers a few times then goes out 7. 22.4–28.6s Her back view, focus pulls from empty platform back to her; footsteps behind, a black umbrella covers her head, she turns to look at the camera; male voice says 'Long time no see.', with subtitles 8. 28.6–30s Black screen title 'Rain Station / RAIN STATION' Method: - Original Art: Use GPT Image 2.5 to draw the background, him, her, and the train (head/middle/tail cars). Characters must have pure green #00FF00 backgrounds for self-matting (using reference images with transparent backgrounds may result in fake checkerboards). Keep various poses of the same character in one session, editing continuously based on a base image; only composite changed areas when switching poses. - Quality: Use Real-ESRGAN x4plus anime 6B (safetensors version from HF, write your own RRDBNet, run on MPS) to upscale all original art by 4x; use Depth Anything V2 to estimate background depth for per-pixel parallax. - Rendering: Write your own 2.5D compositor. Place layers according to real depth, move pinhole camera according to real focal length; implement circular bokeh, rack focus, 3D rain streaks, train motion blur, volumetric light, bloom/glow/film halo, fine grain, and color grading. Use mesh deformation for characters to simulate breathing, wind-blown hair, and umbrella shake, switching key poses in Japanese 'one-frame-two' style. 4K supersampling, cache frames to disk, parallelize rendering into 3 processes by time segment (16GB memory). - Sound: Mixkit real SFX (rain, umbrella rain, train, horn, footsteps); compose music according to plot nodes, render with Steinway piano and string samples from Logic/GarageBand; dialogue uses Kokoro Chinese male voice; apply distance-based audio panning/volume, loudness -16 LUFS. - Render preview frames at each step, stitch them together for self-checking, fix issues before final output. Deliver 4K master and 1080p share version.
Make a 15-second looping animation, cinematic 16:9, 1920×1080. A stickman lives inside a phone battery icon and fights against power loss. The red battery-drain line is the villain. Style: minimal black ink on cream paper, monoline stick figure and interface lines, slight
Please help me research online how people use Claude Opus 5.5 to make animations, organize it into a clear workflow, and then use this workflow to personally create an educational animation titled 'How to Make Animations with Opus 5.5'. Phase 1: Data Collection 1. Search scope: YouTube tutorials (readable subtitles or descriptions), X/Twitter, Reddit (r/ClaudeAI Phase 3: Create Educational Animation 1. Content: Use animation to present the workflow organized in Phase 2, so that novices know how to start after watching. 2. Length: About [2-4] minutes, divided into [5-7] segments (Intro -> Steps -> Tips -> Conclusion). 3.
Write code in Remotion to create a 15-second timeline movie of the history of search. - From 1996 to 2015, neon-style years appear with a spring-like 3D rotation, slamming into place. - For each year's events, from university research to holding company reorganizations, add line-art SVG illustrations. - End with the phrase 'From Search, To Everything.'
Create a pelican looping SVG animation. Deliver it as a single self-contained file named index.html in the current directory.
Turn the file into a 2D animated video, using a BBC-style voice, with English narration and English subtitles. regarding video effects / script completeness / voice matching / music and sound-effects coordination, Choose those by yourself
Create a 15-second motion graphics video for barber shop recruitment. - 1920×1080 / 60fps - Build with HTML + GSAP, allowing drawing at any time via seek(t) - Capture frame by frame with Playwright, convert to mp4 with ffmpeg - Synthesize BGM and sound effects with Python, aligning with cut transitions - Use photos from assets/ Structure: ① It's okay even if you've been out of work for 20 years ② No cuts / Leave at 5 PM / Closed Sundays ③ You can continue because it specializes in gray hair dyeing ④ Become a barber again ⑤ Store name - Recruiting barbers - Consult via LINE Tone: Deep green x Gold, Mincho font, calm and adult-oriented Finish: Create a list of frames at 0.25-second intervals, review and fix yourself
Turn this song into a 1-minute perler bead pixel style MV: Design original characters based on the lyrics, where each pixel is a perforated perler bead that is ironed into a white-edged sticker; Use graph paper background with pink and white checkered floor; Sync actions to the beat, and add karaoke subtitles at the bottom.
