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Drivable Paris Web Game Strategy

A strategy for creating a drivable Paris web game using Codex, Tripo, and GPT-6 Astra, balancing high-detail 3D assets for near-field objects with code-generated structures for far-field elements.

Prompt
Use Codex and the 3D base model Tripo to build a drivable Paris web game. Generate detailed 3D assets for cars, trees, the Eiffel Tower, and pedestrians. Use code to generate distant structures like blocks, bridges, and the Seine river. This hybrid approach balances detail and frame rate for a browser-based game.

How to use this prompt

  1. 1

    Copy the full prompt above.

  2. 2

    Open a platform that supports GPT 6 Astra, such as YouMind, and paste the prompt in.

  3. 3

    Swap the subject, style, or details to fit your idea, then generate.

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