<inputs> Ask me for: the one question a user asks my product and its one-line answer, two album covers, a royalty-free song around 110 BPM with a quiet intro and a hard drop (Mixkit, free for commercial use), and my logo for the ending. If I skip any, use the defaults: "is this all code?" / "yes. every frame.", two atmospheric photos, Mixkit "Head Bang". </inputs> <direction> A 22 second square loop, 1440x1440 at 60fps, 2D only, one continuous take. Nothing ever cuts: every scene grows out of the last, and every gesture physically carries the camera into the next world. Every morph glides for 0.8s on cubic-bezier(.45,0,.15,1) and the camera zoom rides the same curve, so shapes change so smoothly you barely notice. Content dissolves in the back half of each glide. One gesture per scene. Look: a warm light stage (#f3f3f0 to #e3e3de), black UI, the app world dark (#121212) tinted from the current album cover, one green accent (#1ed760). Geist for UI, the real macOS pointer, soft layered shadows that grow with the shape's height. Banned: hard cuts, bouncy springs, particles, glows, zooming in and straight back out, holds longer than 1s, anything that looks like a template. </direction> <structure> Beats are the song's, and the press lands on its drop. Generate: the cursor clicks, the pill glides into a spinner, then a check. Chat: the check splits into three typing dots (goo). The left dot flies up into the question bubble and types it, the right one flies down into the reply. Both contract back into dots while gliding in and pour into the middle one. Play: the middle dot bends into a play triangle, point by point. The cursor presses it on the drop: a white button pops in under the click and the dark app floods out around it, so the leftover white becomes the play button. The camera pulls back to reveal the full now-playing screen: big cover, title, heart (liked, fills green), progress, controls, volume. Swipe: the cursor drags the cover sideways, the next track slides in, and the whole app retints from the new cover. Drag: the camera glides to the volume. The cursor drags it to max and keeps pulling: the bar rubber-bands and drags the camera sideways out of the app, tracking the knob across a dark dotted canvas. Chart: the line lands and bends up into a green chart while the number counts up. The volume knob becomes its last point. Dive: the cursor clicks that point and the camera dives into it until the light stage fills the frame. Ending: an "Ask [my product]" button grows out of the light, thins into a line, and the line fans out into my logo (default: the Claude spark, six copies rotating into twelve rays in Claude orange). It folds back into the line, which thickens into Generate. Last frame = first frame. </structure>
Create a single self-contained index.html: a ~2-minute animated piano performance in a hand-drawn crayon style. Scene: a cozy room at night, an upright piano, a small black cat playing it. Crayon texture on every surface: grainy strokes,wobbly outlines, paper tooth. Music: compose an original piano piece (~40 bars, clear melody, calm then building, soft ending). Synthesize the piano in Web Audio with harmonics, hammer noise and reverb. No audio files. Sync: one timeline drives both. The cat's paws hit the keys that are actually sounding. Lights, camera and mood follow the music. Rules: Canvas 2D only, no libraries, no external assets. Support pause/replay and ?t=90 to jump to any moment.
Subject A miniature hand-drawn 2D animated girl with messy black hair, an orange shirt, teal shorts, striped socks, and a yellow backpack, riding a tiny orange skateboard across real-world office desk items. Style Mixed-reality hybrid animation combining 2D hand-drawn doodle character art with a realistic live-action desk environment. Features playful stop-motion physics, smooth line animations, and lighthearted background music layered with miniature skateboard rolling and grinding sound effects. Camera & Framing Close-up macro shots, dynamic low-angle tracking perspectives, and tilt-shift shallow depth-of-field focusing on the tiny skateboarder as she navigates large household objects. Audio & Scene Breakdown 00:00 - 00:02 Visual: Macro shot of the tiny 2D skateboarder balancing between two giant human fingertips on her miniature orange board before pushing off. 00:03 - 00:05 Visual: Low-angle tracking shot as she performs a kickflip off the edge and lands smoothly onto a wooden desk surface. 00:06 - 00:08 Visual: Side-profile shot grinding across the edge of an orange wooden ruler and launching up a curved piece of white paper like a halfpipe. 00:09 - 00:14 Visual: Dynamic camera angle as she drops into the rim of a ceramic mug filled with dark coffee, riding around the inner wall before launching back out. 00:15 - 00:20 Visual: Tracking shot following her as a human hand draws a green crayon path on notebook paper, grinding over a white eraser and hopping over spiral notebook rings. 00:21 - 00:24 Visual: Air shot as she jumps off an open notebook, performing a trick mid-air over a computer keyboard and desk surface. 00:25 - 00:30 Visual: Close-up as she launches into the air, does a 360 spin with her board, and lands precisely back onto the gap between the two giant human fingertips where she started.
Minimalistic, simple one line sketch building everything in real time with the musical score ("Pétales Givrés") I gave you. Use gentle pastels with an old school film quality to it, realistic 3D raindrops fall on the screen giving the viewer a feeling of depth and surrealism as they watch.
Help me create a 30-second 2D animated storyboard preview short film titled 'Rain Station', with benchmark-level quality. Do not use HyperFrames/Remotion; write all code yourself (Python + ffmpeg). Story (24fps, 2.39:1, 4K): A rainy night at an elevated station platform. She wears a beige trench coat and holds a transparent umbrella, standing on the near-side platform; he stands under a streetlight on the opposite side, wearing a dark grey long coat and a scarf. 1. 0–6.4s Close-up of raindrops on the transparent umbrella → Pull back, focus shifts to him appearing on the opposite side (over-the-shoulder shot) 2. 6.4–9.4s Medium close-up of him: Head down → Looks up towards the left of the frame 3. 9.4–12.4s Frontal close-up of her: Blinks → Recognizes him; distant horn sound 4. 12.4–17s Long shot: Headlights arrive first, a 5-car train passes; he is still visible in the gap of the first car, but the second is empty 5. 17–18.8s Close-up of her teary eyes, light bands from windows sweep across her face, hair blown by wind 6. 18.8–22.4s Tail lights recede, opposite platform is empty; his streetlight flickers a few times then goes out 7. 22.4–28.6s Her back view, focus pulls from empty platform back to her; footsteps behind, a black umbrella covers her head, she turns to look at the camera; male voice says 'Long time no see.', with subtitles 8. 28.6–30s Black screen title 'Rain Station / RAIN STATION' Method: - Original Art: Use GPT Image 2.5 to draw the background, him, her, and the train (head/middle/tail cars). Characters must have pure green #00FF00 backgrounds for self-matting (using reference images with transparent backgrounds may result in fake checkerboards). Keep various poses of the same character in one session, editing continuously based on a base image; only composite changed areas when switching poses. - Quality: Use Real-ESRGAN x4plus anime 6B (safetensors version from HF, write your own RRDBNet, run on MPS) to upscale all original art by 4x; use Depth Anything V2 to estimate background depth for per-pixel parallax. - Rendering: Write your own 2.5D compositor. Place layers according to real depth, move pinhole camera according to real focal length; implement circular bokeh, rack focus, 3D rain streaks, train motion blur, volumetric light, bloom/glow/film halo, fine grain, and color grading. Use mesh deformation for characters to simulate breathing, wind-blown hair, and umbrella shake, switching key poses in Japanese 'one-frame-two' style. 4K supersampling, cache frames to disk, parallelize rendering into 3 processes by time segment (16GB memory). - Sound: Mixkit real SFX (rain, umbrella rain, train, horn, footsteps); compose music according to plot nodes, render with Steinway piano and string samples from Logic/GarageBand; dialogue uses Kokoro Chinese male voice; apply distance-based audio panning/volume, loudness -16 LUFS. - Render preview frames at each step, stitch them together for self-checking, fix issues before final output. Deliver 4K master and 1080p share version.
Eric Cartman punches the alien off the chair, Eric cartman hops in, Eric Cartman turns the spaceship upside down and shakes it (kyle butters and co reaction) (Censored language)
Here is my life timeline. Turn it into a [45]-second motion graphics video, 1080 x 1350, for LinkedIn. One scene per moment. Show the year large and the moment in one line, and move between them. Build it as one HTML file where every frame is a part of time Before you render, make a contact sheet of stills, check it for overlaps and spelling, and fix what is wrong. Then render the MP4.
[Reference Image Usage Rules] Her appearance, hairstyle, red round glasses, clothing, and painting texture must strictly refer to Character Asset Image 1; his appearance, curly hair, bandage on nose, clothing, and painting texture must strictly refer to Character Asset Image 2. Only extract the visual design from the asset images. Strictly prohibit generating character three-view diagrams, gray backgrounds, detail grids, color bars, dimension lines, all label text, and watermarks. [Art Style] Hand-drawn picture book animation with colored pencils and crayons, strictly referring to the art style of the two asset images: clear pencil strokes, paper grain texture, gentle lines. Sky, sea, and light use faint watercolor bleeding. This is hand-drawn animation, not 3D, not live-action. [Vlog Filming Method] The entire film looks like a travel Vlog filmed by a couple themselves with a smartphone: natural handheld shake, slight up-and-down bouncing when walking, occasional lens flare and sun overexposure, and the camera occasionally tilts slightly. The hand holding the phone is always out of frame. In selfie shots, the two are squeezed into the frame, arms holding the phone extend out of the edge; absolutely no phones, selfie sticks, or hands holding phones visible in the frame. 16:9, 24fps. [Her] 5 feet 3 inches. Brown hair in a fluffy bun, a yellow pencil slanted in her hair, a pink paper airplane hairpin on one side; large red round glasses, freckles, pink blush. Light green linen cardigan, mustard yellow top, coral pink pleated skirt, purple-white striped socks, red rain boots, crossbody teal small cloth bag. [Him] 5 feet 10 inches, taller than her, must bend slightly to fit in the same frame during selfies. Black fluffy small curls, a ahoge curling into a circle on top, a yellow pencil tucked behind the ear, a bandage on the bridge of the nose, pink blush. Blue-white horizontal striped sweater, orange knitted scarf, olive green rolled-edge pants, one yellow sock one blue sock, white canvas shoes with orange laces. [Their Hands] Both have small round ball hands, no fingers. Throughout the film, they only do simple large movements: holding hands, waving, holding ice cream cones, gripping handlebars, wrapping scarves around each other's necks, leaning heads on shoulders, touching foreheads. [Scene] An early autumn seaside town: colorful old houses, cobblestone alleys, wooden boardwalks, lighthouses, coastal roads. The sea breeze is always blowing, his scarf and curls, her stray hairs and cardigan are blown by the wind throughout. [Sound] No dialogue, conversation, or narration in the entire film. The only human voices are their laughter. Background music: Warm and slightly moving acoustic guitar and piano, light clapping rhythm, no vocals. Ambient sound: waves, seagulls, wind, bicycle bells, footsteps. ━━━━━━━━━━━━━━━━━━ [Storyboard] 0.0–2.5 | Selfie, inside train car | Two people squeezed in front of the window, eyes wide with excitement, outside the window behind them, the blue sea appears from behind the hillside; morning sunlight shines on their faces 2.5–5.0 | Follow shot, from his perspective | She runs ahead holding his hand, turning back to smile at the camera, pulling him along a downhill cobblestone alley towards the sparkling sea at the end; handheld screen bounces up and down with running 5.0–7.5 | She films him, medium shot | He stands at the end of the wooden boardwalk, sea breeze blows his curls and orange scarf wildly, he shyly waves at the camera, scarf almost blown away, he hurriedly presses it down with his hand 7.5–10.0 | He films her, medium shot | She steps into shallow waves wearing red rain boots, splashing water, arms open laughing; camera shakes lightly because the shooter is laughing 10.0–12.5 | Selfie, outside ice cream shop | Each holding a cone close to the camera, his scoop suddenly falls off the cone, he looks shocked; she smiles and offers her cone to his mouth 12.5–15.0 | Follow shot, from the bicycle behind | He rides the bicycle in front, along the coastal road, scarf flying behind, he turns back and grins at the camera; endless blue sea on the right 15.0–17.5 | Selfie, top of lighthouse | Leaning against the railing at the top of the lighthouse, vast sea behind, wind so strong both squint, hair messy, both laughing together 17.5–20.0 | Medium shot, bench by the sea | Wind gets colder, she shrugs; he takes off his orange scarf, wraps it around her neck layer by layer, she buries her face in the scarf, blushes 20.0–22.5 | Fixed position, phone on stone | Under sunset, sitting side by side on cliff grass slope by the sea, backs to camera, watching golden-red sun sink into sea; she slowly rests head on his shoulder 22.5–25.0 | Selfie, golden sunset light | She smiles at camera, then turns to look at him—realizing he wasn't looking at the camera, but constantly looking at her; she freezes, blushes instantly, both laugh 25.0–27.5 | Follow shot, from behind | Night, harbor lined with strings of warm yellow lights, holding hands walking slowly forward, still wearing his orange scarf on her head, lights reflected on sea surface 27.5–30.0 | Fixed position, phone on low wall | Under warm yellow lights, she tiptoes in red rain boots, he bends down, foreheads gently touch, eyes closed smiling; sea breeze blows orange scarf, distant lighthouse lit; screen closes naturally ━━━━━━━━━━━━━━━━━━ [Continuity] After 17.5 seconds, the orange scarf stays wrapped around her neck, never returning to him. [Negative Prompt] Phone in frame, selfie stick, hand holding phone, third person filming; Hands growing fingers, hands becoming human hands, body proportions changing; Dialogue, conversation, narration, singing, lyrics, lip-syncing, subtitles, screen text, Logo, watermark, original label text on image; She loses glasses, loses bun, loses red rain boots; he loses bandage, loses ahoge, stripe color changes; same height; Orange scarf returns to his neck after 17.5s, second scarf appears; Realistic photo style, live-action movie quality, 3D rendering, smooth digital painting, loss of pencil strokes, loss of paper texture; Stabilizer-smooth camera, completely static frames (except fixed position shots), dissolve, fade, black screen transition, freeze frame.
Create a tutorial video explaining how to create videos using Lemo-Opuscar skill (Opus 5.5) , in a [Whiteboard Explainer] style. One prompt, one answer, then ship film.
Painterly sky-pirate action-comedy, 12 shots and 11 cuts. A captain fights multiplying enemies, holsters her empty gun, sprints and escapes on a hidden board. Three pursuers fall; four merge into one. Varied kinetic cameras, exaggerated expressions,
Please create a 15-second self-introduction video of me (Yuyu) with dynamic and rich motion graphics that will surprise the viewer.